ItemApproachScanner.cs 11 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetZhaiXingApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. foreach (ItemCfg cfg in dataArray)
  21. {
  22. HandleSuitTable(cfg, suitDic);
  23. HandleItemApproch(cfg, actions);
  24. }
  25. SQLiteHelper.Instance.OpenConnection();
  26. try
  27. {
  28. foreach (ItemCfg cfg in dataArray)
  29. {
  30. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach) };
  31. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach };
  32. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  33. }
  34. foreach (var a in suitDic)
  35. {
  36. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  37. var values = new string[] { string.Join(";", a.Value) };
  38. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  39. }
  40. }
  41. catch (Exception e)
  42. {
  43. ET.Log.Error(e.ToString());
  44. }
  45. finally
  46. {
  47. SQLiteHelper.Instance.CloseConnection();
  48. }
  49. }
  50. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  51. {
  52. if (itemCfg.suitId <= 0)
  53. {
  54. return;
  55. }
  56. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  57. if(suitCfg == null)
  58. {
  59. return;
  60. }
  61. suitDic.TryGetValue(suitCfg, out var partsList);
  62. if(partsList == null)
  63. {
  64. partsList = new List<int>();
  65. suitDic[suitCfg] = partsList;
  66. }
  67. partsList.Add(itemCfg.id);
  68. }
  69. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  70. {
  71. List<string> approachs = new List<string>();
  72. foreach (GetApproachCall action in actions)
  73. {
  74. string tempApproach = action(cfg.id);
  75. if (tempApproach != null)
  76. {
  77. approachs.Add(tempApproach);
  78. }
  79. }
  80. if (approachs.Count > 0)
  81. {
  82. string approach = string.Join(";", approachs);
  83. cfg.approach = approach;
  84. if (approachs.Count > 5)
  85. {
  86. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  87. }
  88. }
  89. else
  90. {
  91. if (cfg.id < 1000000 || cfg.id >= 2000000)
  92. {
  93. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  94. {
  95. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  96. }
  97. }
  98. }
  99. }
  100. /// <summary>
  101. /// 尝试获取服装店产出途径
  102. /// </summary>
  103. /// <param name="itemId"></param>
  104. /// <returns></returns>
  105. private static string GetClothingShopApproach(int itemId)
  106. {
  107. ShopCfgClothingArray manager = ShopCfgClothingArray.Instance;
  108. ShopCfg[] dataArray = manager.dataArray;
  109. foreach (ShopCfg cfg in dataArray)
  110. {
  111. if (cfg.itemID == itemId)
  112. {
  113. return "FU_ZHUANG_DIAN";
  114. }
  115. }
  116. return null;
  117. }
  118. /// <summary>
  119. /// 尝试获取摘星(抽奖)产出途径
  120. /// </summary>
  121. /// <param name="itemId"></param>
  122. /// <returns></returns>
  123. private static string GetZhaiXingApproach(int itemId)
  124. {
  125. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  126. LuckyBoxCfg[] dataArray = manager.dataArray;
  127. if (itemId == 10090)
  128. {
  129. Debug.Log("");
  130. }
  131. foreach (LuckyBoxCfg cfg in dataArray)
  132. {
  133. for (int i = 0; i < cfg.bonusArr.Length; i++)
  134. {
  135. int dropId = cfg.bonusArr[i][0];
  136. bool approach = CheckDropApproach(itemId, dropId);
  137. if (approach)
  138. {
  139. return "ZHAI_XING";
  140. }
  141. }
  142. }
  143. return null;
  144. }
  145. /// <summary>
  146. /// 尝试获取剧情关卡产出途径
  147. /// </summary>
  148. /// <param name="itemId"></param>
  149. /// <returns></returns>
  150. private static string GetStoryLevelApproach(int itemId)
  151. {
  152. List<string> approachs = new List<string>();
  153. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  154. StoryLevelCfg[] dataArray = manager.dataArray;
  155. foreach (StoryLevelCfg cfg in dataArray)
  156. {
  157. bool result = CheckItemInBonus(itemId, cfg);
  158. if (result)
  159. {
  160. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  161. approachs.Add(approach);
  162. }
  163. }
  164. if (approachs.Count > 0)
  165. {
  166. return string.Join(";", approachs);
  167. }
  168. return null;
  169. }
  170. /// <summary>
  171. /// 尝试获取服装合成产出途径
  172. /// </summary>
  173. /// <param name="itemId"></param>
  174. /// <returns></returns>
  175. private static string GetClothingSyntheticApproach(int itemId)
  176. {
  177. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  178. if(itemCfg == null)
  179. {
  180. return null;
  181. }
  182. if(itemCfg.suitId <= 0)
  183. {
  184. return null;
  185. }
  186. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  187. if(suitCfg == null)
  188. {
  189. return null;
  190. }
  191. if(suitCfg.syntheticType <= 0)
  192. {
  193. return null;
  194. }
  195. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  196. }
  197. private static string GetSuitGuideApproach(int itemId)
  198. {
  199. SuitCfgArray manager = SuitCfgArray.Instance;
  200. SuitCfg[] dataArray = manager.dataArray;
  201. foreach (SuitCfg cfg in dataArray)
  202. {
  203. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  204. if (result)
  205. {
  206. return "TAO_ZHUANG_TU_JIAN";
  207. }
  208. }
  209. return null;
  210. }
  211. private static string GetSuitSyntheticApproach(int itemId)
  212. {
  213. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  214. if (itemCfg == null)
  215. {
  216. return null;
  217. }
  218. if (itemCfg.suitId <= 0)
  219. {
  220. return null;
  221. }
  222. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  223. if (suitCfg == null)
  224. {
  225. return null;
  226. }
  227. if (suitCfg.syntheticType <= 0)
  228. {
  229. return null;
  230. }
  231. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  232. if (result)
  233. {
  234. return "TAO_ZHUANG_HE_CHENG";
  235. }
  236. return null;
  237. }
  238. /// <summary>
  239. /// 检测掉落表是否产出该物品
  240. /// </summary>
  241. /// <param name="itemId"></param>
  242. /// <returns></returns>
  243. private static bool CheckDropApproach(int itemId, int dropId)
  244. {
  245. DropOutCfgArray manager = DropOutCfgArray.Instance;
  246. List<DropOutCfg> dataArray = manager.GetCfgs(dropId);
  247. for (int i = 0; i < dataArray.Count; i++)
  248. {
  249. if (dataArray[i].item == itemId)
  250. {
  251. return true;
  252. }
  253. if (manager.GetCfgs(dataArray[i].item).Count > 0)
  254. {
  255. return CheckDropApproach(itemId, dataArray[i].item);
  256. }
  257. }
  258. return false;
  259. }
  260. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  261. {
  262. if (cfg.fightID.Length > 0)
  263. {
  264. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  265. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  266. List<int[]> a = new List<int[]>();
  267. a.AddRange(cfg.bonusOnceArr);
  268. a.AddRange(storyFightCfg.bonusBaseArr);
  269. int[][] bonus = a.ToArray();
  270. bool result = CheckItemInBonus(itemId, bonus);
  271. if (result)
  272. {
  273. return true;
  274. }
  275. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  276. return result;
  277. }
  278. return false;
  279. }
  280. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  281. {
  282. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  283. foreach (ItemData itemData in aList)
  284. {
  285. if (itemId == itemData.id)
  286. {
  287. return true;
  288. }
  289. }
  290. return false;
  291. }
  292. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  293. {
  294. List<ItemData> result = new List<ItemData>();
  295. foreach (int dropId in dropIds)
  296. {
  297. DropOutCfgArray manager = DropOutCfgArray.Instance;
  298. List<DropOutCfg> aList = manager.GetCfgs(dropId);
  299. foreach (DropOutCfg dropOutCfg in aList)
  300. {
  301. if (itemId == dropOutCfg.item)
  302. {
  303. return true;
  304. }
  305. }
  306. }
  307. return false;
  308. }
  309. }
  310. }