StoryChapterView.cs 16 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void Init()
  34. {
  35. base.Init();
  36. _ui = UI_StoryChapterUI.Create();
  37. viewCom = _ui.target;
  38. isfullScreen = true;
  39. }
  40. protected override void OnInit()
  41. {
  42. base.OnInit();
  43. _valueBarController = new ValueBarController(_ui.m_valueBar);
  44. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  45. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  46. _ui.m_bonusBox1.target.onClick.Add(() =>
  47. {
  48. OnClickBonusBox(_ui.m_bonusBox1, 0);
  49. });
  50. _ui.m_bonusBox2.target.onClick.Add(() =>
  51. {
  52. OnClickBonusBox(_ui.m_bonusBox2, 1);
  53. });
  54. _ui.m_bonusBox3.target.onClick.Add(() =>
  55. {
  56. OnClickBonusBox(_ui.m_bonusBox3, 2);
  57. });
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
  59. }
  60. protected override void AddEventListener()
  61. {
  62. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  63. }
  64. protected override void OnShown()
  65. {
  66. base.OnShown();
  67. _ui.target.touchable = false;
  68. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  69. _chapterID = (int)viewData;
  70. MainStoryDataManager.currentChapterCfgId = _chapterID;
  71. // StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  72. InitChapter();
  73. _valueBarController.OnShown();
  74. // _valueBarController.Controller(1);
  75. _ui.target.touchable = true;
  76. Timers.inst.AddUpdate(CheckGuide);
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. _unPasslevelItem = null;
  82. _endLevelItem = null;
  83. // _ui.m_chapter.RemoveChildren(0, 0, true);
  84. _valueBarController.OnHide();
  85. Timers.inst.Remove(CheckGuide);
  86. }
  87. protected override void RemoveEventListener()
  88. {
  89. base.RemoveEventListener();
  90. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  91. }
  92. private void OnClickBtnBack()
  93. {
  94. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  95. }
  96. private void OnClickBtnHome()
  97. {
  98. GameController.GoBackToMainView();
  99. }
  100. private void InitChapter()
  101. {
  102. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  103. _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
  104. _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
  105. _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
  106. _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
  107. _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
  108. int order = StoryUtil.GetChapterOrder(chapterCfg.id);
  109. _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
  110. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  111. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  112. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  113. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  114. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  115. UpdateBonusBox();
  116. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  117. int endLevel = 0;
  118. _compChapter = _ui.m_chapter.m_compChapterScroll.target;
  119. float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
  120. int lineGap = 4500 / list.Count;
  121. for (int i = 0; i < 20; i++)
  122. {
  123. GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
  124. obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
  125. StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
  126. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  127. if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  128. {
  129. levelItem.target.data = levelCfg.id;
  130. levelItem.target.visible = true;
  131. levelItem.target.onClick.Clear();
  132. levelItem.target.onClick.Add(OnClickLevelItem);
  133. string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
  134. levelItem.m_txtDialogOrder.text = showId;
  135. levelItem.m_txtFightOrder.text = showId;
  136. if (levelCfg.fightID.Length > 0)
  137. {
  138. levelItem.m_c1.selectedIndex = 1;
  139. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  140. if (score <= 0)
  141. {
  142. levelItem.m_flower.target.visible = false;
  143. }
  144. else
  145. {
  146. levelItem.m_flower.target.visible = true;
  147. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  148. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  149. }
  150. }
  151. else
  152. {
  153. levelItem.m_c1.selectedIndex = 0;
  154. levelItem.m_flower.target.visible = false;
  155. }
  156. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  157. if (levelItem.m_holder.visible)
  158. {
  159. //设置为解锁关卡
  160. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  161. _unPasslevelItem = levelItem.target;
  162. _gameObject = null;
  163. _wrapper = null;
  164. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  165. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  166. }
  167. if (levelCfg.order > endLevel)
  168. {
  169. endLevel = levelCfg.order;
  170. _endLevelItem = levelItem.target;
  171. }
  172. }
  173. else
  174. {
  175. levelItem.target.visible = false;
  176. }
  177. UI_CompStoryLevelItem.ProxyEnd();
  178. }
  179. _ui.m_chapter.m_compChapterScroll.target.y = 0;// _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height;
  180. }
  181. private void OnClickLevelItem(EventContext context)
  182. {
  183. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  184. int levelCfgId = (int)levelItem.target.data;
  185. UI_CompStoryLevelItem.ProxyEnd();
  186. StoryController.ShowLevelView(levelCfgId);
  187. TryCompleteGuide();
  188. }
  189. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  190. {
  191. bonusBox.m_txtName.text = name;
  192. }
  193. private void UpdateBonusBox()
  194. {
  195. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  196. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  197. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  198. }
  199. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  200. {
  201. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  202. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  203. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  204. if (status == ConstBonusStatus.GOT)
  205. {
  206. bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
  207. }
  208. else
  209. {
  210. bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
  211. }
  212. bonusBox.target.data = status;
  213. }
  214. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  215. {
  216. int status = (int)bonusBox.target.data;
  217. if (status == ConstBonusStatus.CAN_GET)
  218. {
  219. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  220. if (got)
  221. {
  222. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  223. if (bonusList != null && bonusList.Count > 0)
  224. {
  225. BonusController.TryShowBonusList(bonusList);
  226. }
  227. UpdateBonusBoxStatus(bonusBox, index);
  228. }
  229. }
  230. // else if (status == ConstBonusStatus.GOT)
  231. // {
  232. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  233. // }
  234. else
  235. {
  236. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  237. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  238. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  239. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  240. }
  241. }
  242. private void CheckGuide(object param)
  243. {
  244. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  245. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  246. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  247. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  248. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  249. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  250. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  251. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  252. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  253. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  254. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  255. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  256. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  257. {
  258. UpdateToCheckGuide(null);
  259. }
  260. else
  261. {
  262. Timers.inst.Remove(CheckGuide);
  263. }
  264. }
  265. protected override void UpdateToCheckGuide(object param)
  266. {
  267. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  268. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  269. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  270. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  271. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  272. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  273. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  274. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  275. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  276. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  277. bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  278. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  279. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  280. bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  281. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  282. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
  283. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  284. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
  285. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  286. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  287. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  288. _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
  289. }
  290. protected override void TryCompleteGuide()
  291. {
  292. base.TryCompleteGuide();
  293. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  294. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  295. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  296. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  297. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  298. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  299. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  300. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  301. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  302. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  303. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  304. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  305. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  306. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
  307. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  308. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  309. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  310. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  311. }
  312. }
  313. }