LoginView.cs 8.4 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class LoginView : BaseView
  8. {
  9. private UI_LoginUI _ui;
  10. private GameObject _scenePrefab;
  11. private GameObject _sceneObject;
  12. public override void Dispose()
  13. {
  14. if (_sceneObject != null)
  15. {
  16. GameObject.DestroyImmediate(_sceneObject);
  17. _sceneObject = null;
  18. }
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. packageName = UI_LoginUI.PACKAGE_NAME;
  30. _ui = UI_LoginUI.Create();
  31. viewCom = _ui.target;
  32. isfullScreen = true;
  33. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneLogin"));
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. _ui.m_txtVersion.text = GameGlobal.version;
  39. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  40. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  41. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  42. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  43. _ui.m_btnTapLogin.onClick.Add(OnClickBtnStart);
  44. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  45. _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
  46. _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
  47. _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
  48. //_ui.m_btnAgree.onClick.Add(OnBtnAgreeCklick);
  49. }
  50. protected override void AddEventListener()
  51. {
  52. base.AddEventListener();
  53. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  54. EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  55. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_INITED, OnPlatformInitet);
  56. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  62. if (_sceneObject == null)
  63. {
  64. _sceneObject = GameObject.Instantiate(_scenePrefab);
  65. }
  66. // SceneController.UpdateLoginScene(_sceneObject);
  67. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  68. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  69. UpdateServer(recentlyServerInfo);
  70. _ui.m_btnStart.visible = false;
  71. _ui.m_btnTapLogin.visible = false;
  72. _ui.m_btnLogout.visible = false;
  73. //_ui.m_btnAgree.selected = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_AGREE_KEY, false);
  74. _ui.m_btnAgree.selected = true;
  75. if(GameConfig.openTime > TimeHelper.ClientNow())
  76. {
  77. AlertUI.Show("未到开放时间!")
  78. .SetLeftButton(true, "稍后再试", (obj) =>
  79. {
  80. Application.Quit();
  81. });
  82. return;
  83. }
  84. if (QDManager.isInited)
  85. {
  86. EventAgent.DispatchEvent(ConstMessage.ON_PLATFORM_SDK_INITED, true);
  87. }
  88. else
  89. {
  90. //初始化平台配置
  91. QDManager.InitPlatform();
  92. }
  93. }
  94. protected override void OnHide()
  95. {
  96. if (_sceneObject != null)
  97. {
  98. GameObject.Destroy(_sceneObject);
  99. _sceneObject = null;
  100. }
  101. base.OnHide();
  102. }
  103. protected override void RemoveEventListener()
  104. {
  105. base.RemoveEventListener();
  106. EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  107. EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  108. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_INITED, OnPlatformInitet);
  109. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  110. }
  111. private void UpdateServer(ServerInfo info)
  112. {
  113. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  114. if (serverInfosComponent.ServerInfoList.Count == 0)
  115. {
  116. _ui.m_btnChange.visible = false;
  117. return;
  118. }
  119. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  120. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  121. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  122. }
  123. private void OnPlatformInitet(EventContext context)
  124. {
  125. ViewManager.Hide<ModalStatusView>();
  126. var success = (bool)context.data;
  127. Debug.Log($"InitPlatform success {success}");
  128. if (success)
  129. {
  130. QDManager.isInited = true;
  131. _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
  132. _ui.m_btnStart.visible = !QDManager.IsTaptap;
  133. //尝试自动登录
  134. OnClickBtnStart();
  135. }
  136. else
  137. {
  138. AlertSystem.Show("初始化平台sdk失败!")
  139. .SetRightButton(true, "重试", (t) => { QDManager.InitPlatform(); });
  140. }
  141. }
  142. private void OnPlatformLogined(EventContext context)
  143. {
  144. var account = (string)context.data;
  145. if (!string.IsNullOrEmpty(account))
  146. {
  147. _ui.m_btnTapLogin.visible = false;
  148. LoginController.LoginTest(account).Coroutine();
  149. }
  150. else
  151. {
  152. ViewManager.Hide<ModalStatusView>();
  153. //尝试自动登录
  154. OnClickBtnStart();
  155. }
  156. }
  157. private void OnLoginSuccess(EventContext context)
  158. {
  159. _ui.m_btnLogout.visible = true;
  160. _ui.m_btnStart.visible = true;
  161. }
  162. private void OnSeverChangeListener(EventContext context)
  163. {
  164. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  165. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  166. }
  167. private void OnBtnChangeClick()
  168. {
  169. ViewManager.Show<ServerListView>();
  170. }
  171. private void OnClickBtnNotice()
  172. {
  173. if (NoticeDataManager.Instance.LastNoticeInfo == null || NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  174. {
  175. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  176. return;
  177. }
  178. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  179. }
  180. private void OnClickBtnStart()
  181. {
  182. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  183. if (serverInfosComponent.ServerInfoList.Count <= 0)
  184. {
  185. QDManager.Login();
  186. }
  187. else
  188. {
  189. if (!_ui.m_btnAgree.selected)
  190. {
  191. PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
  192. return;
  193. }
  194. LoginController.GetRoles().Coroutine();
  195. }
  196. }
  197. private void OnClickBtnLogout()
  198. {
  199. GameController.QuitToLoginView(true);
  200. }
  201. private void OnClickBtnAge()
  202. {
  203. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  204. }
  205. //private void OnBtnAgreeCklick()
  206. //{
  207. // LocalCache.SetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, _ui.m_btnAgree.selected);
  208. //}
  209. }
  210. }