ReYunSDKManager.cs 1.9 KB

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  1. using System;
  2. using GFGGame.Launcher;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class ReYunSDKManager : SingletonMonoBase<ReYunSDKManager>
  7. {
  8. public const string APPKEY = "f7c3bc1b98b6d0a6b5a1642691cad1f7";
  9. private void Awake()
  10. {
  11. Tracking.Instance.preInit(APPKEY);
  12. //Tracking.Instance.setAttributionCalllbackDelegate(OnAttibutionCallback);
  13. //Application.deepLinkActivated += OnDeepLinkActivated;
  14. //Tracking.Instance.setDeferredDeeplinkCalllbackDelegate(OnDeeplinkCallback);
  15. //Tracking.Instance.setPrintLog(LauncherConfig.onDebug > 0);
  16. }
  17. private void Start()
  18. {
  19. Tracking.Instance.init(APPKEY, "_default_");
  20. //if (!string.IsNullOrEmpty(Application.absoluteURL))
  21. //{
  22. // OnDeepLinkActivated(Application.absoluteURL);
  23. //}
  24. LogUtil.LogDev("ReYunSDKManager init");
  25. }
  26. public void Init()
  27. {
  28. }
  29. public void Register(string account)
  30. {
  31. LogUtil.LogDev($"ReYunSDKManager Register {account}");
  32. Tracking.Instance.register(account);
  33. }
  34. public void Login(string account)
  35. {
  36. LogUtil.LogDev($"ReYunSDKManager Login {account}");
  37. Tracking.Instance.login(account);
  38. }
  39. public void SetDD(string orderId, float price)
  40. {
  41. Tracking.Instance.setDD(orderId, "CNY", price);
  42. }
  43. private void OnAttibutionCallback(string result, int status)
  44. {
  45. }
  46. private void OnDeeplinkCallback(string msg)
  47. {
  48. }
  49. private void OnDeepLinkActivated(string url)
  50. {
  51. Tracking.Instance.setEvent("invoke");
  52. Debug.Log("onDeepLinkActivated function call from unity url:" + url);
  53. }
  54. }
  55. }