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- using System.Collections.Generic;
- namespace GFGGame
- {
- public class RedDotDataManager : SingletonBase<RedDotDataManager>
- {
- /// <summary>
- /// 公告
- /// 是否有未读公告
- /// </summary>
- /// <returns></returns>
- public bool GetNoticeRed()
- {
- List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
- for (int i = 0; i < noticeInfos.Count; i++)
- {
- if (noticeInfos[i].readStatus == false) return true;
- }
- return false;
- }
- /// <summary>
- /// 任务
- /// 是否有任务奖励、任务宝箱奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetTaskRed()
- {
- Dictionary<int, TaskInfo> taskInfo = DailyTaskDataManager.Instance.TaskInfo;
- foreach (int key in taskInfo.Keys)
- {
- if (DailyTaskDataManager.Instance.GetTaskStateById(key) == ConstBonusStatus.CAN_GET) return true;
- }
- Dictionary<int, int> livenessBoxInfos = DailyTaskDataManager.Instance.LivenessBoxInfos;
- foreach (int key in livenessBoxInfos.Keys)
- {
- if (DailyTaskDataManager.Instance.GetBoxStateById(key) == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 七天签到
- /// </summary>
- /// <returns></returns>
- public bool GetDailyLoginRed()
- {
- return ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET;
- }
- /// <summary>
- /// 有邮件未读或未领奖励
- /// </summary>
- /// <returns></returns>
- public bool GetMailRed()
- {
- if (MailDataManager.Instance.UnreadCount > 0) return true;
- return false;
- }
- /// <summary>
- /// 套装收集奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetFieldGuideRed()
- {
- List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3);//全部已获得套装按照收集度高排序
- for (int i = 0; i < _suitIds.Count; i++)
- {
- int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
- if (status == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 根据章节Id判断是否有奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetChapterRed(int chapterId)
- {
- for (int i = 0; i < 3; i++)
- {
- int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
- if (state == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 好友红点
- /// </summary>
- /// <returns></returns>
- public bool GetFriendRed()
- {
- return GetFriendApplyRed() || GetFriendGiftRed();
- }
- /// <summary>
- /// 是否有好友申请
- /// </summary>
- /// <returns></returns>
- public bool GetFriendApplyRed()
- {
- return FriendDataManager.Instance.ApplyDatas.Count > 0;
- }
- /// <summary>
- /// 是否有好友可领体力
- /// </summary>
- /// <returns></returns>
- public bool GetFriendGiftRed()
- {
- ET.Log.Debug("zoya:count:" + FriendDataManager.Instance.Count);
- if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount) return false;
- List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
- for (int i = 0; i < friendInfos.Count; i++)
- {
- if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 商城-礼包红点
- /// </summary>
- /// <returns></returns>
- public bool GetRechargeGiftFreeRed()
- {
- List<GiftBagCfg> _giftCfgs = RechargeDataManager.Instance.GetGiftBagCfgs();
- for (int i = 0; i < _giftCfgs.Count; i++)
- {
- GiftBagCfg cfg = _giftCfgs[i];
- bool isUnLock = RechargeDataManager.Instance.GetGiftStateById(cfg.id);
- int buyNum = RechargeDataManager.Instance.GetGiftBuyNumById(cfg.id);
- bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
- if (isUnLock && canBuy && cfg.price == 0) return true;
- }
- return false;
- }
- /// <summary>
- /// 田野调查红点
- /// </summary>
- /// <returns></returns>
- public bool GetFieldRed()
- {
- List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
- for (int i = 0; i < _cfgs.Count; i++)
- {
- int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- }
- }
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