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- using System.Collections.Generic;
- using ET;
- using FairyGUI;
- using UI.Task;
- namespace GFGGame
- {
- public class BattlePassTaskView : BaseWindow
- {
- private UI_BattlePassRewardUI _ui;
- private List<BattlePassCfg> _rewardCfgs;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
- _ui = UI_BattlePassRewardUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- clickBlankToClose = false;
- _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
- _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
- _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
- _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
- _ui.m_RewardList.SetVirtual();
- _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateTime);
- }
- protected override void OnShown()
- {
- base.OnShown();
- oldLevel = 0;
- SetSeasonLeftTime();
- SetBattlePassLevel();
- SetOpenBattlePassBtnStatus();
- FreshSpecialReward(oldLevel);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- //监听通行证等级变化
- EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
- }
- //开启通行证
- private void OnBtnOpenClick(EventContext context)
- {
- ViewManager.Show<OpenBattlePassView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
- }
- private void OnBtnBuyLevel(EventContext context)
- {
- ViewManager.Show<BuyBattlePassLevelView>(null, new object[] { typeof(BattlePassTaskView).FullName, null });
- }
- //领取奖励
- private async void OnBtnGetClick(EventContext context)
- {
- if (!(context.sender is GObject obj)) return;
- var id = (int)obj.data;
- var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
- if (!get) return;
- SetBattlePassLevel();
- }
- //继续领取
- private async void OnBtnContinueClick(EventContext context)
- {
- if (!(context.sender is GObject obj)) return;
- var id = (int)obj.data;
- var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
- if (!get) return;
- SetBattlePassLevel();
- }
- //领取全部奖励
- private async void OnBtnGetAllClick(EventContext context)
- {
- var get = await BattlePassTaskSProxy.GetAllBattlePassReward();
- if (!get) return;
- SetBattlePassLevel();
- }
- //前往
- private void OnBtnGoClick(EventContext context)
- {
- Hide();
- var btnGo = context.sender as GObject;
- if (btnGo == null) return;
- ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
- }
- private void ListBoxRewardItemRender(int index, GObject obj)
- {
- var item = UI_BattlePassRewardItem.Proxy(obj);
- var level = index + 1;
- //这里跳过为0的第一个配置
- var battlePassCfg = _rewardCfgs[level];
- //设置等级
- item.m_Level.text = battlePassCfg.level.ToString();
- //设置奖励
- var bonusNormalArr = battlePassCfg.bonusNormalArr;
- if (bonusNormalArr != null && bonusNormalArr.Length > 0)
- {
- var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
- if (itemCfg != null)
- {
- item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
- item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
- }
- }
- if (item.m_RewardList.data == null)
- {
- item.m_RewardList.itemRenderer = SpecialRewardRender;
- }
- item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
- item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
- //获取玩家当前的通行证等级
- var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
- //设置按钮状态
- SetBtnState(item, battlePassCfg.id, state);
- item.target.data = battlePassCfg;
- UI_BattlePassRewardItem.ProxyEnd();
- FreshSpecialReward(level);
- }
- //SpecialRewardRender
- private static void SpecialRewardRender(int index, GObject obj)
- {
- var item = UI_RewardIconYellow.Proxy(obj);
- var parentData = (int[][])obj.parent.data;
- var itemInfo = parentData[index];
- var itemId = itemInfo[0];
- var num = itemInfo[1];
- var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- if (itemCfg != null)
- {
- item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
- item.m_num.text = num.ToString();
- }
- UI_RewardIconYellow.ProxyEnd();
- }
- //根据状态设置按钮
- private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
- {
- item.m_c1.selectedIndex = state;
- if (item.m_GetRewardBt.data == null)
- {
- item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
- }
- item.m_GetRewardBt.data = id;
- //继续领取
- if (item.m_ContinueBt.data == null)
- {
- item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
- }
- item.m_ContinueBt.data = id;
- //前往
- if (item.m_ComeBt.data == null)
- {
- item.m_ComeBt.onClick.Add(OnBtnGoClick);
- }
- item.m_ComeBt.data = id;
- }
- //设置赛季剩余时间
- private void SetSeasonLeftTime()
- {
- //获取赛季结束时间
- Timers.inst.Add(1, 0, UpdateTime);
- }
- //UpdateTime
- private void UpdateTime(object param)
- {
- var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
- var leftTime = seasonEndTime - TimeHelper.ServerNow();
- if (leftTime <= 0)
- {
- Timers.inst.Remove(UpdateTime);
- return;
- }
- _ui.m_LeftTime.text = TimeUtil.FormattingTime(TimeHelper.ServerNow(), seasonEndTime);
- }
- private void SetBattlePassLevel()
- {
- //获取玩家当前的通行证等级
- var dataManager = BattlePassTaskDataManager.Instance;
- var battlePassLevel = dataManager.GetBattlePassLevel();
- var seasonId = dataManager.GetSeasonId();
- var uiExpProcess = _ui.m_LevelProcess;
- uiExpProcess.m_Level.text = battlePassLevel.ToString();
- //获取当前等级的经验
- var battlePassCfg =
- BattlePassCfgArray.Instance.GetCfgByidAndlevel(seasonId, dataManager.GetBattlePassLevel());
- uiExpProcess.target.max = battlePassCfg.value;
- uiExpProcess.target.value = dataManager.GetBattlePassExp();
- uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
- .SetVar("maxValue", battlePassCfg.value.ToString()).FlushVars();
- //刷新奖励列表
- _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
- //去掉第一个为0的配置
- _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
- }
- private void SetOpenBattlePassBtnStatus()
- {
- //通行证是否购买
- var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
- _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
- }
- private int oldLevel;
- //刷新特别大奖展示
- private void FreshSpecialReward(int level)
- {
- var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
- var uiBattlePassReward = _ui.m_SpecialReward;
- if (battlePassCfg == null)
- {
- uiBattlePassReward.target.visible = false;
- return;
- }
- var newLeve = battlePassCfg.level;
- if (newLeve == oldLevel) return;
- oldLevel = newLeve;
- uiBattlePassReward.target.visible = true;
- uiBattlePassReward.m_Level.text = newLeve.ToString();
- //设置奖励
- var bonusNormalArr = battlePassCfg.bonusNormalArr;
- if (bonusNormalArr != null && bonusNormalArr.Length > 0)
- {
- var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
- if (itemCfg != null)
- {
- uiBattlePassReward.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
- uiBattlePassReward.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
- }
- }
- uiBattlePassReward.m_RewardList.data = battlePassCfg.bonusSpecialArr;
- uiBattlePassReward.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
- }
- }
- }
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