BattlePassTaskView.cs 5.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class BattlePassTaskView : BaseWindow
  9. {
  10. private UI_BattlePassRewardUI _ui;
  11. private List<BattlePassCfg> _rewardCfgs;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_BattlePassRewardUI.PACKAGE_NAME;
  25. _ui = UI_BattlePassRewardUI.Create();
  26. viewCom = _ui.target;
  27. isfullScreen = true;
  28. clickBlankToClose = false;
  29. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  30. // _ui.m_btnGet.onClick.Add(OnBtnGetClick);
  31. // _ui.m_btnContinue.onClick.Add(OnBtnContinueClick);
  32. // _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  33. // _ui.m_btnGo.onClick.Add(OnBtnGoClick);
  34. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  35. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. //获取通行证奖励配置
  41. var seasonId = BattlePassTaskDataManager.Instance.GetSeasonId();
  42. _rewardCfgs = new List<BattlePassCfg>(BattlePassCfgArray.Instance.GetCfgsByid(seasonId));
  43. //去掉第一个为0的配置
  44. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  45. }
  46. //开启通行证
  47. private void OnBtnOpenClick(EventContext context)
  48. {
  49. }
  50. private void OnBtnBuyLevel(EventContext context)
  51. {
  52. }
  53. //领取奖励
  54. private void OnBtnGetClick(EventContext context)
  55. {
  56. //TODO
  57. Log.Debug("领取奖励");
  58. }
  59. //继续领取
  60. private void OnBtnContinueClick(EventContext context)
  61. {
  62. //TODO
  63. Log.Debug("继续领取");
  64. }
  65. //领取全部奖励
  66. private void OnBtnGetAllClick(EventContext context)
  67. {
  68. //TODO
  69. Log.Debug("领取全部奖励");
  70. }
  71. //前往
  72. private void OnBtnGoClick(EventContext context)
  73. {
  74. Hide();
  75. var btnGo = context.sender as GObject;
  76. if (btnGo == null) return;
  77. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  78. }
  79. private void ListBoxRewardItemRender(int index, GObject obj)
  80. {
  81. var item = UI_BattlePassRewardItem.Proxy(obj);
  82. //这里跳过为0的第一个配置
  83. var battlePassCfg = _rewardCfgs[index + 1];
  84. //设置等级
  85. item.m_Level.text = battlePassCfg.level.ToString();
  86. //设置奖励
  87. var bonusNormalArr = battlePassCfg.bonusNormalArr;
  88. if (bonusNormalArr != null && bonusNormalArr.Length > 0)
  89. {
  90. var itemCfg = ItemCfgArray.Instance.GetCfg(bonusNormalArr[0][0]);
  91. if (itemCfg != null)
  92. {
  93. item.m_NormalReward.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  94. item.m_NormalReward.m_num.text = bonusNormalArr[0][1].ToString();
  95. }
  96. }
  97. if (item.m_RewardList.data == null)
  98. {
  99. item.m_RewardList.itemRenderer = SpecialRewardRender;
  100. }
  101. item.m_RewardList.data = battlePassCfg.bonusSpecialArr;
  102. item.m_RewardList.numItems = battlePassCfg.bonusSpecialArr.Length;
  103. //获取玩家当前的通行证等级
  104. var dataManager = BattlePassTaskDataManager.Instance;
  105. var state = 1;
  106. //设置按钮状态
  107. SetBtnState(item, battlePassCfg.id, state);
  108. item.target.data = battlePassCfg;
  109. UI_BattlePassRewardItem.ProxyEnd();
  110. }
  111. //SpecialRewardRender
  112. private static void SpecialRewardRender(int index, GObject obj)
  113. {
  114. var item = UI_RewardIconYellow.Proxy(obj);
  115. var parentData = (int[][])obj.parent.data;
  116. // if (!(obj.parent.data is int[][] parentData))
  117. // {
  118. // UI_RewardIconYellow.ClearProxy();
  119. // return;
  120. // }
  121. var itemInfo = parentData[index];
  122. var itemId = itemInfo[0];
  123. var num = itemInfo[1];
  124. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  125. if (itemCfg != null)
  126. {
  127. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(itemCfg.res);
  128. item.m_num.text = num.ToString();
  129. }
  130. UI_RewardIconYellow.ProxyEnd();
  131. }
  132. //根据状态设置按钮
  133. private void SetBtnState(UI_BattlePassRewardItem item, int id, int state)
  134. {
  135. item.m_c1.selectedIndex = state;
  136. if (item.m_GetRewardBt.data == null)
  137. {
  138. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  139. }
  140. item.m_GetRewardBt.data = id;
  141. //继续领取
  142. if (item.m_ContinueBt.data == null)
  143. {
  144. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  145. }
  146. //前往
  147. if (item.m_ComeBt.data == null)
  148. {
  149. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  150. }
  151. item.m_GetRewardBt.data = id;
  152. item.m_GetRewardBt.data = id;
  153. }
  154. //刷新特别大奖展示
  155. private void FreshSpecialReward()
  156. {
  157. }
  158. }
  159. }