| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 | using System.Collections;using ET;using FairyGUI;using UI.ClothingFoster;using UI.CommonGame;namespace GFGGame{    public class SuitFosterView : BaseWindow    {        private UI_SuitFosterUI _ui;        private int _suitId;        private int _index;        private SortedList _propertyList;        private SortedList _addPropertyList;        private bool _canFoster;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_SuitFosterUI.PACKAGE_NAME;            _ui = UI_SuitFosterUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;            _ui.m_listMaterials.itemRenderer = ListMaterialItemRender;            _ui.m_listMaterials.onClickItem.Add(OnListMaterialsItem);            _ui.m_listPropertyAdd.itemRenderer = ListPropertyItemRender;            _ui.m_btnFoster.onClick.Add(OnClickBtnFoster);        }        protected override void OnShown()        {            base.OnShown();            _suitId = (int)(this.viewData as object[])[0];            _index = (int)(this.viewData as object[])[1];            _propertyList = (this.viewData as object[])[2] as SortedList;            _addPropertyList = (this.viewData as object[])[3] as SortedList;            _canFoster = true;            SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[_index];            _ui.m_listMaterials.numItems = cfg.materialsArr.Length;            int has = ItemDataManager.GetItemNum(cfg.costId);            int need = cfg.costNum;            UI_ComCostCurrency comConsume = UI_ComCostCurrency.Proxy(_ui.m_ComConsume);            comConsume.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");            if (_canFoster && has < need) _canFoster = false;            _ui.m_listPropertyAdd.numItems = _propertyList.Count;        }        protected override void OnHide()        {            base.OnHide();        }        private void ListMaterialItemRender(int index, GObject obj)        {            UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);            int[][] materialsArr = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[_index].materialsArr;            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);            item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            int has = ItemDataManager.GetItemNum(itemCfg.id);            item.m_txtHas.text = has.ToString();            int need = materialsArr[index][1];            item.m_txtNeed.text = need.ToString();            item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");            if (_canFoster && has < need) _canFoster = false;            item.target.data = materialsArr[index][0];        }        private void OnListMaterialsItem(EventContext context)        {            int itemId = (int)(context.data as GComponent).data;            ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(SuitView).Name, ( this.viewData as object[])[4]  }    });        }        private void ListPropertyItemRender(int index, GObject obj)        {            UI_ListPropertyAddItem item = UI_ListPropertyAddItem.Proxy(obj);            UI_ListPropertyItem comProperty = UI_ListPropertyItem.Proxy(item.m_comProperty);            int score = (int)_propertyList.GetKey(index);            comProperty.m_txtProperty.text = _propertyList[score].ToString();            comProperty.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));            item.m_txtAdd.text = "+" + _addPropertyList.GetByIndex(index);        }        private void OnClickBtnFoster()        {            if (!_canFoster)            {                PromptController.Instance.ShowFloatTextPrompt("材料不足");                return;            }            SuitFosterProxy.SendMaintainSuit(_suitId, _index + 1).Coroutine();            this.Hide();        }    }}
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