ActivityAfuGiftView.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ActivityAFuGift;
  4. using ET;
  5. using FairyGUI;
  6. using System;
  7. using UI.CommonGame;
  8. using static GFGGame.ShopSProxy;
  9. using System.Threading.Tasks;
  10. namespace GFGGame
  11. {
  12. public class ActivityAfuGiftView : BaseWindow
  13. {
  14. private UI_ActivityAFuGiftUI _ui;
  15. private GList _rewardListUI;
  16. private struct GetState
  17. {
  18. public int rewardID;
  19. public bool canGet;
  20. public bool isVip;
  21. }
  22. public override void Dispose()
  23. {
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
  30. _ui = UI_ActivityAFuGiftUI.Create();
  31. viewCom = _ui.target;
  32. viewCom.Center();
  33. modal = true;
  34. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  35. _ui.m_btnClose.onClick.Add(Hide);
  36. _ui.m_btnGet.onClick.Add(OnClickBtnGet);
  37. // Data
  38. ActivityAfuGiftDataManager.Instance.InitActivityInfo();
  39. // UI
  40. _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
  41. _rewardListUI.itemRenderer = RenderListReward;
  42. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  43. InitUI();
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. ProgressAutoLocate();
  49. UpdateTime(null);
  50. Timers.inst.Add(1, 0, UpdateTime);
  51. UpdateButtonState();
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. Timers.inst.Remove(UpdateTime);
  57. }
  58. protected override void AddEventListener()
  59. {
  60. base.AddEventListener();
  61. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
  67. }
  68. private void InitUI()
  69. {
  70. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  71. // 使列表宽度等于子节点的总宽度
  72. float itemWidth = _rewardListUI.GetChildAt(0).width;
  73. float columnGap = _rewardListUI.columnGap;
  74. _rewardListUI.width = CalculateListWidth(_rewardListUI.numItems, itemWidth, columnGap);
  75. Timers.inst.StartCoroutine(InitProgressWidth());
  76. }
  77. private IEnumerator InitProgressWidth()
  78. {
  79. yield return new WaitForSeconds(0.5f);
  80. // 根据列表 初始化进度条长度
  81. float marginLeft = 149;
  82. GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
  83. gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x;
  84. // 初始化进度条值
  85. int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  86. gProgressBar.value = CalculateProgressCount(indexDay, _rewardListUI.numChildren);
  87. }
  88. /// <summary>
  89. /// 滚动到最新日期
  90. /// </summary>
  91. private void ProgressAutoLocate()
  92. {
  93. _ui.m_panel.m_scrollPane.target.scrollPane.posX
  94. = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) * (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
  95. }
  96. private float CalculateListWidth(int num, float itemWidth, float columnGap)
  97. {
  98. return num * itemWidth + (num - 1) * columnGap;
  99. }
  100. private double CalculateProgressCount(int indexDay, int sumDay)
  101. {
  102. int defaultLen = 18;
  103. if (indexDay == sumDay)
  104. {
  105. return 100;
  106. }
  107. if (indexDay == 1)
  108. {
  109. return defaultLen;
  110. }
  111. return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
  112. }
  113. private void UpdateTime(object param)
  114. {
  115. long curTime = TimeHelper.ServerNow();
  116. long endTime = ActivityAfuGiftDataManager.Instance.GetEndTime();
  117. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  118. }
  119. private void RenderListReward(int index, GObject item)
  120. {
  121. item.data = index;
  122. UI_reward.ProxyEnd();
  123. UI_reward rewardUI = UI_reward.Proxy(item);
  124. rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
  125. // 已经到达的日期
  126. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  127. int arrive = (index + 1) <= passDay ? 0 : 1;
  128. rewardUI.m_day.m_light.SetSelectedIndex(arrive);
  129. // 当日高亮
  130. rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
  131. int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][0];
  132. int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][0];
  133. int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][0];
  134. LoadItem(itemNormalId, rewardUI.m_reward_normal, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusFreeArr[0][1]);
  135. LoadItem(itemVipId1, rewardUI.m_reward_vip1, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[0][1], true);
  136. LoadItem(itemVipId2, rewardUI.m_reward_vip2, ActivityAfuGiftDataManager.Instance.RewardCfgs[index].bonusPayArr[1][1], true, true);
  137. }
  138. private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
  139. {
  140. ItemCfg itemNormal = ItemCfgArray.Instance.GetCfg(itemID);
  141. UI_ComItem comItem = UI_ComItem.Proxy(obj);
  142. comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
  143. comItem.m_txtCount.text = num.ToString();
  144. comItem.m_QualityType.selectedIndex = itemNormal.rarity - 1;
  145. comItem.target.onClick.Add(OnItemClick);
  146. int dayIndex = (int)obj.parent.data + 1;
  147. // 已经到达的日期
  148. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  149. bool arrive = dayIndex <= passDay;
  150. if (isVip)
  151. {
  152. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  153. {
  154. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  155. }
  156. else
  157. {
  158. comItem.m_Lock.SetSelectedIndex(1);
  159. }
  160. }
  161. else
  162. {
  163. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  164. }
  165. bool canGet = false;
  166. int getState;
  167. if (arrive)
  168. {
  169. // Vip专属
  170. if (isVip)
  171. {
  172. getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
  173. }
  174. else
  175. {
  176. getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
  177. }
  178. switch (getState)
  179. {
  180. case ConstBonusStatus.CAN_NOT_GET:
  181. break;
  182. case ConstBonusStatus.CAN_GET:
  183. canGet = true;
  184. comItem.m_grpGot.visible = false;
  185. // 显示红点
  186. RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
  187. break;
  188. case ConstBonusStatus.GOT:
  189. comItem.m_grpGot.visible = true;
  190. obj.touchable = false;
  191. // 隐藏红点
  192. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  193. break;
  194. }
  195. }
  196. obj.data = new GetState
  197. {
  198. rewardID = itemID,
  199. isVip = isVip,
  200. canGet = canGet
  201. };
  202. UI_ComItem.ProxyEnd();
  203. }
  204. private void OnItemClick(EventContext eventContext)
  205. {
  206. GObject obj = (GObject)eventContext.sender;
  207. GetState getState = (GetState)(obj.data);
  208. if (getState.canGet)
  209. {
  210. GetReward(getState, (int)obj.parent.data + 1);
  211. }
  212. else
  213. {
  214. GoodsItemTipsController.ShowItemTips(getState.rewardID);
  215. }
  216. }
  217. private async Task GetReward(GetState getState, int indexDay)
  218. {
  219. ActivityAfuGiftDataManager.Instance.ClearGetReward();
  220. await ActivityAfuGiftProxy.ReqGetReward(getState.isVip, indexDay);
  221. // 奖励弹窗
  222. BonusController.TryShowBonusList(ActivityAfuGiftDataManager.Instance.GetRewardList);
  223. }
  224. private async Task GetAllReward()
  225. {
  226. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  227. ActivityAfuGiftDataManager.Instance.ClearGetReward();
  228. for (int i = passDay - 1; i >= 0; i--)
  229. {
  230. if (ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
  231. {
  232. await ActivityAfuGiftProxy.ReqGetReward(false, (i + 1));
  233. }
  234. if (ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(i) == ConstBonusStatus.CAN_GET)
  235. {
  236. await ActivityAfuGiftProxy.ReqGetReward(true, (i + 1));
  237. }
  238. }
  239. // 奖励弹窗
  240. BonusController.TryShowBonusList(ActivityAfuGiftDataManager.Instance.GetRewardList);
  241. }
  242. /// <summary>
  243. /// 领取所有奖励按钮
  244. /// </summary>
  245. private void OnClickBtnGet()
  246. {
  247. if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
  248. {
  249. // 跳转充值画面
  250. ReqShopBuy(990005).Coroutine();
  251. return;
  252. }
  253. GetAllReward();
  254. }
  255. /// <summary>
  256. /// 充值,领取东西后调用
  257. /// </summary>
  258. private void UpdateState()
  259. {
  260. // 更新底部按钮文本
  261. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  262. // 更新锁 红点状态
  263. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  264. UpdateButtonState();
  265. }
  266. /// <summary>
  267. /// 更新一键领取按钮状态
  268. /// </summary>
  269. public void UpdateButtonState()
  270. {
  271. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  272. {
  273. // 0-普通 1-变灰
  274. _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
  275. }
  276. // 没有充值,保持常亮
  277. else
  278. {
  279. _ui.m_btnGetState.SetSelectedIndex(0);
  280. }
  281. }
  282. }
  283. }