ArenaView.cs 17 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ArenaView : BaseWindow
  12. {
  13. private UI_ArenaUI _ui;
  14. private GameObject _scenePrefab;
  15. private GameObject _sceneObject;
  16. private DressUpObj _copyDressUpObj;
  17. private DressUpObj _targetDressUpObj;
  18. private ValueBarController _valueBarController;
  19. private ArenaDataManager _dataManager;
  20. private ArenaTargetData _targetData;
  21. private ArenaOpenCfg _arenaCfg;
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_scenePrefab);
  27. _sceneObject = null;
  28. }
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_ArenaUI.PACKAGE_NAME;
  45. _ui = UI_ArenaUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _valueBarController = new ValueBarController(_ui.m_valueBar);
  49. _targetDressUpObj = new DressUpObj();
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  51. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  52. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  53. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  54. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  55. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  56. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  57. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  58. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  59. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  60. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  61. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  62. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  63. _ui.m_btnRule.data = 300001;
  64. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  65. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  66. _dataManager = ArenaDataManager.Instance;
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  72. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  78. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  79. _valueBarController.OnShown();
  80. _dataManager.SetMineFightAttrs();
  81. if (_dataManager.DressupList.Count == 0) return;
  82. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  83. if (_targetData == null)
  84. {
  85. _dataManager.SelectTargetIndex = -1;
  86. _dataManager.CurFightIndex = 0;
  87. _dataManager.myScore.Clear();
  88. _dataManager.targetScore.Clear();
  89. _dataManager.myFightScore.Clear();
  90. _dataManager.targetFightScore.Clear();
  91. UpdateTargetList();
  92. }
  93. else
  94. {
  95. _ui.m_c1.selectedIndex = 1;
  96. }
  97. if (_sceneObject == null)
  98. {
  99. _sceneObject = GameObject.Instantiate(_scenePrefab);
  100. }
  101. UpdateNormal();
  102. UpdateValue();
  103. UpdateRole();
  104. }
  105. protected override void OnHide()
  106. {
  107. base.OnHide();
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. _targetDressUpObj.TakeOffAll();
  114. // _copyDressUpObj.TakeOffAll();
  115. // _copyDressUpObj.Dispose();
  116. // _copyDressUpObj = null;
  117. _valueBarController.OnHide();
  118. }
  119. protected override void RemoveEventListener()
  120. {
  121. base.RemoveEventListener();
  122. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  123. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  124. }
  125. private void OnCloseComFightScore()
  126. {
  127. _ui.m_c2.selectedIndex = 0;
  128. }
  129. // private void OnBtnRuleClick()
  130. // {
  131. // ViewManager.Show<RuleView>(300001);
  132. // }
  133. private void OnBtnBackClick()
  134. {
  135. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  136. }
  137. private void OnBtnShopClick()
  138. {
  139. ViewManager.Show<RechargeStoreView>();
  140. }
  141. private void OnBtnRewardClick()
  142. {
  143. ViewManager.Show<ArenaDanRewardView>();
  144. }
  145. private void OnBtnRankClick()
  146. {
  147. ViewManager.Show<ArenaRankView>();
  148. }
  149. private void OnBtnRecordClick()
  150. {
  151. ViewManager.Show<ArenaFightRecordView>();
  152. }
  153. private void OnBtnAddFightCountClick()
  154. {
  155. if (_dataManager.IsArenaClearing)
  156. {
  157. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  158. return;
  159. }
  160. if (RoleDataManager.ArenaBuyFightTimes == 0)
  161. {
  162. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  163. return;
  164. }
  165. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  166. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  167. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  168. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  169. {
  170. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFightTimes) < GlobalCfgArray.globalCfg.costNumBuyFightTimes)
  171. {
  172. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  173. return;
  174. }
  175. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  176. });
  177. }
  178. private async void OnBtnRefreshClick()
  179. {
  180. if (_dataManager.IsArenaClearing)
  181. {
  182. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  183. return;
  184. }
  185. if (RoleDataManager.ArenaFreshTimes <= 0)
  186. {
  187. if (ItemDataManager.GetItemNum(GlobalCfgArray.globalCfg.costIdBuyFreshTimes) < GlobalCfgArray.globalCfg.costNumBuyFreshTimes)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  190. return;
  191. }
  192. }
  193. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  194. if (result)
  195. {
  196. UpdateTargetList();
  197. UpdateRole();
  198. }
  199. }
  200. private void OnBtnDressClick()
  201. {
  202. if (_dataManager.IsArenaClearing)
  203. {
  204. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  205. return;
  206. }
  207. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  208. }
  209. private void OnBtnQuickFightClick()
  210. {
  211. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  212. }
  213. private void OnBtnReSelectClick()
  214. {
  215. _targetData = null;
  216. viewData = null;
  217. _ui.m_c1.selectedIndex = 0;
  218. UpdateRole();
  219. }
  220. private async void OnBtnFightClick()
  221. {
  222. if (_dataManager.IsArenaClearing)
  223. {
  224. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  225. return;
  226. }
  227. if (RoleDataManager.ArenaFightTimes <= 0)
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  230. return;
  231. }
  232. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  233. {
  234. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  235. {
  236. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  237. SetLeftButton(true, "取消").
  238. SetRightButton(true, "去换装", (object param) =>
  239. {
  240. OnBtnDressClick();
  241. });
  242. return;
  243. }
  244. }
  245. bool result = await GetFightResult();
  246. if (!result) return;
  247. if (_ui.m_btnQuickFight.selected)
  248. {
  249. ViewManager.Show<ArenaResultQuickView>();
  250. }
  251. else
  252. {
  253. ViewManager.Show<StoryFightTargetView>(null, null, true);
  254. }
  255. }
  256. private async ETTask<bool> GetFightResult()
  257. {
  258. _dataManager.myScore.Clear();
  259. _dataManager.targetScore.Clear();
  260. _dataManager.myFightScore.Clear();
  261. _dataManager.targetFightScore.Clear();
  262. int winCount = 0;
  263. if (_targetData.Type == FightTargetType.PLAYER)
  264. {
  265. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  266. }
  267. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  268. {
  269. long score = 0;
  270. long targetScore = 0;
  271. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i], out score, out targetScore);
  272. _dataManager.myScore.Add(score);
  273. _dataManager.targetScore.Add(targetScore);
  274. if (score > targetScore) winCount++;
  275. }
  276. _dataManager.myFightScore = _dataManager.GetFightScoreList(_dataManager.DressupList);
  277. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.FightDatas);
  278. return await ArenaSproxy.ReqArenaFight(winCount >= 2, _targetData, _dataManager.myFightScore, _dataManager.targetFightScore, _dataManager.myScore, _dataManager.targetScore);
  279. }
  280. private void UpdateView()
  281. {
  282. UpdateNormal();
  283. UpdateValue();
  284. UpdateTargetList();
  285. UpdateRole();
  286. }
  287. private void UpdateNormal()
  288. {
  289. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  290. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  291. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  292. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  293. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  294. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  295. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  296. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  297. _ui.m_txtName.text = RoleDataManager.roleName;
  298. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  299. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  300. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  301. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  302. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  303. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  304. }
  305. private void UpdateValue()
  306. {
  307. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  308. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  309. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  310. if (RoleDataManager.ArenaFreshTimes > 0)
  311. {
  312. _ui.m_comCostCurrent.target.visible = false;
  313. _ui.m_txtRefreshCount.visible = true;
  314. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  315. }
  316. else
  317. {
  318. _ui.m_txtRefreshCount.visible = false;
  319. _ui.m_comCostCurrent.target.visible = true;
  320. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  321. }
  322. }
  323. private void UpdateRole()
  324. {
  325. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  326. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  327. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  328. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  329. targetRole.SetActive(false);
  330. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  331. if (_ui.m_c1.selectedIndex == 1)
  332. {
  333. targetRole.SetActive(true);
  334. if (_targetData.Type == FightTargetType.PLAYER)
  335. {
  336. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  337. }
  338. else
  339. {
  340. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  341. }
  342. }
  343. }
  344. private void UpdateTargetList()
  345. {
  346. _ui.m_c1.selectedIndex = 0;
  347. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  348. }
  349. private void RenderListTargetItem(int index, GObject obj)
  350. {
  351. ArenaTargetData targetData = _dataManager.Targets[index];
  352. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  353. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  354. if (targetData.Type == FightTargetType.PLAYER)
  355. {
  356. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  357. }
  358. else
  359. {
  360. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  361. }
  362. item.m_txtName.text = targetData.RoleInfo.roleName;
  363. item.m_txtDanTitle.text = rankCfg.gradeName;
  364. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  365. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  366. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  367. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  368. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  369. if (item.m_loaBg.data == null)
  370. {
  371. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  372. }
  373. item.m_loaBg.data = index;
  374. if (item.m_btnLook.data == null)
  375. {
  376. item.m_btnLook.onClick.Add(OnBtnLookClick);
  377. item.m_comHead.onClick.Add(OnBtnLookClick);
  378. }
  379. item.m_btnLook.data = targetData;
  380. item.m_comHead.data = targetData;
  381. UI_ListTargetItem.Proxy();
  382. }
  383. private void OnSelectRoleClick(EventContext context)
  384. {
  385. int index = (int)(context.sender as GObject).data;
  386. _targetData = _dataManager.Targets[index];
  387. this.viewData = _targetData;
  388. _dataManager.SelectTargetIndex = index;
  389. _ui.m_c1.selectedIndex = 1;
  390. UpdateRole();
  391. }
  392. private void OnBtnLookClick(EventContext context)
  393. {
  394. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  395. if (targetData.Type == FightTargetType.ROBOT)
  396. {
  397. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  398. return;
  399. }
  400. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" }, new object[] { typeof(ArenaView).FullName, this.viewData }, true);
  401. }
  402. }
  403. }