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- using UI.CommonGame;
- using System.Collections.Generic;
- using FairyGUI;
- namespace GFGGame
- {
- public delegate int GetBoxBonusStatusCall();
- public delegate void GetBoxBonusCall();
- public class BonusBoxDetailView : BaseWindow
- {
- private UI_BonusBoxDetailUI _ui;
- private List<ItemData> _bonusList;
- private GetBoxBonusStatusCall _getStatusCall;
- private GetBoxBonusCall _getBonusCall;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_BonusBoxDetailUI.Create();
- this.viewCom = _ui.target;
- this.modal = true;
- this.viewCom.Center();
- _ui.m_listBonus.itemRenderer = UpdateBonusItem;
- // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
- _ui.m_btnSure.onClick.Add(OnClickBtnSure);
- }
- protected override void OnShown()
- {
- base.OnShown();
- object[] datas = this.viewData as object[];
- _bonusList = datas[0] as List<ItemData>;
- _getStatusCall = datas[1] as GetBoxBonusStatusCall;
- _getBonusCall = datas[2] as GetBoxBonusCall;
- UpdateBtnStatus();
- if (_bonusList != null)
- {
- _ui.m_listBonus.numItems = _bonusList.Count;
- }
- else
- {
- _ui.m_listBonus.numItems = 0;
- }
- if (_ui.m_listBonus.numItems > 4)
- {
- _ui.m_listBonus.columnGap = 40;
- }
- else
- {
- _ui.m_listBonus.columnGap = 60;
- }
- _ui.m_listBonus.ResizeToFit();
- _ui.target.Center();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void OnClickListBonusItem(EventContext context)
- {
- GComponent item = context.data as GComponent;
- int itemId = (int)item.data;
- GoodsItemTipsController.ShowItemTips(itemId);
- }
- private void UpdateBtnStatus()
- {
- int status = _getStatusCall();
- switch (status)
- {
- case ConstBonusStatus.CAN_GET:
- _ui.m_btnSure.text = "领取";
- break;
- case ConstBonusStatus.CAN_NOT_GET:
- _ui.m_btnSure.text = "确定";
- break;
- case ConstBonusStatus.GOT:
- _ui.m_btnSure.text = "已领取";
- break;
- }
- }
- private void OnClickBtnSure()
- {
- int status = _getStatusCall();
- if (status == ConstBonusStatus.CAN_GET)
- {
- _getBonusCall();
- }
- this.Hide();
- }
- private void UpdateBonusItem(int index, GObject item)
- {
- ItemData itemData = _bonusList[index] as ItemData;
- // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
- // UI_BonusItem listItem = UI_BonusItem.Proxy(item);
- // listItem.m_goodsItem.m_txtNumber.text = "x" + itemData.num;
- // listItem.m_txtOwned.SetVar("count", "" + ItemDataManager.GetItemNum(itemData.id)).FlushVars();
- // listItem.m_goodsItem.m_txtName.text = itemCfg.name;
- // listItem.m_goodsItem.m_iconItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
- // listItem.m_iconBonusOnce.visible = itemData.isOnceBonus;
- // RarityIconController.UpdateRarityIcon(listItem.m_goodsItem.m_iconItem.m_rarity, itemData.id, true);
- // listItem.target.data = itemData.id;
- if (item.data == null)
- {
- item.data = new ItemView(item as GComponent);
- }
- (item.data as ItemView).SetData(itemData);
- }
- }
- }
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