StroyFightResultView.cs 9.1 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private GoWrapper _wrapper1;
  26. private StoryLevelCfg _levelCfg;
  27. private StoryFightResultData _resultData;
  28. public override void Dispose()
  29. {
  30. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  31. SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
  32. if (_sceneObject != null)
  33. {
  34. GameObject.Destroy(_sceneObject);
  35. _sceneObject = null;
  36. }
  37. if (_ui != null)
  38. {
  39. _ui.Dispose();
  40. }
  41. _ui = null;
  42. base.Dispose();
  43. }
  44. protected override void Init()
  45. {
  46. base.Init();
  47. _ui = UI_StoryFightResultUI.Create();
  48. viewCom = _ui.target;
  49. isfullScreen = true;
  50. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. _ui.m_btnClose.enabled = false;
  56. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  57. _ui.m_loaBg.url = ResPathUtil.GetFightBgImgPath("zd_jsjm_bjtu");
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. InstanceZonesDataManager.usedRecommend = false;
  64. InstanceZonesDataManager.isResultFighting = true;
  65. _ui.m_ComRoleResult.m_c1.selectedIndex = _resultData.Star;
  66. NTexture nTexture = new NTexture(EquipDataCache.cacher.RoleTextuex);
  67. _ui.m_ComRoleResult.m_comRole.m_imgRole.alpha = 1;
  68. _ui.m_ComRoleResult.m_comRole.m_imgRole.SetSize(UnityEngine.Screen.width, UnityEngine.Screen.height);
  69. _ui.m_ComRoleResult.m_comRole.m_imgRole.texture = nTexture;
  70. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  71. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  72. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  73. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  74. if (!this._resultData.Result)
  75. {
  76. _ui.m_comExpBar.target.visible = false;
  77. _ui.m_btnClose.enabled = true;
  78. InstanceZonesDataManager.isResultFighting = false;
  79. }
  80. else
  81. {
  82. _ui.m_comExpBar.target.visible = true;
  83. _ui.m_btnClose.enabled = false;
  84. //过关
  85. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  86. _ui.m_comExpBar.m_txtLvlAdded.text = string.Format("经验值:+{0}", fightCfg.exp);
  87. }
  88. if (_levelCfg.type == ConstInstanceZonesType.Field)
  89. {
  90. _ui.m_comExpBar.target.visible = false;
  91. Timers.inst.Add(3, 1, OnClickBtnClose);
  92. }
  93. _ui.m_t1.Play(AddExp);
  94. // _ui.m_ComRoleResult.m_comRole.m_t1.Play(() =>
  95. // {
  96. // _ui.m_t1.Play(AddExp);
  97. // });
  98. }
  99. protected override void OnHide()
  100. {
  101. base.OnHide();
  102. InstanceZonesDataManager.isResultFighting = false;
  103. // Timers.inst.Remove(AddExp);
  104. if (_sceneObject != null)
  105. {
  106. GameObject.Destroy(_sceneObject);
  107. _sceneObject = null;
  108. }
  109. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  110. Timers.inst.Remove(CheckGuide);
  111. _ui.m_comResult.target.height = 0;
  112. _ui.m_comExpBar.target.alpha = 0;
  113. _ui.m_t1.Stop(true, false);
  114. }
  115. private async void OnClickBtnClose(object param)
  116. {
  117. this.Hide();
  118. if (_levelCfg.type == ConstInstanceZonesType.Field)
  119. {
  120. Timers.inst.Remove(OnClickBtnClose);
  121. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  122. {
  123. ViewManager.Show<FieldView>();
  124. if (FieldDataManager.Instance.currFightLv <= 1) return;
  125. bool result = await FieldSProxy.ReqFieldInstanceResult();
  126. if (result)
  127. {
  128. ViewManager.Show<FieldFightEndView>();
  129. }
  130. }
  131. else
  132. {
  133. ViewManager.Show<FieldView>();
  134. ViewManager.Show<FieldFightInfoView>();
  135. }
  136. }
  137. else
  138. {
  139. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  140. //尝试显示奖励
  141. BonusController.TryShowBonusList(_resultData.BonusList);
  142. }
  143. InstanceZonesDataManager.currentCardId = -1;
  144. }
  145. private void AddExp()
  146. {
  147. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  148. _ui.m_comExpBar.m_txtLvl.text = string.Format("等级 {0}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  149. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  150. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  151. float initWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.initWidth;
  152. float curWidth = _ui.m_comExpBar.m_pbExp.m_bar.target.width;
  153. float width = exp / cfgExp * initWidth;
  154. if (width <= curWidth)
  155. {
  156. _ui.m_comExpBar.m_pbExp.m_bar.target.width = 0;
  157. }
  158. GTween.To(_ui.m_comExpBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_comExpBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  159. {
  160. _ui.m_comExpBar.m_pbExp.m_bar.target.width = t.value.x;
  161. }).OnComplete(() =>
  162. {
  163. InstanceZonesDataManager.isResultFighting = false;
  164. }); ;
  165. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  166. _ui.m_btnClose.enabled = true;
  167. UpdateToCheckGuide(null);
  168. Timers.inst.AddUpdate(CheckGuide);
  169. }
  170. private void CheckGuide(object param)
  171. {
  172. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_FAILED) <= 0
  173. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_SINGLE_WIN) <= 0
  174. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_TARGET_WIN) <= 0)
  175. {
  176. UpdateToCheckGuide(null);
  177. }
  178. else
  179. {
  180. Timers.inst.Remove(CheckGuide);
  181. }
  182. }
  183. protected override void UpdateToCheckGuide(object param)
  184. {
  185. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  186. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  187. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续。", -1, true, (int)(this.viewCom.height - 400));
  188. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧。", -1, true, (int)(this.viewCom.height - 400));
  189. }
  190. protected override void TryCompleteGuide()
  191. {
  192. GuideCfg cfg;
  193. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  194. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  195. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  196. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  197. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  198. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  199. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  200. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  201. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  202. }
  203. }
  204. }