AssetBundleBuilderWindow.cs 13 KB

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  1. #if UNITY_2019_4_OR_NEWER
  2. using System;
  3. using System.Linq;
  4. using System.Collections.Generic;
  5. using UnityEditor;
  6. using UnityEngine;
  7. using UnityEditor.UIElements;
  8. using UnityEngine.UIElements;
  9. namespace YooAsset.Editor
  10. {
  11. public class AssetBundleBuilderWindow : EditorWindow
  12. {
  13. [MenuItem("YooAsset/AssetBundle Builder", false, 102)]
  14. public static void OpenWindow()
  15. {
  16. AssetBundleBuilderWindow window = GetWindow<AssetBundleBuilderWindow>("资源包构建工具", true, WindowsDefine.DockedWindowTypes);
  17. window.minSize = new Vector2(800, 600);
  18. }
  19. private BuildTarget _buildTarget;
  20. private List<Type> _encryptionServicesClassTypes;
  21. private List<string> _encryptionServicesClassNames;
  22. private List<string> _buildPackageNames;
  23. private Button _saveButton;
  24. private TextField _buildOutputField;
  25. private EnumField _buildPipelineField;
  26. private EnumField _buildModeField;
  27. private TextField _buildVersionField;
  28. private PopupField<string> _buildPackageField;
  29. private PopupField<string> _encryptionField;
  30. private EnumField _compressionField;
  31. private EnumField _outputNameStyleField;
  32. private EnumField _copyBuildinFileOptionField;
  33. private TextField _copyBuildinFileTagsField;
  34. public void CreateGUI()
  35. {
  36. try
  37. {
  38. VisualElement root = this.rootVisualElement;
  39. // 加载布局文件
  40. var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleBuilderWindow>();
  41. if (visualAsset == null)
  42. return;
  43. visualAsset.CloneTree(root);
  44. // 配置保存按钮
  45. _saveButton = root.Q<Button>("SaveButton");
  46. _saveButton.clicked += SaveBtn_clicked;
  47. // 构建平台
  48. _buildTarget = EditorUserBuildSettings.activeBuildTarget;
  49. // 包裹名称列表
  50. _buildPackageNames = GetBuildPackageNames();
  51. // 加密服务类
  52. _encryptionServicesClassTypes = GetEncryptionServicesClassTypes();
  53. _encryptionServicesClassNames = _encryptionServicesClassTypes.Select(t => t.Name).ToList();
  54. // 输出目录
  55. string defaultOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  56. _buildOutputField = root.Q<TextField>("BuildOutput");
  57. _buildOutputField.SetValueWithoutNotify(defaultOutputRoot);
  58. _buildOutputField.SetEnabled(false);
  59. // 构建管线
  60. _buildPipelineField = root.Q<EnumField>("BuildPipeline");
  61. _buildPipelineField.Init(AssetBundleBuilderSettingData.Setting.BuildPipeline);
  62. _buildPipelineField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildPipeline);
  63. _buildPipelineField.style.width = 350;
  64. _buildPipelineField.RegisterValueChangedCallback(evt =>
  65. {
  66. AssetBundleBuilderSettingData.IsDirty = true;
  67. AssetBundleBuilderSettingData.Setting.BuildPipeline = (EBuildPipeline)_buildPipelineField.value;
  68. RefreshWindow();
  69. });
  70. // 构建模式
  71. _buildModeField = root.Q<EnumField>("BuildMode");
  72. _buildModeField.Init(AssetBundleBuilderSettingData.Setting.BuildMode);
  73. _buildModeField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.BuildMode);
  74. _buildModeField.style.width = 350;
  75. _buildModeField.RegisterValueChangedCallback(evt =>
  76. {
  77. AssetBundleBuilderSettingData.IsDirty = true;
  78. AssetBundleBuilderSettingData.Setting.BuildMode = (EBuildMode)_buildModeField.value;
  79. RefreshWindow();
  80. });
  81. // 构建版本
  82. _buildVersionField = root.Q<TextField>("BuildVersion");
  83. _buildVersionField.SetValueWithoutNotify(GetBuildPackageVersion());
  84. // 构建包裹
  85. var buildPackageContainer = root.Q("BuildPackageContainer");
  86. if (_buildPackageNames.Count > 0)
  87. {
  88. int defaultIndex = GetDefaultPackageIndex(AssetBundleBuilderSettingData.Setting.BuildPackage);
  89. _buildPackageField = new PopupField<string>(_buildPackageNames, defaultIndex);
  90. _buildPackageField.label = "Build Package";
  91. _buildPackageField.style.width = 350;
  92. _buildPackageField.RegisterValueChangedCallback(evt =>
  93. {
  94. AssetBundleBuilderSettingData.IsDirty = true;
  95. AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageField.value;
  96. });
  97. buildPackageContainer.Add(_buildPackageField);
  98. }
  99. else
  100. {
  101. _buildPackageField = new PopupField<string>();
  102. _buildPackageField.label = "Build Package";
  103. _buildPackageField.style.width = 350;
  104. buildPackageContainer.Add(_buildPackageField);
  105. }
  106. // 加密方法
  107. var encryptionContainer = root.Q("EncryptionContainer");
  108. if (_encryptionServicesClassNames.Count > 0)
  109. {
  110. int defaultIndex = GetDefaultEncryptionIndex(AssetBundleBuilderSettingData.Setting.EncyptionClassName);
  111. _encryptionField = new PopupField<string>(_encryptionServicesClassNames, defaultIndex);
  112. _encryptionField.label = "Encryption";
  113. _encryptionField.style.width = 350;
  114. _encryptionField.RegisterValueChangedCallback(evt =>
  115. {
  116. AssetBundleBuilderSettingData.IsDirty = true;
  117. AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionField.value;
  118. });
  119. encryptionContainer.Add(_encryptionField);
  120. }
  121. else
  122. {
  123. _encryptionField = new PopupField<string>();
  124. _encryptionField.label = "Encryption";
  125. _encryptionField.style.width = 350;
  126. encryptionContainer.Add(_encryptionField);
  127. }
  128. // 压缩方式选项
  129. _compressionField = root.Q<EnumField>("Compression");
  130. _compressionField.Init(AssetBundleBuilderSettingData.Setting.CompressOption);
  131. _compressionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CompressOption);
  132. _compressionField.style.width = 350;
  133. _compressionField.RegisterValueChangedCallback(evt =>
  134. {
  135. AssetBundleBuilderSettingData.IsDirty = true;
  136. AssetBundleBuilderSettingData.Setting.CompressOption = (ECompressOption)_compressionField.value;
  137. });
  138. // 输出文件名称样式
  139. _outputNameStyleField = root.Q<EnumField>("OutputNameStyle");
  140. _outputNameStyleField.Init(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
  141. _outputNameStyleField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.OutputNameStyle);
  142. _outputNameStyleField.style.width = 350;
  143. _outputNameStyleField.RegisterValueChangedCallback(evt =>
  144. {
  145. AssetBundleBuilderSettingData.IsDirty = true;
  146. AssetBundleBuilderSettingData.Setting.OutputNameStyle = (EOutputNameStyle)_outputNameStyleField.value;
  147. });
  148. // 首包文件拷贝选项
  149. _copyBuildinFileOptionField = root.Q<EnumField>("CopyBuildinFileOption");
  150. _copyBuildinFileOptionField.Init(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
  151. _copyBuildinFileOptionField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption);
  152. _copyBuildinFileOptionField.style.width = 350;
  153. _copyBuildinFileOptionField.RegisterValueChangedCallback(evt =>
  154. {
  155. AssetBundleBuilderSettingData.IsDirty = true;
  156. AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption = (ECopyBuildinFileOption)_copyBuildinFileOptionField.value;
  157. RefreshWindow();
  158. });
  159. // 首包文件的资源标签
  160. _copyBuildinFileTagsField = root.Q<TextField>("CopyBuildinFileTags");
  161. _copyBuildinFileTagsField.SetValueWithoutNotify(AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags);
  162. _copyBuildinFileTagsField.RegisterValueChangedCallback(evt =>
  163. {
  164. AssetBundleBuilderSettingData.IsDirty = true;
  165. AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags = _copyBuildinFileTagsField.value;
  166. });
  167. // 构建按钮
  168. var buildButton = root.Q<Button>("Build");
  169. buildButton.clicked += BuildButton_clicked; ;
  170. RefreshWindow();
  171. }
  172. catch (Exception e)
  173. {
  174. Debug.LogError(e.ToString());
  175. }
  176. }
  177. public void OnDestroy()
  178. {
  179. if (AssetBundleBuilderSettingData.IsDirty)
  180. AssetBundleBuilderSettingData.SaveFile();
  181. }
  182. public void Update()
  183. {
  184. if (_saveButton != null)
  185. {
  186. if (AssetBundleBuilderSettingData.IsDirty)
  187. {
  188. if (_saveButton.enabledSelf == false)
  189. _saveButton.SetEnabled(true);
  190. }
  191. else
  192. {
  193. if (_saveButton.enabledSelf)
  194. _saveButton.SetEnabled(false);
  195. }
  196. }
  197. }
  198. private void RefreshWindow()
  199. {
  200. var buildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
  201. var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
  202. var copyOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
  203. bool enableElement = buildMode == EBuildMode.ForceRebuild;
  204. bool tagsFiledVisible = copyOption == ECopyBuildinFileOption.ClearAndCopyByTags || copyOption == ECopyBuildinFileOption.OnlyCopyByTags;
  205. if (buildPipeline == EBuildPipeline.BuiltinBuildPipeline)
  206. {
  207. _compressionField.SetEnabled(enableElement);
  208. _outputNameStyleField.SetEnabled(enableElement);
  209. _copyBuildinFileOptionField.SetEnabled(enableElement);
  210. _copyBuildinFileTagsField.SetEnabled(enableElement);
  211. }
  212. else
  213. {
  214. _compressionField.SetEnabled(true);
  215. _outputNameStyleField.SetEnabled(true);
  216. _copyBuildinFileOptionField.SetEnabled(true);
  217. _copyBuildinFileTagsField.SetEnabled(true);
  218. }
  219. _copyBuildinFileTagsField.visible = tagsFiledVisible;
  220. }
  221. private void SaveBtn_clicked()
  222. {
  223. AssetBundleBuilderSettingData.SaveFile();
  224. }
  225. private void BuildButton_clicked()
  226. {
  227. var buildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
  228. if (EditorUtility.DisplayDialog("提示", $"通过构建模式【{buildMode}】来构建!", "Yes", "No"))
  229. {
  230. EditorTools.ClearUnityConsole();
  231. EditorApplication.delayCall += ExecuteBuild;
  232. }
  233. else
  234. {
  235. Debug.LogWarning("[Build] 打包已经取消");
  236. }
  237. }
  238. /// <summary>
  239. /// 执行构建
  240. /// </summary>
  241. private void ExecuteBuild()
  242. {
  243. BuildParameters buildParameters = new BuildParameters();
  244. buildParameters.StreamingAssetsRoot = AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot();
  245. buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
  246. buildParameters.BuildTarget = _buildTarget;
  247. buildParameters.BuildPipeline = AssetBundleBuilderSettingData.Setting.BuildPipeline;
  248. buildParameters.BuildMode = AssetBundleBuilderSettingData.Setting.BuildMode;
  249. buildParameters.PackageName = AssetBundleBuilderSettingData.Setting.BuildPackage;
  250. buildParameters.PackageVersion = _buildVersionField.value;
  251. buildParameters.VerifyBuildingResult = true;
  252. buildParameters.SharedPackRule = new ZeroRedundancySharedPackRule();
  253. buildParameters.EncryptionServices = CreateEncryptionServicesInstance();
  254. buildParameters.CompressOption = AssetBundleBuilderSettingData.Setting.CompressOption;
  255. buildParameters.OutputNameStyle = AssetBundleBuilderSettingData.Setting.OutputNameStyle;
  256. buildParameters.CopyBuildinFileOption = AssetBundleBuilderSettingData.Setting.CopyBuildinFileOption;
  257. buildParameters.CopyBuildinFileTags = AssetBundleBuilderSettingData.Setting.CopyBuildinFileTags;
  258. if (AssetBundleBuilderSettingData.Setting.BuildPipeline == EBuildPipeline.ScriptableBuildPipeline)
  259. {
  260. buildParameters.SBPParameters = new BuildParameters.SBPBuildParameters();
  261. buildParameters.SBPParameters.WriteLinkXML = true;
  262. }
  263. var builder = new AssetBundleBuilder();
  264. var buildResult = builder.Run(buildParameters);
  265. if (buildResult.Success)
  266. {
  267. EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
  268. }
  269. }
  270. // 构建版本相关
  271. private string GetBuildPackageVersion()
  272. {
  273. int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
  274. return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
  275. }
  276. // 构建包裹相关
  277. private int GetDefaultPackageIndex(string packageName)
  278. {
  279. for (int index = 0; index < _buildPackageNames.Count; index++)
  280. {
  281. if (_buildPackageNames[index] == packageName)
  282. {
  283. return index;
  284. }
  285. }
  286. AssetBundleBuilderSettingData.IsDirty = true;
  287. AssetBundleBuilderSettingData.Setting.BuildPackage = _buildPackageNames[0];
  288. return 0;
  289. }
  290. private List<string> GetBuildPackageNames()
  291. {
  292. List<string> result = new List<string>();
  293. foreach (var package in AssetBundleCollectorSettingData.Setting.Packages)
  294. {
  295. result.Add(package.PackageName);
  296. }
  297. return result;
  298. }
  299. // 加密类相关
  300. private int GetDefaultEncryptionIndex(string className)
  301. {
  302. for (int index = 0; index < _encryptionServicesClassNames.Count; index++)
  303. {
  304. if (_encryptionServicesClassNames[index] == className)
  305. {
  306. return index;
  307. }
  308. }
  309. AssetBundleBuilderSettingData.IsDirty = true;
  310. AssetBundleBuilderSettingData.Setting.EncyptionClassName = _encryptionServicesClassNames[0];
  311. return 0;
  312. }
  313. private List<Type> GetEncryptionServicesClassTypes()
  314. {
  315. return EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
  316. }
  317. private IEncryptionServices CreateEncryptionServicesInstance()
  318. {
  319. if (_encryptionField.index < 0)
  320. return null;
  321. var classType = _encryptionServicesClassTypes[_encryptionField.index];
  322. return (IEncryptionServices)Activator.CreateInstance(classType);
  323. }
  324. }
  325. }
  326. #endif