| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 | using System;using UnityEngine;using FairyGUI;using ET;using System.Collections.Generic;namespace GFGGame{    public class RoleDataManager    {        public static bool powerTimeServerLock;        public static long roleId;        public static string roleName;        public static int rechargeTotal;        public static int rechargeTotalMon;        public static int power        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power);            }        }        public static int gold        {            get            {                return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);            }        }        private static int _exp = 0;        public static int exp        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);            }        }        public static int lvl        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);            }        }        public static int diaP        {            get            {                return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE); // GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);            }        }        public static int diaR        {            get            {                return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_RED); //GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);            }        }        public static int Liveness        {            get            {                return GameGlobal.myNumericComponent.GetAsInt(NumericType.Liveness);            }        }        private static string _lastRandomName = null;        public static string RandomRoleName()        {            string randomName = null;            while (_lastRandomName == randomName || randomName == null)            {                int len = GameConst.ROLE_NAME_LIST.Length;                System.Random random = new System.Random();                int i = random.Next(len);                randomName = GameConst.ROLE_NAME_LIST[i];            }            _lastRandomName = randomName;            return randomName;        }        public static bool CheckPowerFull()        {            return RoleDataManager.power >= GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit);        }        public static void InitServerData()        {            roleName = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();        }        private static int oldLvValue;        public static void RoleLvUp(int oldValue)        {            oldLvValue = oldValue;            Timers.inst.Remove(CheckUpLv);            Timers.inst.Remove(OpenRoleLvUpView);            Timers.inst.Add(1, 0, CheckUpLv);        }        private static void CheckUpLv(object param)        {            if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后在展示角色升级            // if (ViewManager.isViewOpen(typeof(GuideView).Name)) return;            if (GRoot.inst.GetTopWindow() == null)            {                OpenRoleLvUpView(null);                Timers.inst.Remove(CheckUpLv);                // roleLastLv = lvl;            }            if (ViewManager.isViewOpen(typeof(StroyFightResultView).Name))            {                Timers.inst.Add(0.2f, 1, OpenRoleLvUpView);            }        }        private static void OpenRoleLvUpView(object param)        {            ViewManager.Show<RoleLvUpView>(oldLvValue);            Timers.inst.Remove(CheckUpLv);        }    }}
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