AssetBundleCollectorSetting.cs 3.1 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. namespace YooAsset.Editor
  7. {
  8. [CreateAssetMenu(fileName = "AssetBundleCollectorSetting", menuName = "YooAsset/Create AssetBundle Collector Settings")]
  9. public class AssetBundleCollectorSetting : ScriptableObject
  10. {
  11. /// <summary>
  12. /// 显示包裹列表视图
  13. /// </summary>
  14. public bool ShowPackageView = false;
  15. /// <summary>
  16. /// 启用可寻址资源定位
  17. /// </summary>
  18. public bool EnableAddressable = false;
  19. /// <summary>
  20. /// 资源定位地址大小写不敏感
  21. /// </summary>
  22. public bool LocationToLower = false;
  23. /// <summary>
  24. /// 包含资源GUID数据
  25. /// </summary>
  26. public bool IncludeAssetGUID = false;
  27. /// <summary>
  28. /// 资源包名唯一化
  29. /// </summary>
  30. public bool UniqueBundleName = false;
  31. /// <summary>
  32. /// 是否显示编辑器别名
  33. /// </summary>
  34. public bool ShowEditorAlias = false;
  35. /// <summary>
  36. /// 包裹列表
  37. /// </summary>
  38. public List<AssetBundleCollectorPackage> Packages = new List<AssetBundleCollectorPackage>();
  39. /// <summary>
  40. /// 清空所有数据
  41. /// </summary>
  42. public void ClearAll()
  43. {
  44. ShowPackageView = false;
  45. EnableAddressable = false;
  46. LocationToLower = false;
  47. IncludeAssetGUID = false;
  48. UniqueBundleName = false;
  49. ShowEditorAlias = false;
  50. Packages.Clear();
  51. }
  52. /// <summary>
  53. /// 检测包裹配置错误
  54. /// </summary>
  55. public void CheckPackageConfigError(string packageName)
  56. {
  57. var package = GetPackage(packageName);
  58. package.CheckConfigError();
  59. }
  60. /// <summary>
  61. /// 检测所有配置错误
  62. /// </summary>
  63. public void CheckAllPackageConfigError()
  64. {
  65. foreach (var package in Packages)
  66. {
  67. package.CheckConfigError();
  68. }
  69. }
  70. /// <summary>
  71. /// 修复所有配置错误
  72. /// </summary>
  73. public bool FixAllPackageConfigError()
  74. {
  75. bool isFixed = false;
  76. foreach (var package in Packages)
  77. {
  78. if (package.FixConfigError())
  79. {
  80. isFixed = true;
  81. }
  82. }
  83. return isFixed;
  84. }
  85. /// <summary>
  86. /// 获取所有的资源标签
  87. /// </summary>
  88. public List<string> GetPackageAllTags(string packageName)
  89. {
  90. var package = GetPackage(packageName);
  91. return package.GetAllTags();
  92. }
  93. /// <summary>
  94. /// 获取包裹收集的资源文件
  95. /// </summary>
  96. public CollectResult GetPackageAssets(EBuildMode buildMode, string packageName)
  97. {
  98. if (string.IsNullOrEmpty(packageName))
  99. throw new Exception("Build package name is null or mepty !");
  100. var package = GetPackage(packageName);
  101. CollectCommand command = new CollectCommand(buildMode, packageName,
  102. EnableAddressable, LocationToLower, IncludeAssetGUID, UniqueBundleName);
  103. CollectResult collectResult = new CollectResult(command);
  104. collectResult.SetCollectAssets(package.GetAllCollectAssets(command));
  105. return collectResult;
  106. }
  107. /// <summary>
  108. /// 获取包裹类
  109. /// </summary>
  110. public AssetBundleCollectorPackage GetPackage(string packageName)
  111. {
  112. foreach (var package in Packages)
  113. {
  114. if (package.PackageName == packageName)
  115. return package;
  116. }
  117. throw new Exception($"Not found pacakge : {packageName}");
  118. }
  119. }
  120. }