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- using System.Collections;
- using UnityEngine;
- using UI.ActivityAFuGift;
- using ET;
- using FairyGUI;
- using System;
- using UI.CommonGame;
- using static GFGGame.ShopSProxy;
- using System.Threading.Tasks;
- namespace GFGGame
- {
- public class ActivityAfuGiftView : BaseWindow
- {
- private UI_ActivityAFuGiftUI _ui;
- private GList _rewardListUI;
- private struct GetState
- {
- public int rewardID;
- public bool canGet;
- public bool isVip;
- }
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
- _ui = UI_ActivityAFuGiftUI.Create();
- viewCom = _ui.target;
- viewCom.Center();
- modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnClose.onClick.Add(Hide);
- _ui.m_btnGet.onClick.Add(OnClickBtnGet);
- // Data
- ActivityAfuGiftDataManager.Instance.InitActivityInfo();
- // UI
- _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
- _rewardListUI.itemRenderer = RenderListReward;
- _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
- InitUI();
- }
- protected override void OnShown()
- {
- base.OnShown();
- ProgressAutoLocate();
- UpdateTime(null);
- Timers.inst.Add(1, 0, UpdateTime);
- UpdateButtonState();
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateTime);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
- }
- private void InitUI()
- {
- _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
- // 使列表宽度等于子节点的总宽度
- float itemWidth = _rewardListUI.GetChildAt(0).width;
- float columnGap = _rewardListUI.columnGap;
- _rewardListUI.width = CalculateListWidth(_rewardListUI.numItems, itemWidth, columnGap);
- Timers.inst.StartCoroutine(InitProgressWidth());
- }
- private IEnumerator InitProgressWidth()
- {
- yield return new WaitForSeconds(0.5f);
- // 根据列表 初始化进度条长度
- float marginLeft = 149;
- GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
- gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
- // 初始化进度条值
- int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
- gProgressBar.value = CalculateProgressCount(indexDay, _rewardListUI.numChildren);
- }
- /// <summary>
- /// 滚动到最新日期
- /// </summary>
- private void ProgressAutoLocate()
- {
- _ui.m_panel.m_scrollPane.target.scrollPane.posX
- = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
- }
- private float CalculateListWidth(int num, float itemWidth, float columnGap)
- {
- return num * itemWidth + (num - 1) * columnGap;
- }
- private double CalculateProgressCount(int indexDay, int sumDay)
- {
- int defaultLen = 18;
- if (indexDay == sumDay)
- {
- return 100;
- }
- if (indexDay == 1)
- {
- return defaultLen;
- }
- return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
- }
- private void UpdateTime(object param)
- {
- long curTime = TimeHelper.ServerNow();
- long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
- _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
- }
- private void RenderListReward(int index, GObject item)
- {
- item.data = index;
- UI_reward.ProxyEnd();
- UI_reward rewardUI = UI_reward.Proxy(item);
- rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
- // 已经到达的日期
- int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
- int arrive = (index + 1) <= passDay ? 0 : 1;
- rewardUI.m_day.m_light.SetSelectedIndex(arrive);
- // 当日高亮
- rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
- int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
- int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
- int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
- LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
- LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
- LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
- }
- private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
- {
- ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);
- UI_ComItem comItem = UI_ComItem.Proxy(obj);
- comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
- comItem.m_txtCount.text = num.ToString();
- comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
- comItem.target.onClick.Add(OnItemClick);
- int dayIndex = (int)obj.parent.data + 1;
- // 已经到达的日期
- int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
- bool arrive = dayIndex <= passDay;
- if (isVip)
- {
- if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
- {
- comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
- }
- else
- {
- comItem.m_Lock.SetSelectedIndex(1);
- }
- }
- else
- {
- comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
- }
- bool canGet = false;
- int getState;
- if (arrive)
- {
- // Vip专属
- if (isVip)
- {
- getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
- }
- else
- {
- getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
- }
- switch (getState)
- {
- case ConstBonusStatus.CAN_NOT_GET:
- break;
- case ConstBonusStatus.CAN_GET:
- canGet = true;
- comItem.m_grpGot.visible = false;
- // 显示红点
- RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
- break;
- case ConstBonusStatus.GOT:
- comItem.m_grpGot.visible = true;
- obj.touchable = false;
- // 隐藏红点
- RedDotController.Instance.SetComRedDot(obj.asCom, false);
- break;
- }
- }
- obj.data = new GetState
- {
- rewardID = itemID,
- isVip = isVip,
- canGet = canGet
- };
- UI_ComItem.ProxyEnd();
- }
- private void OnItemClick(EventContext eventContext)
- {
- GObject obj = (GObject)eventContext.sender;
- GetState getState = (GetState)(obj.data);
- if (getState.canGet)
- {
- GetReward(getState, (int)obj.parent.data + 1);
- }
- else
- {
- GoodsItemTipsController.ShowItemTips(getState.rewardID);
- }
- }
- private async Task GetReward(GetState getState, int indexDay)
- {
- ActivityAfuGiftDataManager.Instance.ClearGetReward();
- await ActivityAfuGiftProxy.ReqGetReward(getState.isVip, indexDay);
- // 奖励弹窗
- BonusController.TryShowBonusList(ActivityAfuGiftDataManager.Instance.GetRewardList);
- }
- private async Task GetAllReward()
- {
- int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
- ActivityAfuGiftDataManager.Instance.ClearGetReward();
- for (int i = passDay - 1; i >= 0; i--)
- {
- if (ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
- {
- await ActivityAfuGiftProxy.ReqGetReward(false, (i + 1));
- }
- if (ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
- {
- await ActivityAfuGiftProxy.ReqGetReward(true, (i + 1));
- }
- }
- // 奖励弹窗
- BonusController.TryShowBonusList(ActivityAfuGiftDataManager.Instance.GetRewardList);
- }
- /// <summary>
- /// 领取所有奖励按钮
- /// </summary>
- private void OnClickBtnGet()
- {
- if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
- {
- // 跳转充值画面
- ReqShopBuy(990005).Coroutine();
- return;
- }
- GetAllReward();
- }
- /// <summary>
- /// 充值,领取东西后调用
- /// </summary>
- private void UpdateState()
- {
- // 更新底部按钮文本
- _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
- // 更新锁 红点状态
- _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
- UpdateButtonState();
- }
- /// <summary>
- /// 更新一键领取按钮状态
- /// </summary>
- public void UpdateButtonState()
- {
- if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
- {
- // 0-普通 1-变灰
- _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
- }
- // 没有充值,保持常亮
- else
- {
- _ui.m_btnGetState.SetSelectedIndex(0);
- }
- }
- }
- }
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