CombTaskView.cs 6.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Task;
  5. namespace GFGGame
  6. {
  7. public class CombTaskView : BaseWindow
  8. {
  9. private UI_CombTaskUI _ui;
  10. private List<TaskCfg> _cfgs;
  11. private List<DailyActiveRewardCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_CombTaskUI.PACKAGE_NAME;
  25. _ui = UI_CombTaskUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. }
  30. protected override void OnShown()
  31. {
  32. base.OnShown();
  33. _rewardCfgs = new List<DailyActiveRewardCfg>(DailyActiveRewardCfgArray.Instance.dataArray);
  34. UpdateLivenessProcess();
  35. }
  36. //更新活跃度进度条
  37. private void UpdateLivenessProcess()
  38. {
  39. var liveness = RoleDataManager.Liveness;
  40. DailyTaskDataManager.Instance.GetShowLivenessBoxNum();
  41. _ui.m_LivenessProcess.target.max = 100;
  42. _ui.m_LivenessProcess.target.value = liveness;
  43. var cfgs = DailyActiveRewardCfgArray.Instance.dataArray;
  44. for (var i = 0; i < cfgs.Length; i++)
  45. {
  46. var boxId = i + 1;
  47. var state = DailyTaskDataManager.Instance.GetBoxStateById(boxId);
  48. var index = state == ConstBonusStatus.CAN_GET ? 0 : 1;
  49. switch (boxId)
  50. {
  51. case 1:
  52. _ui.m_LivenessProcess.m_Reward20.m_c1.selectedIndex = index;
  53. break;
  54. case 2:
  55. _ui.m_LivenessProcess.m_Reward40.m_c1.selectedIndex = index;
  56. break;
  57. case 3:
  58. _ui.m_LivenessProcess.m_Reward60.m_c1.selectedIndex = index;
  59. break;
  60. case 4:
  61. _ui.m_LivenessProcess.m_Reward80.m_c1.selectedIndex = index;
  62. break;
  63. case 5:
  64. _ui.m_LivenessProcess.m_Reward100.m_c1.selectedIndex = index;
  65. break;
  66. }
  67. }
  68. }
  69. //更新任务列表
  70. private void UpdateTask()
  71. {
  72. var selectedIndex = _ui.m_c1.selectedIndex;
  73. switch (selectedIndex)
  74. {
  75. case 0:
  76. _cfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.Daily);
  77. break;
  78. case 1:
  79. _cfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.BattlePass);
  80. break;
  81. }
  82. _ui.m_TaskList.itemRenderer = TaskItemIndex;
  83. _ui.m_TaskList.numItems = _cfgs.Count;
  84. }
  85. private void TaskItemIndex(int index, GObject obj)
  86. {
  87. var item = UI_TaskListItem.Proxy(obj);
  88. //领取状态
  89. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].id);
  90. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].id);
  91. item.m_txtCount.text =
  92. $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].count}";
  93. if (item.m_GetRewardBt.data == null)
  94. {
  95. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  96. }
  97. item.m_GetRewardBt.data = _cfgs[index].id;
  98. if (item.m_ComeBt.data == null)
  99. {
  100. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  101. }
  102. item.m_ComeBt.data = _cfgs[index].jumpId;
  103. if (item.m_listTaskReward.data == null)
  104. {
  105. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  106. }
  107. item.m_listTaskReward.data = _cfgs[index].rewardsArr;
  108. item.m_listTaskReward.numItems = _cfgs[index].rewardsArr.Length;
  109. UI_TaskListItem.ProxyEnd();
  110. }
  111. private static void ListTaskRewardItemRender(int index, GObject obj)
  112. {
  113. var item = UI_RewardIconYellow.Proxy(obj);
  114. var rewards = (int[][])item.target.parent.data;
  115. var itemCfg = ItemCfgArray.Instance.GetCfg(rewards[index][0]);
  116. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  117. item.m_num.text = $"{rewards[index][1]}";
  118. UI_RewardIconYellow.ProxyEnd();
  119. }
  120. private async void OnBtnGetClick(EventContext context)
  121. {
  122. var btnGet = context.sender as GObject;
  123. var result = await DailyTaskSProxy.ReqDailyTaskBonus((int)btnGet.data);
  124. if (!result) return;
  125. UpdateLivenessProcess();
  126. UpdateTask();
  127. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  128. }
  129. private void OnBtnGoClick(EventContext context)
  130. {
  131. Hide();
  132. var btnGo = context.sender as GObject;
  133. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(CombTaskView).FullName, viewData }, true);
  134. }
  135. private async void OnBoxRewardItemClick(EventContext context)
  136. {
  137. var item = context.data as GObject;
  138. var cfg = item.data as DailyActiveRewardCfg;
  139. if (DailyTaskDataManager.Instance.GetBoxStateById(cfg.id) == ConstBonusStatus.CAN_GET)
  140. {
  141. var result = await DailyTaskSProxy.ReqLivenessBox(cfg.id);
  142. if (result)
  143. {
  144. UpdateTask();
  145. }
  146. }
  147. else
  148. {
  149. var rewards = ItemUtil.CreateItemDataList(cfg.rewardsArr);
  150. ViewManager.Show<RewardPreView>(new object[] { rewards, "活跃度奖励", $"满足{cfg.count}活跃度可领取" });
  151. }
  152. }
  153. private void OnBtnBackClick()
  154. {
  155. ViewManager.GoBackFrom(typeof(CombTaskView).FullName);
  156. }
  157. private async void OnBtnGetAllClick()
  158. {
  159. var result = await DailyTaskSProxy.ReqAllDailyTaskBonus();
  160. if (!result) return;
  161. UpdateLivenessProcess();
  162. UpdateTask();
  163. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  164. }
  165. }
  166. }