ActivityHuaRongDaoEntryView.cs 7.1 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityHuaRongDao;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading.Tasks;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class ActivityHuaRongDaoEntryView : BaseWindow
  11. {
  12. private UI_ActivityHuaRongDaoEntryUI _ui;
  13. private int curLevel;
  14. private int _activityID;
  15. private List<int> IDList;
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ActivityHuaRongDaoEntryUI.PACKAGE_NAME;
  20. _ui = UI_ActivityHuaRongDaoEntryUI.Create();
  21. viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gf_pjxq_bj");
  24. isReturnView = true;
  25. _ui.m_btnStart.onClick.Add(OnBtnStartClick);
  26. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  27. InitBtnRule();
  28. InitIDList();
  29. _ui.m_scrollPane.m_listBg.itemRenderer = RenderListItem;
  30. _ui.m_scrollPane.m_listItems.itemRenderer = RenderRewardListItem;
  31. //_ui.m_scrollPane.m_listBg.onClickItem.Add(OnClickReward);
  32. }
  33. public override void Dispose()
  34. {
  35. Timers.inst.Remove(UpdateTime);
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override async void OnShown()
  44. {
  45. base.OnShown();
  46. _ui.m_hide.Play();
  47. _activityID = (int)viewData;
  48. await InitInfo();
  49. _ui.m_show.Play();
  50. UpdateTime(null);
  51. Timers.inst.Add(1, 0, UpdateTime);
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. Timers.inst.Remove(UpdateTime);
  57. }
  58. protected override void AddEventListener()
  59. {
  60. base.AddEventListener();
  61. EventAgent.AddEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_HUARONGDAO_UPDATE, UpdateUI);
  67. }
  68. private void InitIDList()
  69. {
  70. IDList = new List<int>();
  71. HuarongRoadGame[] cfgs = HuarongRoadGameArray.Instance.dataArray;
  72. foreach (var t in cfgs)
  73. {
  74. IDList.Add(t.id);
  75. }
  76. }
  77. private void UpdateUI()
  78. {
  79. InitInfo();
  80. }
  81. private async Task InitInfo()
  82. {
  83. curLevel = await GetCurLevel(_activityID);
  84. RoleLimitData limitData;
  85. _ui.m_curLevel.text = curLevel.ToString();
  86. // 所有关卡都通关了
  87. if (curLevel == IDList.Count)
  88. {
  89. _ui.m_challengeTimes.SetVar("have", "0").SetVar("sum", "0").FlushVars();
  90. }
  91. else
  92. {
  93. limitData = RoleLimitDataManager.GetLimitData(HuarongRoadGameArray.Instance.GetCfg(IDList[curLevel]).comsumeLimit);
  94. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  95. _ui.m_challengeTimes.SetVar("have", times.ToString())
  96. .SetVar("sum", limitData.TotalPlayMax.ToString()).FlushVars();
  97. }
  98. InitProgress();
  99. ProgressAutoLocate();
  100. }
  101. private void InitProgress()
  102. {
  103. _ui.m_scrollPane.m_listBar.numItems = curLevel;
  104. _ui.m_scrollPane.m_listBg.numItems = IDList.Count;
  105. _ui.m_scrollPane.m_listItems.numItems = IDList.Count;
  106. _ui.m_scrollPane.m_listBg.ResizeToFit();
  107. }
  108. private void ProgressAutoLocate()
  109. {
  110. _ui.m_scrollPane.target.scrollPane.posX
  111. = curLevel * (_ui.m_scrollPane.m_listBg.GetChildAt(0).width + _ui.m_scrollPane.m_listBg.columnGap)
  112. + (curLevel > 0 ? -150 : 0);
  113. }
  114. private void RenderListItem(int index, GObject gObject)
  115. {
  116. gObject.data = index;
  117. UI_progressBgItem item = UI_progressBgItem.Proxy(gObject);
  118. item.m_levelNum.text = (index + 1).ToString();
  119. UI_progressBgItem.ProxyEnd();
  120. }
  121. private void RenderRewardListItem(int index, GObject gObject)
  122. {
  123. gObject.data = index;
  124. UI_reward reward = UI_reward.Proxy(gObject);
  125. int id = HuarongRoadGameArray.Instance.GetCfg(IDList[index]).bonusWinArr[0][0];
  126. reward.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(id));
  127. reward.m_c1.SetSelectedIndex(curLevel > index ? 1 : 0);
  128. reward.target.touchable = (curLevel <= index);
  129. reward.target.data = index;
  130. reward.target.onClick.Add(OnClickReward);
  131. UI_reward.ProxyEnd();
  132. }
  133. private void OnClickReward(EventContext eventContext)
  134. {
  135. GObject obj = (GObject)eventContext.sender;
  136. int id = (int)obj.data;
  137. //ViewManager.Show<GiftDetailView>(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr);
  138. GoodsItemTipsController.ShowItemTips(HuarongRoadGameArray.Instance.GetCfg(IDList[id]).bonusWinArr[0][0]);
  139. }
  140. private void OnBtnBackClick()
  141. {
  142. Hide();
  143. }
  144. private void InitBtnRule()
  145. {
  146. if (_ui.m_btnRule.data == null)
  147. {
  148. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  149. _ui.m_btnRule.data = 300025;
  150. }
  151. }
  152. private async void OnBtnStartClick()
  153. {
  154. // 通关了所有
  155. if(curLevel == IDList.Count)
  156. {
  157. PromptController.Instance.ShowFloatTextPrompt("已通关所有关卡");
  158. return;
  159. }
  160. HuarongRoadGame cfg = HuarongRoadGameArray.Instance.dataArray[curLevel];
  161. var result = await MiniGameProxy.ReqMiniGameStart(cfg.id, cfg.type, _activityID);
  162. if (!result) return;
  163. ViewManager.Show<ActivityHuaRongDaoView>(new object[] { cfg, _activityID });
  164. }
  165. private async Task<int> GetCurLevel(int id)
  166. {
  167. var result = await MiniGameProxy.ReqGetActivityGameInfos(id);
  168. if (!result)
  169. {
  170. return -1;
  171. }
  172. int i;
  173. for (i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  174. {
  175. if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
  176. {
  177. return i;
  178. }
  179. }
  180. return i;
  181. }
  182. private void UpdateTime(object param)
  183. {
  184. long curTime = TimeHelper.ServerNow();
  185. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityID);
  186. if (activityInfo != null)
  187. {
  188. long endTime = activityInfo.EndTime;
  189. _ui.m_txtTime.text = "剩余" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  190. }
  191. }
  192. }
  193. }