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- using System.Collections.Generic;
- using FairyGUI;
- namespace GFGGame
- {
- public class ArenaDataManager : SingletonBase<ArenaDataManager>
- {
- public List<int> ThemeList = new List<int>();//本周主题列表
- public string Tag;//本周标签
- public int SeasonId = 1;// 赛季id
- public int Grade = 1;//本赛季段位
- public int Rank = 10000;//本赛季段位内排名
- public int HighestGrade = 1;//本赛季最高段位
- public int HighestRank = 10000; //本赛最高季段位内排名
- public List<FightRoleData> DressupList = new List<FightRoleData>();//我的搭配列表
- public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
- public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
- public List<ArenaTargetData> rankDatas = new List<ArenaTargetData>();//排行榜数据
- public List<ArenaHistoryData> historyDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
- public int SelectTargetIndex = 0;//当前选中挑战对象的下标
- public int CurFightIndex = 0;//当前挑战的为第几场
- public void Clear()
- {
- DressupList.Clear();
- Targets.Clear();
- }
- /// <summary>
- /// 试图更新最高段位、排行数据
- /// </summary>
- public void TryUpdateHighest()
- {
- HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
- HighestRank = HighestRank >= Rank ? HighestRank : Rank;
- }
- public void UpdateDanIcon(GLoader loader, int danLv)
- {
- }
- }
- }
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