ActivityAfuGiftProxy.cs 2.5 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using GFGGame;
  4. using ET;
  5. namespace ET
  6. {
  7. public class ActivityLoginInfoProtoHandler : AMHandler<S2C_PushActivityLoginInfo>
  8. {
  9. protected override async ETTask Run(Session session, S2C_PushActivityLoginInfo message)
  10. {
  11. var info = message.ActivityLoginInfo;
  12. var afuGiftDataManager = ActivityAfuGiftDataManager.Instance;
  13. afuGiftDataManager.SetIsBuy(info.IsBuy);
  14. afuGiftDataManager.SetRewardStateList(info.FreeRewardStatusList, false);
  15. afuGiftDataManager.SetRewardStateList(info.PayRewardStatusList, true);
  16. //EventAgent.DispatchEvent(ConstMessage.NOTICE_PASSPORT_OPEN);
  17. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  18. await ETTask.CompletedTask;
  19. }
  20. }
  21. }
  22. namespace GFGGame
  23. {
  24. public class ActivityAfuGiftProxy : MonoBehaviour
  25. {
  26. public static async ETTask GetAfuGiftInfo()
  27. {
  28. var response =
  29. (S2C_GetActivityLoginInfo)await MessageHelper.SendToServer(new C2S_GetActivityLoginInfo { });
  30. if (!(response is { Error: ErrorCode.ERR_Success })) return;
  31. var info = response.ActivityLoginInfo;
  32. var activityAfuGiftDataManager = ActivityAfuGiftDataManager.Instance;
  33. activityAfuGiftDataManager.SetIsBuy(info.IsBuy);
  34. activityAfuGiftDataManager.SetIndexDay(info.IndexDay);
  35. activityAfuGiftDataManager.SetRewardStateList(info.FreeRewardStatusList, false);
  36. activityAfuGiftDataManager.SetRewardStateList(info.PayRewardStatusList, true);
  37. }
  38. public static async ETTask<bool> ReqGetReward(bool isPay, int rewardDay)
  39. {
  40. var response =
  41. (S2C_GetActivityLoginReward)await MessageHelper.SendToServer(new C2S_GetActivityLoginReward()
  42. { IsPay = isPay, RewardDay = rewardDay });
  43. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  44. var info = response.ActivityLoginInfo;
  45. var activityAfuGiftDataManager = ActivityAfuGiftDataManager.Instance;
  46. activityAfuGiftDataManager.AddGetReward(ItemUtil.CreateItemDataList(response.BonusList));
  47. activityAfuGiftDataManager.SetRewardStateList(info.FreeRewardStatusList, false);
  48. activityAfuGiftDataManager.SetRewardStateList(info.PayRewardStatusList, true);
  49. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  50. return false;
  51. }
  52. }
  53. }