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- using System.Collections.Generic;
- using FairyGUI;
- namespace GFGGame
- {
- public class RedDotController : SingletonBase<RedDotController>
- {
- private List<GComponent> comRedDotPool = new List<GComponent>();
- public void SetComRedDot(GComponent parentCom, bool isRed)
- {
- GComponent comRedDot;
- if (isRed)
- {
- if (parentCom.GetChild("comResDot") != null) return;
- if (comRedDotPool.Count > 0)
- {
- comRedDot = comRedDotPool[0];
- comRedDotPool.RemoveAt(0);
- }
- else
- {
- comRedDot = UIPackage.CreateObject("CommonGame", "ComRedDot").asCom;
- }
- parentCom.AddChild(comRedDot);
- comRedDot.name = "comResDot";
- comRedDot.SetPosition(parentCom.width - comRedDot.width, 0, 0);
- comRedDot.AddRelation(comRedDot, RelationType.TopExt_Top);
- comRedDot.AddRelation(comRedDot, RelationType.RightExt_Right);
- }
- else
- {
- if (parentCom.GetChild("comResDot") != null)
- {
- comRedDot = parentCom.GetChild("comResDot").asCom;
- comRedDotPool.Add(comRedDot);
- parentCom.RemoveChild(comRedDot);
- }
- }
- }
- }
- }
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