LeagueGiftView.cs 6.0 KB

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  1. using System.Collections.Generic;
  2. using System.Text.RegularExpressions;
  3. using ET;
  4. using FairyGUI;
  5. using UI.League;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. //联盟礼包
  10. public class LeagueGiftView : BaseWindow
  11. {
  12. private UI_LeagueGiftUI _ui;
  13. private List<LeagueGiftGetData> _getDatas;
  14. private List<LeagueGiftBuyData> _buyDatas;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LeagueGiftUI.PACKAGE_NAME;
  28. _ui = UI_LeagueGiftUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnClose.onClick.Add(Hide);
  34. _ui.m_btnGet.onClick.Add(OnBtnGetClick);
  35. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  36. _ui.m_btnRule.data = 300003;
  37. _ui.m_listBuy.itemRenderer = RenderListBuyItem;
  38. _ui.m_listGet.itemRenderer = RenderListGetItem;
  39. }
  40. protected override void AddEventListener()
  41. {
  42. base.AddEventListener();
  43. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBuyList);
  44. EventAgent.AddEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. UpdateView();
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBuyList);
  59. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  60. }
  61. private void OnBtnCreatClick()
  62. {
  63. }
  64. private void UpdateView()
  65. {
  66. UpdateGetList();
  67. UpdateBuyList();
  68. }
  69. private void UpdateGetList()
  70. {
  71. _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  72. _ui.m_listGet.numItems = _getDatas.Count;
  73. _ui.m_txtTips.visible = _getDatas.Count == 0;
  74. }
  75. private void UpdateBuyList()
  76. {
  77. _buyDatas = LeagueDataManager.Instance.GetGiftBuyDatas();
  78. _ui.m_listBuy.numItems = _buyDatas.Count;
  79. }
  80. private void RenderListGetItem(int index, GObject obj)
  81. {
  82. UI_ListGiftGetItem item = UI_ListGiftGetItem.Proxy(obj);
  83. if (item.m_listGift.data == null)
  84. {
  85. item.m_listGift.itemRenderer = RenderListRewardItem;
  86. }
  87. item.m_listGift.data = _getDatas[index].GiftCfg.bonusArr;
  88. item.m_listGift.numItems = _getDatas[index].GiftCfg.bonusArr.Length;
  89. UI_ListGiftGetItem.ProxyEnd();
  90. }
  91. private void RenderListBuyItem(int index, GObject obj)
  92. {
  93. UI_ListGiftBuyItem item = UI_ListGiftBuyItem.Proxy(obj);
  94. LeagueGiftBuyData buyData = _buyDatas[index];
  95. string strCount = buyData.GiftCfg.limitType == 1 ? "今日剩余:{0}/{1}" : "本周剩余:{0}/{1}";
  96. item.m_txtCount.text = string.Format(strCount, buyData.GiftCfg.limit - buyData.BuyCount, buyData.GiftCfg.limit);
  97. int day = TimeUtil.FormattingTime11(TimeHelper.ServerNow(), buyData.EndTime);
  98. item.m_txtTime.text = buyData.EndTime == 0 ? "" : string.Format("(剩余{0}天)", day);
  99. ItemUtil.UpdateItemNeedNum(item.m_comCost, buyData.GiftCfg.consumeArr[0]);
  100. if (item.m_listGift.data == null)
  101. {
  102. item.m_listGift.itemRenderer = RenderListRewardItem;
  103. }
  104. item.m_listGift.data = _getDatas[index].GiftCfg.bonusArr;
  105. item.m_listGift.numItems = _getDatas[index].GiftCfg.bonusArr.Length;
  106. if (item.m_btnBuy.data == null)
  107. {
  108. item.m_btnBuy.onClick.Add(OnBtnBuyClick);
  109. }
  110. item.m_btnBuy.data = buyData;
  111. UI_ListGiftBuyItem.ProxyEnd();
  112. }
  113. private void RenderListRewardItem(int index, GObject obj)
  114. {
  115. int[][] reward = (int[][])obj.parent.data;
  116. ItemData itemData = ItemUtil.createItemData(reward[index]);
  117. if (obj.data == null)
  118. {
  119. obj.data = new ItemView(obj as GComponent);
  120. }
  121. (obj.data as ItemView).SetData(itemData);
  122. (obj.data as ItemView).SetComItemScale = 0.7f;
  123. (obj.data as ItemView).SetTxtCountPos(185, 155);
  124. }
  125. private void OnBtnBuyClick(EventContext context)
  126. {
  127. GObject obj = context.sender as GObject;
  128. LeagueGiftBuyData buyData = obj.data as LeagueGiftBuyData;
  129. int myPos = LeagueDataManager.Instance.GetMyPos();
  130. bool isLeader = myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner;
  131. if (isLeader!)
  132. {
  133. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  134. return;
  135. }
  136. int needNum = buyData.GiftCfg.consumeArr[0][1];
  137. int hasNum = (int)ItemDataManager.GetItemNum(buyData.GiftCfg.consumeArr[0][0]);
  138. if (hasNum < needNum)
  139. {
  140. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  141. return;
  142. }
  143. if (buyData.BuyCount == buyData.GiftCfg.limit)
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("购买次数不足");
  146. return;
  147. }
  148. LeagueSproxy.ReqBuyLeagueWelfare(buyData.GiftCfg.type).Coroutine();
  149. }
  150. private void OnBtnGetClick()
  151. {
  152. // LeagueSproxy.ReqGetLeagueWelfare().Coroutine();
  153. }
  154. }
  155. }