ActivityTeaDataManager.cs 1.1 KB

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  1. using ET;
  2. using GFGGame;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace Assets.Game.HotUpdate.Data
  7. {
  8. public class ActivityTeaDataManager : SingletonBase<ActivityTeaDataManager>
  9. {
  10. public List<ItemSyntheticProto> ItemSynthetics = new List<ItemSyntheticProto>();
  11. public bool CheckOpen()
  12. {
  13. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.TEA);
  14. return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&
  15. activityInfo.EndTime > TimeHelper.ServerNow();
  16. }
  17. public bool CheckOpenOne(int id)
  18. {
  19. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(id);
  20. return activityInfo != null && activityInfo.StartTime <= TimeHelper.ServerNow() &&
  21. activityInfo.EndTime > TimeHelper.ServerNow();
  22. }
  23. public long GetEndTime(int id)
  24. {
  25. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(id);
  26. return activityInfo.EndTime;
  27. }
  28. }
  29. }