DressUpView.cs 21 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3;
  22. private int _currentMenuType;
  23. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  24. public override void Dispose()
  25. {
  26. if (_scenePrefab != null)
  27. {
  28. GameObject.Destroy(_scenePrefab);
  29. _scenePrefab = null;
  30. }
  31. UI_TypeItem.ClearProxy();
  32. base.Dispose();
  33. }
  34. protected override void Init()
  35. {
  36. base.Init();
  37. packageName = UI_DressUpUI.PACKAGE_NAME;
  38. _ui = UI_DressUpUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. _ui.m_btnLastStep.visible = false;
  47. _ui.m_btnNextStep.visible = false;
  48. _ui.m_btnSearch.visible = true;
  49. _ui.m_btnPhoto.visible = true;
  50. _ui.m_btnAction.visible = false;
  51. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  52. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  53. InitLists();
  54. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  55. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  56. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  57. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  58. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  59. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  60. _ui.m_touchPad.onClick.Add(OnTouchPad);
  61. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  62. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  63. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  64. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  65. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  66. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  67. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  68. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  69. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  70. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  71. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  72. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _rarityIndex = SORT_BY_HIGH_RARITY;
  78. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  79. _ui.m_comListType1.target.x = _ui.target.width;
  80. _ui.m_comListType2.target.x = _ui.target.width;
  81. _ui.m_partsList.target.x = _ui.target.width;
  82. this.showListType1();
  83. if (_sceneObject == null)
  84. {
  85. _sceneObject = GameObject.Instantiate(_scenePrefab);
  86. EquipDataCache.cacher.setSceneObj(_sceneObject);
  87. }
  88. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  89. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  90. GuideController.TryGuideDressUpViewMenuType1(_ui.m_comListType1.m_listType);
  91. GuideController.TryGuideDressUpViewMenuType2(_ui.m_btnPhoto);
  92. }
  93. protected override void OnHide()
  94. {
  95. base.OnHide();
  96. GuideController.HideGuide();
  97. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  98. if (_sceneObject != null)
  99. {
  100. GameObject.Destroy(_sceneObject);
  101. _sceneObject = null;
  102. }
  103. }
  104. private void OnClickBtnBack()
  105. {
  106. Reset();
  107. GuideController.TryCompleteGuide(ConstGuideId.DRESS_UP_VIEW_BTN_BACK);
  108. this.Hide();
  109. ViewManager.Show(ViewName.MAINUI_VIEW);
  110. }
  111. private void OnClickBtnHome()
  112. {
  113. GameController.GoBackToMainView();
  114. Reset();
  115. }
  116. private void Reset()
  117. {
  118. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  119. DressUpMenuItemDataManager.selectRarityList.Clear();
  120. DressUpMenuItemDataManager.selectScoreList.Clear();
  121. DressUpMenuItemDataManager.selectTagList.Clear();
  122. DressUpMenuItemDataManager.dressSearchTxt = "";
  123. }
  124. private void OnComboBoxChanged()
  125. {
  126. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  127. }
  128. private void OnClickListType1Item(EventContext context)
  129. {
  130. GuideController.HideGuide();
  131. GObject typeItem = (GObject)context.data as GObject;
  132. int order = (int)typeItem.data;
  133. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  134. if (item1.subMenusArr.Length > 0)
  135. {
  136. this.showListType2(item1.subMenusArr);
  137. }
  138. else
  139. {
  140. this.showListParts(item1.type);
  141. GuideController.TryGuideDressUpViewMenuPart(_ui.m_partsList.m_list);
  142. }
  143. this.hideListType1();
  144. UpdateListPartsSelected();
  145. }
  146. private void OnClickListType2Item(EventContext context)
  147. {
  148. GObject typeItem = (GObject)context.data as GObject;
  149. int order = (int)typeItem.data;
  150. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  151. this.showListParts(item2.type);
  152. this.hideListType2();
  153. }
  154. private void OnClickPartsListItem(EventContext context)
  155. {
  156. GuideController.TryGuideByGuideId(_ui.m_btnSave, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "搭配好的服饰,可以保存随时查看");
  157. GObject listItem = (GObject)context.data as GObject;
  158. int id = (int)listItem.data;
  159. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  160. {
  161. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  162. UpdateBtnAction();
  163. }
  164. else
  165. {
  166. EquipDataCache.cacher.TryCancelSuit(id);
  167. EquipDataCache.cacher.AddOrRemove(id, true);
  168. }
  169. UpdateListPartsSelected();
  170. }
  171. private void OnTouchPad()
  172. {
  173. if (this.currentListType == DressUpListType.List3)
  174. {
  175. if (_currentList2 != null)
  176. {
  177. this.showListType2();
  178. }
  179. else
  180. {
  181. this.showListType1();
  182. }
  183. this.hideListParts();
  184. }
  185. else if (this.currentListType == DressUpListType.List2)
  186. {
  187. this.showListType1();
  188. this.hideListType2();
  189. }
  190. }
  191. private void OnClickBtnDelete()
  192. {
  193. EquipDataCache.cacher.TakeOffAll();
  194. }
  195. private void OnClickBtnSave()
  196. {
  197. GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  198. GuideController.TryGuideByGuideId(_ui.m_btnBack, ConstGuideId.DRESS_UP_VIEW_BTN_BACK, 1, false, "保存成功,回主界面看看吧", 0, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  199. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  200. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  201. }
  202. private void OnComboBoxRarityChanged()
  203. {
  204. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  205. this.UpdatePartsListSort();
  206. }
  207. private void OnClickBtnAction()
  208. {
  209. if (!_ui.m_btnAction.grayed)
  210. {
  211. EquipDataCache.cacher.ChangeAction();
  212. }
  213. }
  214. private void OnClickBtnSearch()
  215. {
  216. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  217. }
  218. private void InitLists()
  219. {
  220. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  221. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  222. listType1X = _ui.m_comListType1.target.x;
  223. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  224. //一级菜单
  225. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  226. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  227. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  228. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  229. if (_ui.m_comListType1.m_listType.height > maxHeight)
  230. {
  231. _ui.m_comListType1.m_listType.height = maxHeight;
  232. }
  233. }
  234. private void showListType1()
  235. {
  236. _currentList2 = null;
  237. currentListType = DressUpListType.List1;
  238. GTween.To(_ui.target.width, listType1X, 0.5f)
  239. .SetTarget(_ui.m_comListType1.target)
  240. .OnUpdate((GTweener t) =>
  241. {
  242. _ui.m_comListType1.target.x = t.value.x;
  243. });
  244. }
  245. private void hideListType1()
  246. {
  247. GTween.To(listType1X, _ui.target.width, 0.5f)
  248. .SetTarget(_ui.m_comListType1.target)
  249. .OnUpdate((GTweener t) =>
  250. {
  251. _ui.m_comListType1.target.x = t.value.x;
  252. });
  253. }
  254. private void showListType2(int[] menuStrArr = null)
  255. {
  256. currentListType = DressUpListType.List2;
  257. if (menuStrArr != null && menuStrArr.Length > 0)
  258. {
  259. int len = menuStrArr.Length;
  260. _currentList2 = menuStrArr.Clone() as int[];
  261. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  262. _ui.m_comListType2.m_listType.numItems = len;
  263. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  264. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  265. if (_ui.m_comListType2.m_listType.height > maxHeight)
  266. {
  267. _ui.m_comListType2.m_listType.height = maxHeight;
  268. }
  269. }
  270. GTween.To(_ui.target.width, listType1X, 0.5f)
  271. .SetTarget(_ui.m_comListType2.target)
  272. .OnUpdate((GTweener t) =>
  273. {
  274. _ui.m_comListType2.target.x = t.value.x;
  275. });
  276. }
  277. private void hideListType2()
  278. {
  279. GTween.To(listType1X, _ui.target.width, 0.5f)
  280. .SetTarget(_ui.m_comListType2.target)
  281. .OnUpdate((GTweener t) =>
  282. {
  283. _ui.m_comListType2.target.x = t.value.x;
  284. });
  285. }
  286. private void showListParts(int type)
  287. {
  288. _currentMenuType = type;
  289. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  290. {
  291. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  292. if (_rarityIndex >= SORT_BY_GET_TIME)
  293. {
  294. _rarityIndex = SORT_BY_HIGH_RARITY;
  295. }
  296. }
  297. else
  298. {
  299. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  300. }
  301. this.UpdatePartsListSort();
  302. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  303. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  304. if (_ui.m_partsList.m_list.height > maxHeight)
  305. {
  306. _ui.m_partsList.m_list.height = maxHeight;
  307. }
  308. currentListType = DressUpListType.List3;
  309. GTween.To(_ui.target.width, partsListX, 0.5f)
  310. .SetTarget(_ui.m_partsList)
  311. .OnUpdate((GTweener t) =>
  312. {
  313. _ui.m_partsList.target.x = t.value.x;
  314. });
  315. UpdateBtnAction();
  316. }
  317. private void hideListParts()
  318. {
  319. _currentMenuType = 0;
  320. UpdateBtnAction();
  321. GTween.To(partsListX, _ui.target.width, 0.5f)
  322. .SetTarget(_ui.m_partsList)
  323. .OnUpdate((GTweener t) =>
  324. {
  325. _ui.m_partsList.target.x = t.value.x;
  326. });
  327. }
  328. private void ListType1Item(int index, GObject item)
  329. {
  330. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  331. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  332. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  333. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  334. typeItem.target.data = item1.id;
  335. typeItem.m_imgNeed.visible = false;
  336. }
  337. private void ListType2Item(int index, GObject item)
  338. {
  339. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  340. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  341. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  342. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  343. typeItem.target.data = item2.id;
  344. typeItem.m_imgNeed.visible = false;
  345. }
  346. private void ListPartsItem(int index, GObject item)
  347. {
  348. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  349. int id = (int)_currentList3[index];
  350. string iconRes = "";
  351. string partName = "";
  352. string ext = "png";
  353. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  354. {
  355. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  356. iconRes = suitCfg.res;
  357. partName = suitCfg.name;
  358. listItem.m_iconSelected.visible = false;
  359. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  360. listItem.m_ScoreType.visible = false;
  361. }
  362. else
  363. {
  364. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  365. iconRes = itemCfg.res;
  366. partName = itemCfg.name;
  367. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  368. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  369. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  370. listItem.m_ScoreType.visible = true;
  371. int mainScore;
  372. int mainValuel;
  373. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  374. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  375. }
  376. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  377. listItem.m_txtTitle.text = partName;
  378. listItem.target.data = id;
  379. listItem.m_txtScore.visible = false;
  380. //listItem.m_ScoreType.visible = true;
  381. listItem.m_imgNeed.visible = false;
  382. }
  383. private void UpdateListPartsSelected()
  384. {
  385. int count = _ui.m_partsList.m_list.numChildren;
  386. for (int i = 0; i < count; i++)
  387. {
  388. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  389. int id = (int)listItem.target.data;
  390. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  391. {
  392. listItem.m_iconSelected.visible = EquipDataCache.cacher.suitId > 0 && id == EquipDataCache.cacher.suitId;
  393. }
  394. else
  395. {
  396. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  397. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == EquipDataCache.cacher.suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  398. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && EquipDataCache.cacher.suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  399. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  400. }
  401. }
  402. }
  403. private void UpdatePartsListSort()
  404. {
  405. if (_currentMenuType == 0) return;
  406. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  407. {
  408. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  409. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  410. {
  411. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  412. }
  413. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  414. {
  415. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  416. }
  417. else
  418. {
  419. _currentList3.Reverse();
  420. }
  421. }
  422. else
  423. {
  424. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  425. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  426. {
  427. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  428. }
  429. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  430. {
  431. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  432. }
  433. else
  434. {
  435. _currentList3.Reverse();
  436. }
  437. }
  438. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  439. {
  440. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  441. }
  442. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  443. {
  444. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  445. }
  446. _ui.m_partsList.m_list.RemoveChildrenToPool();
  447. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  448. }
  449. private void UpdateBtnAction()
  450. {
  451. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG);
  452. if (_ui.m_btnAction.visible)
  453. {
  454. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  455. }
  456. }
  457. private void OnClickBtnShow()
  458. {
  459. Timers.inst.Remove(SetBtnShowVisable);
  460. _ui.m_c1.selectedIndex = 0;
  461. _ui.m_btnHide.visible = true;
  462. _ui.m_btnShow.visible = false;
  463. _ui.m_loaShow.visible = false;
  464. }
  465. private void OnClickBtnHide()
  466. {
  467. _ui.m_c1.selectedIndex = 1;
  468. _ui.m_btnHide.visible = false;
  469. _ui.m_btnShow.visible = true;
  470. _ui.m_loaShow.visible = true;
  471. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  472. }
  473. private void OnClickLoaShow()
  474. {
  475. Timers.inst.Remove(SetBtnShowVisable);
  476. _ui.m_btnShow.alpha = 1;
  477. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  478. _ui.m_btnShow.enabled = true;
  479. }
  480. private void OnClickBtnPhoto()
  481. {
  482. if (!ViewManager.Show<PhotographView>())
  483. {
  484. return;
  485. }
  486. _ui.target.visible = false;
  487. this._sceneObject.gameObject.SetActive(false);
  488. }
  489. private void UpdateScene()
  490. {
  491. _ui.target.visible = true;
  492. this._sceneObject.gameObject.SetActive(true);
  493. EquipDataCache.cacher.setSceneObj(_sceneObject);
  494. }
  495. private void SetBtnShowVisable(object param)
  496. {
  497. _ui.m_btnShow.enabled = false;
  498. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  499. }
  500. }
  501. }