MatchingCompetitionUpLoadView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MatchingCompetition;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //搭配赛评选期间
  11. class MatchingCompetitionUpLoadView : BaseWindow
  12. {
  13. private UI_MatchingCompetitionUpLoadUI _ui;
  14. private GameObject _sceneObject;
  15. private float countTimeSpeed = 0.001f;
  16. private bool isCountTime = false;
  17. public override void Dispose()
  18. {
  19. if (_sceneObject != null)
  20. {
  21. PrefabManager.Instance.Restore(_sceneObject);
  22. _sceneObject = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. }
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_MatchingCompetitionUpLoadUI.PACKAGE_NAME;
  35. _ui = UI_MatchingCompetitionUpLoadUI.Create();
  36. this.viewCom = _ui.target;
  37. isReturnView = true;
  38. isfullScreen = true;
  39. _ui.m_BtnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnUploadWorks.onClick.Add(OnClickBtnUpload);
  41. _ui.m_btnShop.onClick.Add(OnClickBtnShop);
  42. _ui.m_btnMyWorks.onClick.Add(OnClickBtnMyWorks);
  43. _ui.m_btnRank.onClick.Add(OnClickBtnRank);
  44. _ui.m_btnLook.onClick.Add(OnClickBtnLook);
  45. _ui.m_btnExchage.onClick.Add(OnClickBtnExchange);
  46. _ui.m_beforeWork.onClick.Add(OnClickBtnBeforeWorks);
  47. _ui.m_ruleBtn.onClick.Add(MatchingCompetitionDataManager.Instance.OnClickBtnRule);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_bg.url = ResPathUtil.GetBgImgPath("pxs_bj");
  53. _ui.m_c1.selectedIndex = MatchingCompetitionDataManager.Instance.MatchingState;
  54. _ui.m_titleText.text = JudgingRoundOpenCfgArray.Instance.dataArray[MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason - 1].Name;
  55. isCountTime = false;
  56. UpdateView();
  57. UpdateHead();
  58. UpdateDress();
  59. Timers.inst.AddUpdate(UpdateTime);
  60. Timers.inst.AddUpdate(CheckGuide);
  61. }
  62. protected override void OnHide()
  63. {
  64. if (_sceneObject != null)
  65. {
  66. PrefabManager.Instance.Restore(_sceneObject);
  67. _sceneObject = null;
  68. }
  69. Timers.inst.Remove(UpdateTime);
  70. Timers.inst.Remove(UpdateCountTime);
  71. Timers.inst.Remove(CheckGuide);
  72. base.OnHide();
  73. }
  74. protected override void AddEventListener()
  75. {
  76. base.AddEventListener();
  77. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH,UpdateDress);
  78. }
  79. protected override void RemoveEventListener()
  80. {
  81. base.RemoveEventListener();
  82. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateDress);
  83. }
  84. private async void UpdateDress()
  85. {
  86. //if (MatchingOneDataManager.Instance.MathingDressDate.actionId != 0)
  87. if(false)
  88. {
  89. _ui.m_bg.visible = false;
  90. _ui.m_playerImage.visible = false;
  91. MatchingOneDataManager.Instance.itemGameObjs.Clear();
  92. PhotographDataManager.Instance.itemGameObjs.Clear();
  93. PhotographDataManager.Instance.dressUpObj?.Dispose();
  94. PhotographDataManager.Instance.dressUpObj = new DressUpObj();
  95. if (_sceneObject == null)
  96. {
  97. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  98. }
  99. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  100. if(MatchingOneDataManager.Instance.DressUpBgID == 0)
  101. {
  102. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  103. }
  104. else
  105. {
  106. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressUpBgID));
  107. }
  108. PhotographSceneManager.Instance.AddBodyItem();
  109. GameObject bodyParent = _sceneObject.transform.Find("Scene/Role").gameObject;
  110. PhotographDataManager.Instance.dressUpObj.setSceneObj(_sceneObject, false, true, bodyParent, false, null);
  111. PhotographDataManager.Instance.dressUpObj.PutOnDressUpData(MatchingOneDataManager.Instance.MathingDressDate);
  112. //对搭配赛特殊处理
  113. for (int i = 0; i < MatchingOneDataManager.Instance.DressPropIdList.Count; i++)
  114. {
  115. if (MatchingOneDataManager.Instance.DressPropIdList[i] <= 0 )
  116. {
  117. continue;
  118. }
  119. else
  120. {
  121. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(MatchingOneDataManager.Instance.DressPropIdList[i]);
  122. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  123. }
  124. }
  125. await Task.Delay(200);
  126. MatchingOneDataManager.Instance.InsertGameObjectList();
  127. for (int i = 0; i < MatchingOneDataManager.Instance.TransformDataList.Count; i++)
  128. {
  129. TransformData itemdata = MatchingOneDataManager.Instance.TransformDataList[i];
  130. GameObject itemGObj = MatchingOneDataManager.Instance.itemGameObjs[i];
  131. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  132. if (MatchingOneDataManager.Instance.itemGameObjs[i].name == "Role")
  133. {
  134. if(itemdata.position.y >= -5 || itemdata.position.y <= 5)
  135. {
  136. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(itemdata.position.x,0,0);
  137. }
  138. if(itemdata.position.x >= -5 || itemdata.position.x <= 5)
  139. {
  140. MatchingOneDataManager.Instance.itemGameObjs[i].transform.position = new Vector3(0, MatchingOneDataManager.Instance.itemGameObjs[i].transform.position.y, 0);
  141. }
  142. }
  143. MatchingOneDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  144. MatchingOneDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  145. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.itemGameObjs[i], (i+1) * PhotographDataManager.layerCount, "up");
  146. }
  147. PhotographUtil.Instance.ChangeLayer(MatchingOneDataManager.Instance.roleGameobj, 2 * PhotographDataManager.layerCount, "up");
  148. }
  149. else
  150. {
  151. _ui.m_bg.visible = true;
  152. _ui.m_playerImage.visible = true;
  153. _ui.m_playerImage.texture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  154. }
  155. }
  156. private void UpdateView()
  157. {
  158. _ui.m_countTime.fillAmount = 0;
  159. _ui.m_countTime.visible = false;
  160. //long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  161. //long curTime = TimeHelper.ServerNow();
  162. //if (endTime < curTime + 1)
  163. //{
  164. // if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  165. // {
  166. // PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  167. // }
  168. // return;
  169. //}
  170. //TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  171. //if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  172. //{
  173. // _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  174. //}
  175. //else
  176. //{
  177. // _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  178. //}
  179. }
  180. private void UpdateHead()
  181. {
  182. RoleInfoManager.Instance.UpdateHead(_ui.m_playerHead.m_head, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadItemId, MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.HeadBorderItemId);
  183. _ui.m_playerHead.m_nameText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.RoleName.ToString();
  184. _ui.m_playerHead.m_countText.text = MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.Score.ToString();
  185. }
  186. private void UpdateTime(object param = null)
  187. {
  188. long endTime = MatchingCompetitionDataManager.Instance.MatchingEndTimes;
  189. long curTime = TimeHelper.ServerNow();
  190. if (endTime < curTime + 1)
  191. {
  192. Timers.inst.Remove(UpdateTime);
  193. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  194. {
  195. PromptController.Instance.ShowFloatTextPrompt("评选时间已到!");
  196. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  197. }
  198. return;
  199. }
  200. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  201. if (MatchingCompetitionDataManager.Instance.MatchingState == 2)
  202. {
  203. _ui.m_timeText.text = "评选剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  204. }
  205. else
  206. {
  207. _ui.m_timeText.text = "结算剩余时间:" + TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  208. }
  209. }
  210. private void UpdateCountTime(object param = null)
  211. {
  212. if(_ui.m_countTime.fillAmount <=0)
  213. {
  214. _ui.m_countTime.fillAmount = 0;
  215. _ui.m_countTime.visible = false;
  216. isCountTime = false;
  217. Timers.inst.Remove(UpdateCountTime);
  218. }
  219. _ui.m_countTime.fillAmount -= countTimeSpeed;
  220. }
  221. private void OnClickBtnBack()
  222. {
  223. ViewManager.GoBackFrom(typeof(MatchingCompetitionUpLoadView).FullName);
  224. }
  225. private async void OnClickBtnUpload()
  226. {
  227. if(MatchingCompetitionDataManager.Instance.MatchingState == 3)
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt("结算期间无法选择!");
  230. return;
  231. }
  232. JudgingRoundOpenCfg judgingCfg = JudgingRoundOpenCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.MatchingCompetitionSeason);
  233. if ((judgingCfg.FreeTimes - MatchingCompetitionDataManager.Instance.MatchingRemainingTimes) <= 0)
  234. {
  235. PromptController.Instance.ShowFloatTextPrompt("评选次数不足!");
  236. return;
  237. }
  238. //先获取两个玩家信息
  239. bool resulst = await MatchingCompetitionSproxy.ReqGetTwoPlayers();
  240. if(resulst)
  241. {
  242. ViewManager.Show<MatchingCompetitionSelectView>();
  243. }
  244. }
  245. private void OnClickBtnShop()
  246. {
  247. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, 3 });
  248. }
  249. private void OnClickBtnMyWorks()
  250. {
  251. ViewManager.Show<MatchingCompetitionLookView>();
  252. }
  253. private void OnClickBtnBeforeWorks()
  254. {
  255. ViewManager.Show<PoemPhotoView>(2);
  256. }
  257. private async void OnClickBtnRank()
  258. {
  259. bool result = await MatchingCompetitionSproxy.ReqCurrentRank();
  260. if(result)
  261. {
  262. ViewManager.Show<MatchingCompetitionRankView>();
  263. }
  264. else
  265. {
  266. PromptController.Instance.ShowFloatTextPrompt("暂无玩家上榜!");
  267. }
  268. }
  269. private async void OnClickBtnExchange()
  270. {
  271. if (isCountTime)
  272. {
  273. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  274. return;
  275. }
  276. isCountTime = true;
  277. _ui.m_countTime.visible = true;
  278. _ui.m_countTime.fillAmount = 1.0f;
  279. Timers.inst.AddUpdate(UpdateCountTime);
  280. //ViewManager.Show<ModalStatusView>("刷新中...");
  281. bool result = await MatchingCompetitionSproxy.ReqGetOnePlayers();
  282. if (result)
  283. {
  284. if (_sceneObject != null)
  285. {
  286. PrefabManager.Instance.Restore(_sceneObject);
  287. _sceneObject = null;
  288. }
  289. //UpdateView();
  290. UpdateHead();
  291. UpdateDress();
  292. //ViewManager.Hide<ModalStatusView>();
  293. }
  294. //ViewManager.Hide<ModalStatusView>();
  295. }
  296. private void OnClickBtnLook()
  297. {
  298. List<int> AllIdList = new List<int>();
  299. foreach (var info in MatchingOneDataManager.Instance.OneRoleInfo.JudgingInfo.CollocationInfoList)
  300. {
  301. AllIdList.Add(info.ItemId);
  302. }
  303. MatchingCompetitionDataManager.Instance.DetailNtexture = MatchingOneDataManager.Instance.OneRoleInfo.Ntexture;
  304. ViewManager.Show<MatchingCompetitionDetailView>(AllIdList);
  305. }
  306. private void CheckGuide(object param)
  307. {
  308. if (GuideDataManager.IsGuideFinish("DAPEISAI_2") <= 0 && MatchingCompetitionDataManager.Instance.MatchingState == 2)
  309. {
  310. UpdateToCheckGuide(null);
  311. }
  312. else
  313. {
  314. Timers.inst.Remove(CheckGuide);
  315. }
  316. }
  317. protected override void UpdateToCheckGuide(object param)
  318. {
  319. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  320. GuideController.TryGuide(_ui.m_btnUploadWorks, "DAPEISAI_2", 2, "进行评选!");
  321. }
  322. }
  323. }