LoginController.cs 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187
  1. using ET;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class LoginController
  6. {
  7. public static async ET.ETTask CheckVersion()
  8. {
  9. ViewManager.Show<ModalStatusView>("连接中...");
  10. int errorCode = 0;
  11. errorCode = await ET.LoginHelper.CheckVersion(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, GameConst.SERVER_VERSION);
  12. ViewManager.Hide<ModalStatusView>();
  13. if (errorCode != ET.ErrorCode.ERR_Success)
  14. {
  15. ErrorCodeController.Handler(errorCode);
  16. await ETTask.Create();
  17. }
  18. }
  19. public static async ET.ETTask Login(string account, string password, bool isMD5 = false)
  20. {
  21. ViewManager.Show<ModalStatusView>("登录中...");
  22. int errorCode = await ET.LoginHelper.Login(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, account, password, isMD5);
  23. if (errorCode == ET.ErrorCode.ERR_Success)
  24. {
  25. GameGlobal.isVisitor = false;
  26. ViewManager.Hide<LoginInputView>();
  27. ViewManager.Hide<RegisterView>();
  28. AccountInfoComponent accountInfoComponent = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>();
  29. GameGlobal.userId = accountInfoComponent.AccountId;
  30. GameGlobal.userAge = accountInfoComponent.Age;
  31. if (GameGlobal.isVisitor)
  32. {
  33. //PlayerPrefs.SetFloat(GameConst.VISITOR_ID_KEY, GameGlobal.userId);
  34. }
  35. else
  36. {
  37. var passwordMD5 = password;
  38. //密码禁止明文传输
  39. if (!isMD5)
  40. {
  41. passwordMD5 = MD5Helper.stringMD5(password);
  42. }
  43. PlayerPrefs.SetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, account);
  44. PlayerPrefs.SetString(GameConst.PASSWORD_LAST_LOGIN_KEY, passwordMD5);
  45. }
  46. GameController.CheckSpecialAccount(account);
  47. LocalCache.SetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, GameGlobal.isVisitor);
  48. PlayerPrefs.Save();
  49. await GetServerInfos();
  50. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  51. if (serverInfosComponent.ServerInfoList.Count > 1)
  52. {
  53. ViewManager.Hide<ModalStatusView>();
  54. EventAgent.DispatchEvent(ConstMessage.SERVER_CHANGE, serverInfosComponent.CurrentServerId);
  55. }
  56. else
  57. {
  58. await GetRoles();
  59. }
  60. }
  61. else
  62. {
  63. ViewManager.Hide<ModalStatusView>();
  64. if (ErrorCodeController.Handler(errorCode))
  65. {
  66. ViewManager.Show<LoginInputView>();
  67. }
  68. }
  69. }
  70. public static void Logout()
  71. {
  72. GameGlobal.zoneScene.GetComponent<SessionComponent>().Session?.Dispose();
  73. }
  74. public static async ETTask Register(string account, string password, string name, string identityNum, string code)
  75. {
  76. ViewManager.Show<ModalStatusView>("注册中...");
  77. int errorCode = await LoginHelper.Register(GameGlobal.zoneScene, ET.ConstValue.LoginAddress, account, password, name, identityNum, code);
  78. if (errorCode == ErrorCode.ERR_Success)
  79. {
  80. Login(account, password).Coroutine();
  81. }
  82. else
  83. {
  84. ViewManager.Hide<ModalStatusView>();
  85. ErrorCodeController.Handler(errorCode);
  86. }
  87. }
  88. public static async ETTask GetServerInfos()
  89. {
  90. int errorCode = await LoginHelper.GetServerInfos(GameGlobal.zoneScene);
  91. if (errorCode != ErrorCode.ERR_Success)
  92. {
  93. ErrorCodeController.Handler(errorCode);
  94. await ETTask.Create();
  95. return;
  96. }
  97. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  98. if (serverInfosComponent.ServerInfoList.Count <= 0)
  99. {
  100. Alert.Show("服务器列表为空:\n请检查网络和服务器状态")
  101. .SetRightButton(true, "知道啦", (object data) =>
  102. {
  103. Application.Quit();
  104. });
  105. await ETTask.Create();
  106. return;
  107. }
  108. if (serverInfosComponent.CurrentServerId <= 0)
  109. {
  110. var serverInfo = serverInfosComponent.ServerInfoList[0];
  111. serverInfosComponent.CurrentServerId = int.Parse(serverInfo.Id.ToString());
  112. }
  113. }
  114. public static async ETTask GetRoles()
  115. {
  116. int errorCode = await LoginHelper.GetRoles(GameGlobal.zoneScene);
  117. if (errorCode != ErrorCode.ERR_Success)
  118. {
  119. ErrorCodeController.Handler(errorCode);
  120. await ETTask.Create();
  121. }
  122. var roleInfosComponent = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>();
  123. if (roleInfosComponent.RoleInfos != null && roleInfosComponent.RoleInfos.Count > 0)
  124. {
  125. var roleInfo = roleInfosComponent.RoleInfos[0];
  126. roleInfosComponent.CurrentRoleId = roleInfo.Id;
  127. await ReqEnterGame();
  128. }
  129. else
  130. {
  131. GameGlobal.isFirstEntry = true;
  132. ViewManager.Hide<ModalStatusView>();
  133. GameController.ShowCreateRole();
  134. }
  135. }
  136. public static async ETTask ReqCreateRole(string roleName)
  137. {
  138. ViewManager.Show<ModalStatusView>("创建角色中...");
  139. int errorCode = await ET.LoginHelper.CreateRole(GameGlobal.zoneScene, roleName);
  140. if (errorCode != ErrorCode.ERR_Success)
  141. {
  142. ViewManager.Hide<ModalStatusView>();
  143. ErrorCodeController.Handler(errorCode);
  144. return;
  145. }
  146. var roleInfosComponent = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>();
  147. if (roleInfosComponent.RoleInfos != null && roleInfosComponent.RoleInfos.Count > 0)
  148. {
  149. var roleInfo = roleInfosComponent.RoleInfos[0];
  150. roleInfosComponent.CurrentRoleId = roleInfo.Id;
  151. await ReqEnterGame();
  152. }
  153. ViewManager.Hide(ViewName.CREATE_ROLE_VIEW);
  154. }
  155. public static async ETTask ReqEnterGame()
  156. {
  157. int errorCode = await LoginHelper.GetRealmKey(GameGlobal.zoneScene);
  158. if (errorCode != ErrorCode.ERR_Success)
  159. {
  160. ErrorCodeController.Handler(errorCode);
  161. return;
  162. }
  163. errorCode = await LoginHelper.EnterGame(GameGlobal.zoneScene);
  164. if (errorCode != ErrorCode.ERR_Success)
  165. {
  166. ErrorCodeController.Handler(errorCode);
  167. return;
  168. }
  169. await GameController.PreEnterGameAsync();
  170. ViewManager.Hide<ModalStatusView>();
  171. }
  172. }
  173. }