BattlePassTaskSProxy.cs 6.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using GFGGame;
  5. namespace ET
  6. {
  7. public class M2C_SyncBattlePassHandler : AMHandler<M2C_SyncBattlePass>
  8. {
  9. protected override async ETTask Run(Session session, M2C_SyncBattlePass message)
  10. {
  11. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  12. if (battlePassTaskDataManager.GetSeasonId() != message.SeasonId)
  13. {
  14. return;
  15. }
  16. battlePassTaskDataManager.SetIsBuy(message.IsBuy);
  17. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_OPEN);
  18. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  19. await ETTask.CompletedTask;
  20. }
  21. }
  22. public class M2C_SyncBattlePassLevelHandler : AMHandler<M2C_SyncBattlePassLevel>
  23. {
  24. protected override async ETTask Run(Session session, M2C_SyncBattlePassLevel message)
  25. {
  26. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  27. foreach (var level in message.Level)
  28. {
  29. battlePassTaskDataManager.AddNormalReward(level);
  30. }
  31. foreach (var superLevel in message.SuperLevel)
  32. {
  33. battlePassTaskDataManager.AddSuperReward(superLevel);
  34. }
  35. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_LEVEL_CHANGE);
  36. await ETTask.CompletedTask;
  37. }
  38. }
  39. //M2C_SyncBattlePassSeasonId
  40. public class M2C_SyncBattlePassSeasonIdHandler : AMHandler<M2C_SyncBattlePassSeasonId>
  41. {
  42. protected override async ETTask Run(Session session, M2C_SyncBattlePassSeasonId message)
  43. {
  44. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  45. battlePassTaskDataManager.SetSeasonId(message.SeasonId);
  46. EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE);
  47. await ETTask.CompletedTask;
  48. }
  49. }
  50. }
  51. namespace GFGGame
  52. {
  53. public static class BattlePassTaskSProxy
  54. {
  55. //C2S_GetBattlePassInfo
  56. public static async ETTask GetBattlePassInfo()
  57. {
  58. var response = (S2C_GetBattlePassInfo)await MessageHelper.SendToServer(new C2S_GetBattlePassInfo());
  59. if (!(response is { Error: ErrorCode.ERR_Success })) return;
  60. var battlePassTaskDataManager = BattlePassTaskDataManager.Instance;
  61. battlePassTaskDataManager.SetIsBuy(response.IsBuy);
  62. battlePassTaskDataManager.SetSeasonId(response.SeasonId);
  63. battlePassTaskDataManager.initedFromServer = true;
  64. foreach (var level in response.RewardList)
  65. {
  66. battlePassTaskDataManager.AddNormalReward(level);
  67. }
  68. foreach (var superLevel in response.SuperRewardList)
  69. {
  70. battlePassTaskDataManager.AddSuperReward(superLevel);
  71. }
  72. }
  73. //C2S_GetBattlePassReward
  74. public static async ETTask<bool> GetBattlePassReward(int level)
  75. {
  76. var response =
  77. (S2C_GetBattlePassReward)await MessageHelper.SendToServer(new C2S_GetBattlePassReward { Id = level });
  78. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  79. var responseGetType = response.Type;
  80. //获取通行证奖励配置
  81. var passCfg =
  82. BattlePassCfgArray.Instance.GetCfgByidAndlevel(BattlePassTaskDataManager.Instance.GetSeasonId(), level);
  83. if (passCfg == null) return false;
  84. var passCfgBonusNormalArr = passCfg.bonusNormalArr;
  85. var passCfgBonusSuperArr = passCfg.bonusSpecialArr;
  86. var bonusList = new List<ItemData>();
  87. if (MathHelper.isBitSet(responseGetType, 1))
  88. {
  89. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusNormalArr));
  90. BattlePassTaskDataManager.Instance.AddNormalReward(level);
  91. }
  92. if (MathHelper.isBitSet(responseGetType, 2))
  93. {
  94. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfgBonusSuperArr));
  95. BattlePassTaskDataManager.Instance.AddSuperReward(level);
  96. }
  97. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  98. BonusController.TryShowBonusList(bonusList);
  99. return true;
  100. }
  101. //C2S_GetAllBattlePassReward
  102. public static async ETTask<bool> GetAllBattlePassReward(Action onSuccess = null)
  103. {
  104. var response =
  105. (S2C_GetAllBattlePassReward)await MessageHelper.SendToServer(new C2S_GetAllBattlePassReward());
  106. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  107. var normalLevels = response.Levels;
  108. var superLevels = response.SuperLevels;
  109. var levels = new HashSet<int>();
  110. levels.UnionWith(normalLevels);
  111. levels.UnionWith(superLevels);
  112. var bonusList = new List<ItemData>();
  113. var dataManager = BattlePassTaskDataManager.Instance;
  114. foreach (var level in levels)
  115. {
  116. //获取通行证奖励配置
  117. var passCfg =
  118. BattlePassCfgArray.Instance.GetCfgByidAndlevel(dataManager.GetSeasonId(),
  119. level);
  120. if (normalLevels.Contains(level))
  121. {
  122. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusNormalArr));
  123. dataManager.AddNormalReward(level);
  124. }
  125. if (superLevels.Contains(level))
  126. {
  127. bonusList.AddRange(ItemUtil.CreateItemDataList(passCfg.bonusSpecialArr));
  128. dataManager.AddSuperReward(level);
  129. }
  130. }
  131. BonusController.TryShowBonusList(bonusList, onSuccess);
  132. return true;
  133. }
  134. //购买等级 C2S_BuyBattlePassLevel
  135. public static async ETTask<bool> BuyBattlePassLevel(int upLevel)
  136. {
  137. var response = (S2C_BuyBattlePassLevel)await MessageHelper.SendToServer(new C2S_BuyBattlePassLevel
  138. { UpLevel = upLevel });
  139. return response is { Error: ErrorCode.ERR_Success };
  140. }
  141. }
  142. }