TaskCopyBuildinFiles.cs 3.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEditor;
  5. using UnityEngine;
  6. namespace YooAsset.Editor
  7. {
  8. [TaskAttribute("拷贝内置文件到流目录")]
  9. public class TaskCopyBuildinFiles : IBuildTask
  10. {
  11. void IBuildTask.Run(BuildContext context)
  12. {
  13. var buildParametersContext = context.GetContextObject<BuildParametersContext>();
  14. var manifestContext = context.GetContextObject<ManifestContext>();
  15. var buildMode = buildParametersContext.Parameters.BuildMode;
  16. if (buildMode == EBuildMode.ForceRebuild || buildMode == EBuildMode.IncrementalBuild)
  17. {
  18. if (buildParametersContext.Parameters.CopyBuildinFileOption != ECopyBuildinFileOption.None)
  19. {
  20. CopyBuildinFilesToStreaming(buildParametersContext, manifestContext);
  21. }
  22. }
  23. }
  24. /// <summary>
  25. /// 拷贝首包资源文件
  26. /// </summary>
  27. private void CopyBuildinFilesToStreaming(BuildParametersContext buildParametersContext, ManifestContext manifestContext)
  28. {
  29. ECopyBuildinFileOption option = buildParametersContext.Parameters.CopyBuildinFileOption;
  30. string packageOutputDirectory = buildParametersContext.GetPackageOutputDirectory();
  31. string streamingAssetsDirectory = buildParametersContext.GetStreamingAssetsDirectory();
  32. string buildPackageName = buildParametersContext.Parameters.PackageName;
  33. string buildPackageVersion = buildParametersContext.Parameters.PackageVersion;
  34. // 加载补丁清单
  35. PackageManifest manifest = manifestContext.Manifest;
  36. // 清空流目录
  37. if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.ClearAndCopyByTags)
  38. {
  39. EditorTools.ClearFolder(streamingAssetsDirectory);
  40. }
  41. // 拷贝补丁清单文件
  42. {
  43. string fileName = YooAssetSettingsData.GetManifestBinaryFileName(buildPackageName, buildPackageVersion);
  44. string sourcePath = $"{packageOutputDirectory}/{fileName}";
  45. string destPath = $"{streamingAssetsDirectory}/{fileName}";
  46. EditorTools.CopyFile(sourcePath, destPath, true);
  47. }
  48. // 拷贝补丁清单哈希文件
  49. {
  50. string fileName = YooAssetSettingsData.GetPackageHashFileName(buildPackageName, buildPackageVersion);
  51. string sourcePath = $"{packageOutputDirectory}/{fileName}";
  52. string destPath = $"{streamingAssetsDirectory}/{fileName}";
  53. EditorTools.CopyFile(sourcePath, destPath, true);
  54. }
  55. // 拷贝补丁清单版本文件
  56. {
  57. string fileName = YooAssetSettingsData.GetPackageVersionFileName(buildPackageName);
  58. string sourcePath = $"{packageOutputDirectory}/{fileName}";
  59. string destPath = $"{streamingAssetsDirectory}/{fileName}";
  60. EditorTools.CopyFile(sourcePath, destPath, true);
  61. }
  62. // 拷贝文件列表(所有文件)
  63. if (option == ECopyBuildinFileOption.ClearAndCopyAll || option == ECopyBuildinFileOption.OnlyCopyAll)
  64. {
  65. foreach (var packageBundle in manifest.BundleList)
  66. {
  67. string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
  68. string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
  69. EditorTools.CopyFile(sourcePath, destPath, true);
  70. }
  71. }
  72. // 拷贝文件列表(带标签的文件)
  73. if (option == ECopyBuildinFileOption.ClearAndCopyByTags || option == ECopyBuildinFileOption.OnlyCopyByTags)
  74. {
  75. string[] tags = buildParametersContext.Parameters.CopyBuildinFileTags.Split(';');
  76. foreach (var packageBundle in manifest.BundleList)
  77. {
  78. if (packageBundle.HasTag(tags) == false)
  79. continue;
  80. string sourcePath = $"{packageOutputDirectory}/{packageBundle.FileName}";
  81. string destPath = $"{streamingAssetsDirectory}/{packageBundle.FileName}";
  82. EditorTools.CopyFile(sourcePath, destPath, true);
  83. }
  84. }
  85. // 刷新目录
  86. AssetDatabase.Refresh();
  87. BuildLogger.Log($"内置文件拷贝完成:{streamingAssetsDirectory}");
  88. }
  89. }
  90. }