LoginView.cs 6.1 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. using TapTap.Bootstrap;
  6. using System;
  7. using TapTap.Common;
  8. namespace GFGGame
  9. {
  10. public class LoginView : BaseView
  11. {
  12. private UI_LoginUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. public override void Dispose()
  16. {
  17. _ui = null;
  18. if (_scenePrefab != null)
  19. {
  20. GameObject.Destroy(_scenePrefab);
  21. _scenePrefab = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. packageName = UI_LoginUI.PACKAGE_NAME;
  29. _ui = UI_LoginUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. _ui.m_txtVersion.text = GameGlobal.version;
  38. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  39. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  40. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  41. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  42. _ui.m_btnTapLogin.onClick.Add(OnClickBtnTabLogin);
  43. _ui.m_imgLogo.visible = LauncherConfig.netType != LauncherConfig.EnumNetType.TEMP;
  44. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  45. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  51. if (_sceneObject == null)
  52. {
  53. _sceneObject = GameObject.Instantiate(_scenePrefab);
  54. }
  55. SceneController.UpdateLoginScene(_sceneObject);
  56. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  57. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  58. // UpdateServer(recentlyServerInfo);
  59. _ui.m_btnStart.visible = false;
  60. _ui.m_btnTapLogin.visible = false;
  61. InitLoginStatus(serverInfosComponent).Coroutine();
  62. }
  63. protected override void OnHide()
  64. {
  65. if (_sceneObject != null)
  66. {
  67. GameObject.Destroy(_sceneObject);
  68. _sceneObject = null;
  69. }
  70. base.OnHide();
  71. }
  72. private async ETTask InitLoginStatus(ServerInfosComponent serverInfosComponent)
  73. {
  74. if (PlatformManager.IsTaptap)//taptap平台
  75. {
  76. var success = await PlatformTapManager.Instance.LoginCache();
  77. _ui.m_btnTapLogin.visible = !success;
  78. _ui.m_btnStart.visible = success;
  79. }
  80. else//自有登录
  81. {
  82. _ui.m_btnStart.visible = true;
  83. //尝试自动登录
  84. if (serverInfosComponent.ServerInfoList.Count <= 0)
  85. {
  86. OnClickBtnStart();
  87. }
  88. if (!_ui.m_btnLogout.visible)
  89. {
  90. ViewManager.Show<LoginInputView>();
  91. }
  92. }
  93. }
  94. private void OnClickBtnTabLogin()
  95. {
  96. OnClickBtnTabLoginAsync().Coroutine();
  97. }
  98. private async ETTask OnClickBtnTabLoginAsync()
  99. {
  100. var success = await PlatformTapManager.Instance.Login();
  101. _ui.m_btnTapLogin.visible = !success;
  102. _ui.m_btnStart.visible = success;
  103. }
  104. private void UpdateServer(ServerInfo info)
  105. {
  106. //登录成功后更新注销按钮显示
  107. _ui.m_btnLogout.visible = GameGlobal.zoneScene.GetComponent<AccountInfoComponent>().IsLogin();
  108. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  109. if (serverInfosComponent.ServerInfoList.Count == 0)
  110. {
  111. _ui.m_btnChange.visible = false;
  112. return;
  113. }
  114. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  115. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  116. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  117. }
  118. private void OnSeverChangeListener(EventContext context)
  119. {
  120. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  121. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  122. }
  123. private void OnBtnChangeClick()
  124. {
  125. ViewManager.Show<ServerListView>();
  126. }
  127. private void OnClickBtnNotice()
  128. {
  129. if (NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  132. return;
  133. }
  134. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  135. }
  136. private async void OnClickBtnStart()
  137. {
  138. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  139. if (serverInfosComponent.ServerInfoList.Count <= 0)
  140. {
  141. bool login = GameController.CheckLoginCache(true);
  142. if (!login)
  143. {
  144. ViewManager.Show<LoginInputView>();
  145. }
  146. }
  147. else
  148. {
  149. await LoginController.GetRoles();
  150. }
  151. }
  152. private void OnClickBtnLogout()
  153. {
  154. GameController.QuitToLoginView(true);
  155. }
  156. private void OnClickBtnAge()
  157. {
  158. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  159. }
  160. }
  161. }