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- using System.Collections.Generic;
- namespace GFGGame
- {
- public class FightRoleData
- {
- // public int fightScene;//玩家自己才会填充数据, 战斗场景,由ConstInstanceZonesType定义
- public string name;//玩家名字
- public int headId;//头像id
- public int headBorderId;//头像框id
- public int scoreType;//本次战斗的主题
- public int baseScore;//角色等级分数
- public int cardId;//卡牌id
- public int cardScore;//卡牌对应主题的属性分数
- public string[] tags = { };////本次战斗要求的标签
- public List<int> skillLvs = new List<int>();
- public Dictionary<int, List<int>> pardListDic = new Dictionary<int, List<int>>();//战斗部位,部件列表
- public Dictionary<int, List<int>> pardScoreListDic = new Dictionary<int, List<int>>();//战斗部位,部件分数列表
- public List<int> itemScoreList = new List<int>();//对应服装当前主题的实际分数
- public List<int> itemList = new List<int>();
- }
- public class FightRobotData
- {
- public string name;
- public string res;//资源名
- public int scoreType;//本次战斗的主题
- public int baseScore;
- public int cardId;
- public int cardScore;
- public string[] tags = { };////本次战斗要求的标签
- public int tagAddition = 0;//标签加成万分比
- public List<int> skillLvs = new List<int>();
- public List<int> itemScoreList = new List<int>();
- public int showSuitId;//机器人服装,仅展示用
- }
- }
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