StoryChapterView.cs 10 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class StoryChapterView : BaseView
  8. {
  9. private UI_StoryChapterUI _ui;
  10. private int _chapterID;
  11. private GComponent _compChapter;
  12. private ValueBarController _valueBarController;
  13. private GObject _unPasslevelItem;
  14. private GObject _endLevelItem;
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void Init()
  25. {
  26. base.Init();
  27. _ui = UI_StoryChapterUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. _valueBarController = new ValueBarController(_ui.m_valueBar);
  35. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  36. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  37. _ui.m_bonusBox1.target.onClick.Add(() =>
  38. {
  39. OnClickBonusBox(_ui.m_bonusBox1, 0);
  40. });
  41. _ui.m_bonusBox2.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox2, 1);
  44. });
  45. _ui.m_bonusBox3.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox3, 2);
  48. });
  49. }
  50. protected override void OnShown()
  51. {
  52. base.OnShown();
  53. _chapterID = (int)viewData;
  54. StoryDataManager.currentChapter = _chapterID;
  55. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  56. _ui.m_chapter.AddChild(_compChapter);
  57. InitChapter();
  58. _valueBarController.OnShown();
  59. if (GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  60. {
  61. Timers.inst.AddUpdate(UpdateToCheckGuide);
  62. }
  63. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0)
  64. {
  65. Timers.inst.AddUpdate(UpdateToCheckGuide);
  66. }
  67. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0)
  68. {
  69. Timers.inst.AddUpdate(UpdateToCheckGuide);
  70. }
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. _unPasslevelItem = null;
  76. _endLevelItem = null;
  77. GuideController.HideGuide();
  78. _ui.m_chapter.RemoveChildren(0, 0, true);
  79. _valueBarController.OnHide();
  80. Timers.inst.Remove(UpdateToCheckGuide);
  81. }
  82. private void OnClickBtnBack()
  83. {
  84. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  85. }
  86. private void OnClickBtnHome()
  87. {
  88. GuideController.HideGuide();
  89. GuideController.TryCompleteGuide(ConstGuideId.SINGLE_FIGHT_GUIDE);
  90. GameController.GoBackToMainView();
  91. }
  92. private void InitChapter()
  93. {
  94. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  95. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  96. int starCountChapter = StoryDataManager.GetChapterStarCount(_chapterID);
  97. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  98. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  99. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  100. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  101. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  102. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  103. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  104. int endLevel = 0;
  105. for (int i = 0; i < _compChapter.numChildren; i++)
  106. {
  107. GObject obj = _compChapter.GetChildAt(i);
  108. if (obj.name.IndexOf("g") == 0)
  109. {
  110. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  111. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  112. if (StoryDataManager.CheckLevelUnlock(_chapterID, level))
  113. {
  114. levelItem.target.visible = true;
  115. levelItem.target.onClick.Clear();
  116. levelItem.target.onClick.Add(OnClickLevelItem);
  117. string levelID = _chapterID + "_" + level;
  118. string showId = StoryUtil.GetNormalChapterId(_chapterID) + "_" + level;
  119. levelItem.m_txtOrder.text = showId;
  120. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
  121. if (levelCfg != null)
  122. {
  123. if (levelCfg.fightID.Length > 0)
  124. {
  125. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  126. int score = StoryDataManager.GetScoreHighest(levelID);
  127. if (score <= 0)
  128. {
  129. levelItem.m_flower.target.visible = false;
  130. }
  131. else
  132. {
  133. levelItem.m_flower.target.visible = true;
  134. int starCount = StoryDataManager.GetStarCountHistory(levelID, score);
  135. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  136. }
  137. }
  138. else
  139. {
  140. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  141. levelItem.m_flower.target.visible = false;
  142. }
  143. levelItem.m_iconUnPass.visible = !StoryDataManager.CheckLevelPass(_chapterID, level);
  144. if (levelItem.m_iconUnPass.visible)
  145. {
  146. _unPasslevelItem = levelItem.target;
  147. }
  148. if (level > endLevel)
  149. {
  150. endLevel = level;
  151. _endLevelItem = levelItem.target;
  152. }
  153. }
  154. else
  155. {
  156. levelItem.target.visible = false;
  157. }
  158. }
  159. else
  160. {
  161. levelItem.target.visible = false;
  162. }
  163. }
  164. }
  165. if (_endLevelItem != null)
  166. {
  167. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  168. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  169. tx = tx - _ui.m_chapter.width / 2;
  170. ty = ty - _ui.m_chapter.height / 2;
  171. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  172. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  173. }
  174. }
  175. private void OnClickLevelItem(EventContext context)
  176. {
  177. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  178. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  179. StoryController.ShowLevelView(_chapterID, level);
  180. }
  181. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  182. {
  183. bonusBox.m_txtName.text = name;
  184. }
  185. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  186. {
  187. int status = StoryDataManager.GetChapterBonusStatus(StoryDataManager.currentChapter, index);
  188. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  189. if (status == ConstBonusStatus.GOT)
  190. {
  191. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  192. }
  193. else
  194. {
  195. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  196. }
  197. bonusBox.target.data = status;
  198. }
  199. private void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  200. {
  201. int status = (int)bonusBox.target.data;
  202. if (status == ConstBonusStatus.CAN_GET)
  203. {
  204. List<ItemData> bonusList = StoryDataManager.GetChapterBonus(StoryDataManager.currentChapter, index);
  205. if (bonusList != null && bonusList.Count > 0)
  206. {
  207. ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList);
  208. }
  209. UpdateBonusBoxStatus(bonusBox, index);
  210. }
  211. else if (status == ConstBonusStatus.GOT)
  212. {
  213. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  214. }
  215. else
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  218. }
  219. }
  220. private void UpdateToCheckGuide(object param)
  221. {
  222. if (this.viewCom.parent != null)
  223. {
  224. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  225. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  226. {
  227. if (_unPasslevelItem != null && GuideDataManager.GetGuideCount(ConstGuideId.SINGLE_FIGHT_GUIDE) <= 0)
  228. {
  229. GuideController.TryGuideChapterViewLevelItem(_unPasslevelItem);
  230. }
  231. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) <= 0)
  232. {
  233. GuideController.TryGuideGoBackStoryChapter(_ui.m_btnHome);
  234. }
  235. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0 && GuideDataManager.currentGuideId == ConstGuideId.SUIT_SYNTHETIC_GUIDE)
  236. {
  237. GuideController.TryGuideStoryChapterViewBtnHome(_ui.m_btnHome);
  238. }
  239. }
  240. }
  241. }
  242. }
  243. }