FightData.cs 1.6 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class FightRoleData
  5. {
  6. // public int fightScene;//玩家自己才会填充数据, 战斗场景,由ConstInstanceZonesType定义
  7. public string name;//玩家名字
  8. public int headId;//头像id
  9. public int headBorderId;//头像框id
  10. public int scoreType;//本次战斗的主题
  11. public int baseScore;//角色等级分数
  12. public int cardId;//卡牌id
  13. public int cardScore;//卡牌对应主题的属性分数
  14. public string[] tags = { };////本次战斗要求的标签
  15. public List<int> skillLvs = new List<int>();
  16. public Dictionary<int, List<int>> pardListDic = new Dictionary<int, List<int>>();//战斗部位,部件列表
  17. public Dictionary<int, List<int>> pardScoreListDic = new Dictionary<int, List<int>>();//战斗部位,部件分数列表
  18. public List<int> itemScoreList = new List<int>();//对应服装当前主题的实际分数
  19. public List<int> itemList = new List<int>();
  20. }
  21. public class FightRobotData
  22. {
  23. public string name;
  24. public string res;//资源名
  25. public int scoreType;//本次战斗的主题
  26. public int baseScore;
  27. public int cardId;
  28. public int cardScore;
  29. public string[] tags = { };////本次战斗要求的标签
  30. public int tagAddition = 0;//标签加成万分比
  31. public List<int> skillLvs = new List<int>();
  32. public List<int> itemScoreList = new List<int>();
  33. public int showSuitId;//机器人服装,仅展示用
  34. }
  35. }