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							- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class ClothingShopCfgManager : SingletonBase<ClothingShopCfgManager>
 
-     {
 
-         private Dictionary<int, Dictionary<int, List<ShopCfg>>> _dataDic = new Dictionary<int, Dictionary<int, List<ShopCfg>>>();
 
-         public List<ShopCfg> GetList(int storeId, int typeIndex, int scoreType)
 
-         {
 
-             List<ShopCfg> shopCfgs = null;
 
-             switch (storeId)
 
-             {
 
-                 case ConstStoreId.CLOTHING_STORE_ID:
 
-                     shopCfgs = ShopCfgClothingArray.Instance.GetCfgs(typeIndex);
 
-                     break;
 
-                 case ConstStoreId.LUCKY_BOX_STORE_ID:
 
-                     shopCfgs = ShopCfgCJArray.Instance.GetCfgs(typeIndex);
 
-                     break;
 
-                 case ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID:
 
-                     shopCfgs = ShopCfgCJAArray.Instance.GetCfgs(typeIndex);
 
-                     break;
 
-             }
 
-             SortItemListByScore(shopCfgs, scoreType);
 
-             return shopCfgs;
 
-         }
 
-         public ShopCfg GetShopCfg(int buyId, int shopType)
 
-         {
 
-             switch (shopType)
 
-             {
 
-                 case ConstStoreId.CLOTHING_STORE_ID:
 
-                     return ShopCfgClothingArray.Instance.GetCfg(buyId);
 
-                 case ConstStoreId.LUCKY_BOX_STORE_ID:
 
-                     return ShopCfgCJArray.Instance.GetCfg(buyId);
 
-                 case ConstStoreId.LUCKY_BOX_ACTIVITY_STORE_ID:
 
-                     return ShopCfgCJAArray.Instance.GetCfg(buyId);
 
-             }
 
-             return null;
 
-         }
 
-         public void GetMoneyIdAndNum(int buyId, int count, int shopType, out int costId, out int costNum, out int buyNum)
 
-         {
 
-             ShopCfg shopCfg = GetShopCfg(buyId, shopType);
 
-             costId = shopCfg.costID;
 
-             costNum = shopCfg.costNum * count;
 
-             buyNum = count;
 
-         }
 
-         private List<ShopCfg> SortItemListByScore(List<ShopCfg> arrayList, int scoreType)
 
-         {
 
-             arrayList.Sort((ShopCfg a, ShopCfg b) =>
 
-             {
 
-                 int numA = ItemDataManager.GetItemNum(a.itemID);
 
-                 int numB = ItemDataManager.GetItemNum(b.itemID);
 
-                 bool hasA = numA > 0;
 
-                 bool hasB = numB > 0;
 
-                 if (hasA && !hasB)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (!hasA && hasB)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 else if (scoreType > 0 && !hasA && !hasB)
 
-                 {
 
-                     int scoreA = DressUpMenuItemDataManager.GetItemScore(a.itemID, scoreType);
 
-                     int scoreB = DressUpMenuItemDataManager.GetItemScore(b.itemID, scoreType);
 
-                     if (scoreB > scoreA)
 
-                     {
 
-                         return 1;
 
-                     }
 
-                     else if (scoreB < scoreA)
 
-                     {
 
-                         return -1;
 
-                     }
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-     }
 
- }
 
 
  |