MatchingCompetitionSelectView.cs 19 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. namespace GFGGame
  10. {
  11. class MatchingCompetitionSelectView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionSelectUI _ui;
  14. private int _seasonIndex = 0;
  15. private bool isRefresh = false;
  16. private JudgingRoundOpenCfg judgingCfg;
  17. private GameObject _sceneObjectLeft;
  18. private GameObject _sceneObjectRight;
  19. public override void Dispose()
  20. {
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. }
  25. if (_sceneObjectLeft != null)
  26. {
  27. PrefabManager.Instance.Restore(_sceneObjectLeft);
  28. _sceneObjectLeft = null;
  29. }
  30. if (_sceneObjectRight != null)
  31. {
  32. PrefabManager.Instance.Restore(_sceneObjectRight);
  33. _sceneObjectRight = null;
  34. }
  35. _ui = null;
  36. base.Dispose();
  37. }
  38. protected override void OnInit()
  39. {
  40. base.OnInit();
  41. packageName = UI_MatchingCompetitionSelectUI.PACKAGE_NAME;
  42. _ui = UI_MatchingCompetitionSelectUI.Create();
  43. this.viewCom = _ui.target;
  44. isReturnView = true;
  45. isfullScreen = true;
  46. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  47. _ui.m_select1.target.onClick.Add(OnClickBtnSelect1);
  48. _ui.m_select2.target.onClick.Add(OnClickBtnSelect2);
  49. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  55. _ui.m_BtnBack.touchable = true;
  56. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  57. //isRefresh = (bool)this.viewData;
  58. judgingCfg = JudgingRoundOpenCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason);
  59. UpdateView();
  60. UpdatePlayer();
  61. //UpdateDressLeft();
  62. ViewManager.Hide<ModalStatusView>();
  63. Timers.inst.AddUpdate(CheckGuide);
  64. }
  65. protected override void OnHide()
  66. {
  67. if (_sceneObjectLeft != null)
  68. {
  69. PrefabManager.Instance.Restore(_sceneObjectLeft);
  70. _sceneObjectLeft = null;
  71. }
  72. if (_sceneObjectRight != null)
  73. {
  74. PrefabManager.Instance.Restore(_sceneObjectRight);
  75. _sceneObjectRight = null;
  76. }
  77. Timers.inst.Remove(CheckGuide);
  78. base.OnHide();
  79. }
  80. protected override void AddEventListener()
  81. {
  82. base.AddEventListener();
  83. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
  84. //EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
  85. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  86. }
  87. protected override void RemoveEventListener()
  88. {
  89. base.RemoveEventListener();
  90. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePlayer);
  91. //EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDressLeft);
  92. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  93. }
  94. private void ShowReward()
  95. {
  96. if(MatchingCompetitionDataManager.Instance.SpecialBonusList != null && MatchingCompetitionDataManager.Instance.SpecialBonusList.Count > 0)
  97. {
  98. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(MatchingCompetitionDataManager.Instance.SpecialBonusList),null});
  99. MatchingCompetitionDataManager.Instance.SpecialBonusList = null;
  100. }
  101. }
  102. private async void UpdateDressLeft()
  103. {
  104. //ViewManager.Show<ModalStatusView>("获取搭配数据中...");
  105. MatchingLeftDataManager.Instance.itemGameObjs.Clear();
  106. MatchingRightDataManager.Instance.itemGameObjs.Clear();
  107. PhotographDataManager.Instance.itemGameObjs.Clear();
  108. PhotographDataManager.Instance.dressUpObj?.Dispose();
  109. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  110. if (_sceneObjectLeft == null)
  111. {
  112. _sceneObjectLeft = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  113. // 创建render texture
  114. renderTexureLeft = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);
  115. // 换装父节点 + 相机
  116. Camera camera = _sceneObjectLeft.transform.Find("Camera").GetComponent<Camera>();
  117. camera.gameObject.SetActive(true);
  118. camera.targetTexture = renderTexureLeft;
  119. // 创建RawImg
  120. }
  121. PhotographSceneManager.Instance.sceneObject = _sceneObjectLeft;
  122. if (MatchingLeftDataManager.Instance.DressUpBgID == 0)
  123. {
  124. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  125. }
  126. else
  127. {
  128. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingLeftDataManager.Instance.DressUpBgID));
  129. }
  130. PhotographSceneManager.Instance.AddBodyItem(1);
  131. GameObject bodyParent = _sceneObjectLeft.transform.Find("Scene/Role").gameObject;
  132. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectLeft, false, true, bodyParent, false, null);
  133. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingLeftDataManager.Instance.MathingDressDate);
  134. //对搭配赛特殊处理
  135. for (int i = 0; i < MatchingLeftDataManager.Instance.DressPropIdList.Count; i++)
  136. {
  137. if (MatchingLeftDataManager.Instance.DressPropIdList[i] <= 0)
  138. {
  139. continue;
  140. }
  141. else
  142. {
  143. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingLeftDataManager.Instance.DressPropIdList[i]);
  144. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true,1);
  145. }
  146. }
  147. await Task.Delay(200);
  148. MatchingLeftDataManager.Instance.InsertGameObjectList();
  149. for (int i = 0; i < MatchingLeftDataManager.Instance.TransformDataList.Count; i++)
  150. {
  151. TransformData itemdata = MatchingLeftDataManager.Instance.TransformDataList[i];
  152. GameObject itemGObj = MatchingLeftDataManager.Instance.itemGameObjs[i];
  153. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  154. if (MatchingLeftDataManager.Instance.itemGameObjs[i].name == "Role")
  155. {
  156. if (itemdata.position.y >= -5 || itemdata.position.y <= 5)
  157. {
  158. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x, 0, 0);
  159. }
  160. if (itemdata.position.x >= -5 || itemdata.position.x <= 5)
  161. {
  162. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingLeftDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  163. }
  164. }
  165. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  166. MatchingLeftDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  167. PhotographUtil.Instance.ChangeLayer(MatchingLeftDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  168. }
  169. PhotographUtil.Instance.ChangeLayer(MatchingLeftDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  170. await Task.Delay(50);
  171. UpdateDressRigh();
  172. }
  173. private async void UpdateDressRigh()
  174. {
  175. MatchingRightDataManager.Instance.itemGameObjs.Clear();
  176. PhotographDataManager.Instance.itemGameObjs.Clear();
  177. PhotographDataManager.Instance.dressUpObj?.Dispose();
  178. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  179. if (_sceneObjectRight == null)
  180. {
  181. _sceneObjectRight = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  182. // 创建render texture
  183. renderTexureRight = new RenderTexture((int)_ui.m_playerShow1.target.width, (int)_ui.m_playerShow2.target.height, 24);
  184. // 换装父节点 + 相机
  185. Camera camera = _sceneObjectRight.transform.Find("Camera").GetComponent<Camera>();
  186. camera.gameObject.SetActive(true);
  187. camera.targetTexture = renderTexureRight;
  188. }
  189. PhotographSceneManager.Instance.sceneObject = _sceneObjectRight;
  190. if (MatchingRightDataManager.Instance.DressUpBgID == 0)
  191. {
  192. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180004));
  193. }
  194. else
  195. {
  196. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingRightDataManager.Instance.DressUpBgID));
  197. }
  198. PhotographSceneManager.Instance.AddBodyItem(2);
  199. GameObject bodyParent = _sceneObjectRight.transform.Find("Scene/Role").gameObject;
  200. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObjectRight, false, true, bodyParent, false, null);
  201. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingRightDataManager.Instance.MathingDressDate);
  202. //对搭配赛特殊处理
  203. for (int i = 0; i < MatchingRightDataManager.Instance.DressPropIdList.Count; i++)
  204. {
  205. if (MatchingRightDataManager.Instance.DressPropIdList[i] <= 0)
  206. {
  207. continue;
  208. }
  209. else
  210. {
  211. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingRightDataManager.Instance.DressPropIdList[i]);
  212. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true,2);
  213. }
  214. }
  215. await Task.Delay(200);
  216. MatchingRightDataManager.Instance.InsertGameObjectList();
  217. for (int i = 0; i < MatchingRightDataManager.Instance.TransformDataList.Count; i++)
  218. {
  219. TransformData itemdata = MatchingRightDataManager.Instance.TransformDataList[i];
  220. GameObject itemGObj = MatchingRightDataManager.Instance.itemGameObjs[i];
  221. MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  222. if (MatchingRightDataManager.Instance.itemGameObjs[i].name == "Role")
  223. {
  224. if (itemdata.position.y >= -5 || itemdata.position.y <= 5)
  225. {
  226. MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x, 0, 0);
  227. }
  228. if (itemdata.position.x >= -5 || itemdata.position.x <= 5)
  229. {
  230. MatchingRightDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingRightDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  231. }
  232. }
  233. MatchingRightDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  234. MatchingRightDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  235. PhotographUtil.Instance.ChangeLayer(MatchingRightDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  236. }
  237. PhotographUtil.Instance.ChangeLayer(MatchingRightDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  238. await Task.Delay(50);
  239. _sceneObjectRight.transform.position = new Vector3(50, 50, 50);
  240. UpdatePlayer();
  241. }
  242. private RenderTexture renderTexureLeft;
  243. private RenderTexture renderTexureRight;
  244. private void UpdatePlayer()
  245. {
  246. //_ui.m_playerShow1.m_playerImage.m_playerImage.texture = new NTexture(renderTexureLeft);
  247. //_ui.m_playerShow2.m_playerImage.m_playerImage.texture = new NTexture(renderTexureRight);
  248. _ui.m_playerShow1.m_playerImage.m_playerImage.texture = MatchingLeftDataManager.Instance.LeftRoleInfo.Ntexture;
  249. _ui.m_playerShow2.m_playerImage.m_playerImage.texture = MatchingRightDataManager.Instance.RightRoleInfo.Ntexture;
  250. MatchingPhotoWorksData otherLeftdata = MatchingLeftDataManager.Instance.LeftRoleInfo;
  251. JudgingRoundRoleInfo otherLeftInfo = otherLeftdata.JudgingInfo;
  252. RoleInfoManager.Instance.UpdateHead(_ui.m_player1.m_head, otherLeftInfo.HeadItemId, otherLeftInfo.HeadBorderItemId);
  253. _ui.m_player1.m_nameText.text = otherLeftInfo.RoleName.ToString();
  254. _ui.m_select1.m_numText.visible = false;
  255. _ui.m_select1.m_numText.text = otherLeftInfo.Score.ToString();
  256. MatchingPhotoWorksData otherRightdata = MatchingRightDataManager.Instance.RightRoleInfo;
  257. JudgingRoundRoleInfo otherRightInfo = otherRightdata.JudgingInfo;
  258. RoleInfoManager.Instance.UpdateHead(_ui.m_player2.m_head, otherRightInfo.HeadItemId, otherRightInfo.HeadBorderItemId);
  259. _ui.m_player2.m_nameText.text = otherRightInfo.RoleName.ToString();
  260. _ui.m_select2.m_numText.visible = false;
  261. _ui.m_select2.m_numText.text = otherRightInfo.Score.ToString();
  262. ViewManager.Hide<ModalStatusView>();
  263. }
  264. private void UpdateView()
  265. {
  266. _ui.m_selectText1.alpha = 0;
  267. _ui.m_selectText2.alpha = 0;
  268. _ui.m_timeText.text = string.Format("剩余次数:{0}",Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
  269. }
  270. private void OnClickBtnBack()
  271. {
  272. _ui.m_BtnBack.touchable = true;
  273. ViewManager.GoBackFrom(typeof(MatchingCompetitionSelectView).FullName);
  274. }
  275. private async void OnClickBtnSelect1()
  276. {
  277. if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0)
  278. {
  279. return;
  280. }
  281. if ((judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes)<=0)
  282. {
  283. PromptController.Instance.ShowFloatTextPrompt("评选次数不足");
  284. return;
  285. }
  286. bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(
  287. MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId,MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId
  288. ) ;
  289. if(result)
  290. {
  291. _ui.m_select1.m_c1.selectedIndex = 1;
  292. _ui.m_select1.m_numText.visible = true;
  293. _ui.m_select2.m_numText.visible = true;
  294. _ui.m_select1.m_numText.text = string.Format("心动值{0}", MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.Score.ToString());
  295. _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
  296. }
  297. _ui.m_t0.Play(async () =>
  298. {
  299. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  300. if (resulst)
  301. {
  302. if (_sceneObjectLeft != null)
  303. {
  304. PrefabManager.Instance.Restore(_sceneObjectLeft);
  305. _sceneObjectLeft = null;
  306. }
  307. if (_sceneObjectRight != null)
  308. {
  309. PrefabManager.Instance.Restore(_sceneObjectRight);
  310. _sceneObjectRight = null;
  311. }
  312. //UpdateDressLeft();
  313. UpdateView();
  314. }
  315. });
  316. }
  317. private async void OnClickBtnSelect2()
  318. {
  319. if ((judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes) <= 0)
  320. {
  321. PromptController.Instance.ShowFloatTextPrompt("评选次数不足");
  322. return;
  323. }
  324. bool result = await MatchingCompetitionSproxy.ReqCheckMatchingCompetitionWork(
  325. MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.WorksId, MatchingLeftDataManager.Instance.LeftRoleInfo.JudgingInfo.WorksId
  326. );
  327. if (result)
  328. {
  329. _ui.m_select2.m_c1.selectedIndex = 1;
  330. _ui.m_select1.m_numText.visible = true;
  331. _ui.m_select2.m_numText.visible = true;
  332. _ui.m_select2.m_numText.text = string.Format("心动值{0}", MatchingRightDataManager.Instance.RightRoleInfo.JudgingInfo.Score.ToString());
  333. _ui.m_timeText.text = string.Format("剩余次数:{0}", Mathf.Max(0, judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes));
  334. }
  335. _ui.m_t1.Play(async () =>
  336. {
  337. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  338. if (resulst)
  339. {
  340. if (_sceneObjectLeft != null)
  341. {
  342. PrefabManager.Instance.Restore(_sceneObjectLeft);
  343. _sceneObjectLeft = null;
  344. }
  345. if (_sceneObjectRight != null)
  346. {
  347. PrefabManager.Instance.Restore(_sceneObjectRight);
  348. _sceneObjectRight = null;
  349. }
  350. //UpdateDressLeft();
  351. UpdateView();
  352. }
  353. });
  354. }
  355. private void CheckGuide(object param)
  356. {
  357. if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0)
  358. {
  359. UpdateToCheckGuide(null);
  360. }
  361. else
  362. {
  363. Timers.inst.Remove(CheckGuide);
  364. }
  365. }
  366. protected override void UpdateToCheckGuide(object param)
  367. {
  368. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  369. GuideController.TryGuide(_ui.m_select1.target, "DAPEISAI_2", 3, "选择你喜欢的搭配!");
  370. GuideController.TryCompleteGuide("DAPEISAI_2", 3);
  371. }
  372. }
  373. }