DressUpGuideView.cs 13 KB

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  1. using FairyGUI;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UI.CommonGame;
  6. using UI.FieldGuide;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. /// <summary>
  11. /// 服装图鉴界面
  12. /// </summary>
  13. public class DressUpGuideView : BaseWindow
  14. {
  15. private UI_DressUpGuideUI _ui;
  16. private List<int> _itemIdList;
  17. private bool _startInAnim;
  18. // 上次点击单选按钮的index
  19. private struct LastClickIndex
  20. {
  21. public int typeIndex; // 菜单类型:一级/二级
  22. public int index;
  23. }
  24. private LastClickIndex _lastClickIndex;
  25. private int[] _currentList2;
  26. public override void Dispose()
  27. {
  28. if (_ui != null)
  29. {
  30. _ui.Dispose();
  31. _ui = null;
  32. }
  33. base.Dispose();
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_DressUpGuideUI.PACKAGE_NAME;
  39. _ui = UI_DressUpGuideUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. isReturnView = true;
  43. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  44. _itemIdList = new List<int>();
  45. _startInAnim = true;
  46. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  47. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  48. _ui.m_listType1.onClickItem.Add(OnClickListType1Item);
  49. _ui.m_listType2.onClickItem.Add(OnClickListType2Item);
  50. _ui.m_listDressUp.itemRenderer = RenderListDressUpItem;
  51. _ui.m_listDressUp.onClickItem.Add(OnClickListDressUpItem);
  52. _ui.m_listDressUp.SetVirtual();
  53. _ui.m_btnAccessories.onClick.Add(OnClickBtnAllAccessories);
  54. DressUpMenuItemDataManager.isLoading = true;
  55. }
  56. protected override void AddEventListener()
  57. {
  58. base.AddEventListener();
  59. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  60. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  61. EventAgent.AddEventListener(ConstMessage.DRESS_PART_LOAD_FINISHED, LoadFinished);
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, FilterItems);
  67. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, FilterItems);
  68. EventAgent.RemoveEventListener(ConstMessage.DRESS_PART_LOAD_FINISHED, LoadFinished);
  69. }
  70. protected override void OnShown()
  71. {
  72. base.OnShown();
  73. _ui.m_listType1.selectedIndex = 0;
  74. _ui.m_c1.selectedIndex = 0;
  75. _ui.m_listType1.scrollPane.SetPercX(0, false);
  76. if (DressUpMenuItemDataManager.isLoading)
  77. {
  78. ViewManager.Show<LoadingView>();
  79. LoadingView.Instance.SetDesc("正在加载服装数据...");
  80. DressUpConfigUtil.LoadCount = 0;
  81. Timers.inst.StartCoroutine(UpdateLoadProgress());
  82. DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypeAsync();
  83. }
  84. else
  85. {
  86. UpdateItemIdListByType1(0);
  87. UpdateItemListUI();
  88. }
  89. if (_startInAnim)
  90. {
  91. _startInAnim = false;
  92. _ui.m_In.Play();
  93. }
  94. }
  95. protected override void OnHide()
  96. {
  97. base.OnHide();
  98. _itemIdList.Clear();
  99. _currentList2 = null;
  100. DressUpMenuItemDataManager.Clear();
  101. }
  102. /// <summary>
  103. /// 一级菜单的点击
  104. /// </summary>
  105. /// <param name="index"></param>
  106. /// <param name="item"></param>
  107. private void OnClickListType1Item(EventContext context)
  108. {
  109. GObject gObject = context.data as GObject;
  110. int index = _ui.m_listType1.GetChildIndex(gObject);
  111. if (_lastClickIndex.typeIndex == 1 && _lastClickIndex.index == index)
  112. {
  113. return;
  114. }
  115. UpdateItemIdListByType1(index);
  116. UpdateItemListUI();
  117. _ui.m_Refresh.Play();
  118. UI_Button21 button = UI_Button21.Proxy(gObject);
  119. button.m_fadeIn.Play();
  120. UI_Button21.ProxyEnd();
  121. }
  122. private IEnumerator UpdateLoadProgress()
  123. {
  124. while (DressUpMenuItemDataManager.isLoading)
  125. {
  126. int sum = GlobalCfgArray.globalCfg.ClothingPartsCount;
  127. LoadingView.Instance.SetProgress(FieldGuideView.ProgressCalculate(DressUpConfigUtil.LoadCount, sum));
  128. yield return new WaitForEndOfFrame();
  129. }
  130. ViewManager.Hide<LoadingView>();
  131. }
  132. private void RenderListDressUpItem(int index, GObject item)
  133. {
  134. if(index >= _itemIdList.Count)
  135. {
  136. return;
  137. }
  138. UI_ListDressUpPartsItem listItem = UI_ListDressUpPartsItem.Proxy(item);
  139. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemIdList[index]);
  140. listItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  141. listItem.m_txtTitle.text = itemCfg.name;
  142. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  143. listItem.m_unlockMask.visible = !DressUpMenuItemDataManager.CheckHasItem(itemCfg.id);
  144. RarityIconController.UpdateRarityIcon(listItem.m_rarity, _itemIdList[index], false);
  145. listItem.target.data = _itemIdList[index];
  146. UI_ListDressUpPartsItem.ProxyEnd();
  147. }
  148. private void OnClickListDressUpItem(EventContext eventContext)
  149. {
  150. int id = (int)(eventContext.data as GObject).data;
  151. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(CardGuideView).Name);
  152. object[] sourceDatas = new object[] { id, goBackDatas, 1 };
  153. GoodsItemTipsController.ShowItemTips(id, sourceDatas, DressUpMenuItemDataManager.CheckHasItem(id));
  154. }
  155. /// <summary>
  156. /// 二级菜单的点击
  157. /// </summary>
  158. /// <param name="index"></param>
  159. /// <param name="item"></param>
  160. private void OnClickListType2Item(EventContext eventContext)
  161. {
  162. GObject gObject = eventContext.data as GObject;
  163. int index = _ui.m_listType2.GetChildIndex(gObject);
  164. if (_lastClickIndex.typeIndex == 2 && _lastClickIndex.index == index)
  165. {
  166. return;
  167. }
  168. UpdateItemIdListByType2(index);
  169. UpdateItemListUI();
  170. _ui.m_Refresh.Play();
  171. }
  172. private void OnClickBtnAllAccessories()
  173. {
  174. // 点击饰品按钮回到一级菜单时,需要更新为 全部饰品 选项
  175. UpdateItemIdListByType2(0);
  176. UpdateItemListUI();
  177. ShowListType1();
  178. }
  179. /// <summary>
  180. /// 根据一级菜单的按钮点击,更新itemIDList
  181. /// </summary>
  182. /// <param name="index">点击按钮的index</param>
  183. private void UpdateItemIdListByType1(int index)
  184. {
  185. _lastClickIndex.typeIndex = 1;
  186. _lastClickIndex.index = index;
  187. // 点击了“全部服装”
  188. if (index == 0)
  189. {
  190. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(0);
  191. }
  192. else
  193. {
  194. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index - 1];
  195. // 存在二级菜单
  196. if (item1.subMenusArr.Length > 0)
  197. {
  198. _currentList2 = item1.subMenusArr.Clone() as int[];
  199. List<int> types = new List<int>();
  200. for (int i = 0; i < _currentList2.Length; i++)
  201. {
  202. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  203. types.Add(item2.type);
  204. }
  205. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypes(types);
  206. ShowListType2();
  207. }
  208. else
  209. {
  210. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item1.type);
  211. }
  212. }
  213. }
  214. /// <summary>
  215. /// 根据二级菜单的按钮点击,更新itemIDList
  216. /// </summary>
  217. /// <param name="index">点击按钮的index</param>
  218. private void UpdateItemIdListByType2(int index)
  219. {
  220. _lastClickIndex.typeIndex = 2;
  221. _lastClickIndex.index = index;
  222. if (index == 0)
  223. {
  224. List<int> types = new List<int>();
  225. for (int i = 0; i < _currentList2.Length; i++)
  226. {
  227. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[i] - 1];
  228. types.Add(item2.type);
  229. }
  230. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubTypes(types);
  231. }
  232. else
  233. {
  234. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index - 1] - 1];
  235. _itemIdList = DressUpMenuItemDataManager.GetAllDressUpGuideIdListBySubType(item2.type);
  236. }
  237. }
  238. /// <summary>
  239. /// 更新散件列表UI,及收集度
  240. /// </summary>
  241. private void UpdateItemListUI(bool refreshProgress = true)
  242. {
  243. int haveCount = 0;
  244. int totalCount = 0;
  245. _ui.m_listDressUp.numItems = _itemIdList.Count;
  246. _ui.m_listDressUp.scrollPane.ScrollTop();
  247. if (refreshProgress)
  248. {
  249. for (int i = 0; i < _itemIdList.Count; i++)
  250. {
  251. if (DressUpMenuItemDataManager.CheckHasItem(_itemIdList[i]))
  252. {
  253. ++haveCount;
  254. }
  255. ++totalCount;
  256. }
  257. UpdateProgress(haveCount, totalCount);
  258. }
  259. }
  260. private void ShowListType2()
  261. {
  262. _ui.m_c1.selectedIndex = 1;
  263. _ui.m_listType2.selectedIndex = 0;
  264. _ui.m_listType2.scrollPane.SetPercX(0, false);
  265. _lastClickIndex.typeIndex = 2;
  266. _lastClickIndex.index = 0;
  267. }
  268. private void ShowListType1()
  269. {
  270. _ui.m_c1.selectedIndex = 0;
  271. _currentList2 = null;
  272. }
  273. /// <summary>
  274. /// 更新收集进度
  275. /// </summary>
  276. private void UpdateProgress(int haveCount, int totalCount)
  277. {
  278. _ui.m_progressBar.target.max = totalCount;
  279. _ui.m_progressBar.target.value = haveCount;
  280. _ui.m_progressBar.m_title1.SetVar("value", haveCount.ToString()).SetVar("max", totalCount.ToString()).FlushVars();
  281. _ui.m_progressBar.m_rate.SetVar("rate", FieldGuideView.ProgressCalculate(haveCount, totalCount).ToString()).FlushVars();
  282. }
  283. private void OnClickBtnBack()
  284. {
  285. _startInAnim = true;
  286. ViewManager.GoBackFrom(typeof(DressUpGuideView).FullName);
  287. }
  288. private void OnClickBtnSearch()
  289. {
  290. ViewManager.Show<DressFilterView>(false, new object[] {typeof(DressUpView).FullName});
  291. }
  292. private void FilterItems(EventContext context)
  293. {
  294. // 过滤之前,需要更新_itemIdList为全部物品
  295. if (_lastClickIndex.typeIndex == 1)
  296. {
  297. UpdateItemIdListByType1(_lastClickIndex.index);
  298. }
  299. else if (_lastClickIndex.typeIndex == 2)
  300. {
  301. UpdateItemIdListByType2(_lastClickIndex.index);
  302. }
  303. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  304. {
  305. _itemIdList = DressUpMenuItemDataManager.DressSearch(_itemIdList);
  306. }
  307. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  308. {
  309. _itemIdList = DressUpMenuItemDataManager.DressFilter(_itemIdList);
  310. }
  311. ViewManager.Hide<ModalStatusView>();
  312. UpdateItemListUI(false);
  313. _ui.m_Refresh.Play();
  314. }
  315. private void LoadFinished()
  316. {
  317. UpdateItemIdListByType1(0);
  318. UpdateItemListUI();
  319. }
  320. }
  321. }