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							- using UnityEngine;
 
- using YooAsset;
 
- namespace GFGGame
 
- {
 
-     public class UGUIManager : SingletonBase<UGUIManager>
 
-     {
 
-         public GameObject desktop;
 
-         public void Init()
 
-         {
 
-             string path = ResPathUtil.GetUUIPrefabPath("UICanvas");
 
-             var handle = YooAssets.LoadAssetSync<GameObject>(path);
 
-             var canvas = handle.InstantiateSync();
 
-             desktop = canvas.transform.Find("Desktop").gameObject;
 
-             GameObject.DontDestroyOnLoad(canvas);
 
-             //// 初始化窗口系统
 
-             //UniWindow.Initalize(desktop);
 
-         }
 
-         public void Show()
 
-         {
 
-         }
 
-         public void Hide()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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