LuckyBoxStarView.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. namespace GFGGame
  10. {
  11. public class LuckyBoxStarView : BaseWindow
  12. {
  13. private UI_LuckyBoxStarUI _ui;
  14. private List<GObject> comStars = new List<GObject>();
  15. private List<GObject> clickComStars = new List<GObject>();
  16. private List<GObject> notClickComStars = new List<GObject>();
  17. private List<GameObject> _gameObjects = new List<GameObject>();
  18. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. private List<GameObject> _gameObjects1 = new List<GameObject>();
  20. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  21. private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();
  22. private GObject curComStar;//当前选中的星星
  23. private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  24. private List<ItemData> _rewardList;
  25. private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
  26. private const int imgLineWidth = 10;//线的原始长度
  27. private bool showGuide = false;
  28. private bool isFirst = true;
  29. public override void Dispose()
  30. {
  31. base.Dispose();
  32. }
  33. protected override void OnHide()
  34. {
  35. int index = 0;
  36. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  37. notClickComStars.Clear();
  38. clickComStars.Clear();
  39. dicGameobj.Clear();
  40. foreach (List<GameObject> value in dicGameobj.Values)
  41. {
  42. for (int i = 0; i < value.Count; i++)
  43. {
  44. SceneController.DestroyObjectFromView(value[i]);
  45. }
  46. }
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. _ui = UI_LuckyBoxStarUI.Create();
  52. this.viewCom = _ui.target;
  53. isfullScreen = true;
  54. _ui.m_btnBack.visible = false;
  55. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  61. _ui.target.onTouchMove.Add(OnClickUIMove);
  62. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  63. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  64. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  65. _ui.m_ctrlRewardsType.selectedIndex = Array.IndexOf(LuckyBoxDataManager.Instance.luckyBoxIds, LuckyBoxDataManager.Instance.currentBoxId);
  66. isFirst = true;
  67. ResetStartView();
  68. }
  69. private void ResetStartView()
  70. {
  71. showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0;
  72. curComStar = null;
  73. comStars.Clear();
  74. int index = 0;
  75. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  76. while (star != null && star.visible == true)
  77. {
  78. UI_ComStar comStar = UI_ComStar.Proxy(star);
  79. comStar.m_imgLine.visible = true;
  80. comStar.m_c1.selectedIndex = 0;
  81. comStar.m_imgLine.width = imgLineWidth;
  82. comStar.m_imgLine.rotation = 0;
  83. GComponent gcom = CreateEffect(comStar, 1, "ui_ck"); ;
  84. gcom.visible = true;
  85. comStar.target.AddChildAt(gcom, 1);
  86. GComponent gcom1 = CreateEffect(comStar, 2, "ui_ck_dj");
  87. gcom1.visible = false;
  88. comStar.target.AddChildAt(gcom1, 2);
  89. GComponent gcom2 = CreateEffect(comStar, 3, "ui_ck_xs");
  90. gcom2.visible = false;
  91. comStar.target.AddChildAt(gcom2, 3);
  92. star.data = new Vector2(comStar.target.x, comStar.target.y);
  93. comStars.Add(star);
  94. index++;
  95. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  96. }
  97. }
  98. private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
  99. {
  100. GComponent gcom;
  101. if (comStar.target.numChildren > index)
  102. {
  103. gcom = comStar.target.GetChildAt(index).asCom;
  104. }
  105. else
  106. {
  107. gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
  108. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", name);
  109. SceneController.AddObjectToView(null, null, gcom.GetChild("holder").asGraph, resPath, out GameObject gameObject, out GoWrapper wrapper);
  110. if (!dicGameobj.ContainsKey(index))
  111. {
  112. dicGameobj.Add(index, new List<GameObject>());
  113. }
  114. dicGameobj[index].Add(gameObject);
  115. }
  116. return gcom;
  117. }
  118. private void OnClickUIBegin(EventContext context)
  119. {
  120. context.CaptureTouch();
  121. InputEvent inputEvent = (InputEvent)context.data;
  122. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  123. CheckNearbyPos(mousePos);
  124. }
  125. private void OnClickUIMove(EventContext context)
  126. {
  127. InputEvent inputEvent = (InputEvent)context.data;
  128. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  129. CheckNearbyPos(mousePos);
  130. if (comStars.Count == 0)//所有星星都点亮了主动结束
  131. {
  132. this.OnClickUIEnd();
  133. }
  134. }
  135. //检测鼠标附近的星星
  136. private void CheckNearbyPos(Vector2 mousePos)
  137. {
  138. for (int i = comStars.Count - 1; i >= 0; i--)
  139. {
  140. Vector2 comStarPos = (Vector2)comStars[i].data;
  141. if (IsSamePos(mousePos, comStarPos))
  142. {
  143. if (curComStar != null)
  144. {
  145. SetCurComStarTransfrom(comStarPos);
  146. }
  147. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  148. comStar.target.GetChildAt(2).asCom.visible = true;
  149. comStar.target.GetChildAt(1).asCom.visible = false;
  150. // comStar.m_c1.selectedIndex = 1;
  151. curComStar = comStars[i];
  152. lastPos = Vector2.right;
  153. clickComStars.Add(comStars[i]);
  154. comStars.RemoveAt(i);
  155. }
  156. else
  157. {
  158. if (curComStar != null)
  159. {
  160. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  161. SetCurComStarTransfrom(mousePos);
  162. lastPos = curPos;
  163. }
  164. }
  165. }
  166. }
  167. private void SetCurComStarTransfrom(Vector2 targetPos)
  168. {
  169. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  170. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  171. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  172. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  173. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  174. comStar.m_imgLine.rotation += angle;
  175. comStar.m_imgLine.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  176. }
  177. private void OnClickUIEnd()
  178. {
  179. if (clickComStars.Count <= 0) return;
  180. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
  181. comStar.m_imgLine.visible = false;
  182. if (showGuide && comStars.Count > 0)
  183. {
  184. isFirst = false;
  185. ResetStartView();
  186. }
  187. else
  188. {
  189. CheckNotClickComStar();
  190. // SetComStarDarken();
  191. for (int i = 0; i < notClickComStars.Count; i++)
  192. {
  193. UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]);
  194. notClickComStar.m_imgLine.visible = false;
  195. notClickComStar.target.GetChildAt(3).asCom.visible = true;
  196. notClickComStar.target.GetChildAt(1).asCom.visible = false;
  197. }
  198. Timers.inst.Add(2f, 1, ClickUIEnd);
  199. TryCompleteGuide();
  200. }
  201. }
  202. private void CheckNotClickComStar()
  203. {
  204. int index = 0;
  205. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  206. while (star != null && star.visible == true)
  207. {
  208. if (clickComStars.IndexOf(star) < 0)
  209. {
  210. notClickComStars.Add(star);
  211. }
  212. index++;
  213. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
  214. }
  215. }
  216. private void UpdateComStarDarken(object param)
  217. {
  218. // Timers.inst.Remove(UpdateComStarDarken);
  219. }
  220. private void SetComStarDarken()
  221. {
  222. if (notClickComStars.Count == 0) return;
  223. }
  224. private void SetClickComStarAni()
  225. {
  226. // for (int i = 0; i < clickComStars.Count; i++)
  227. // {
  228. // UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]);
  229. // comStar.
  230. // }
  231. }
  232. private void ClickUIEnd(object param)
  233. {
  234. if (curComStar != null)
  235. {
  236. RemoveListener();
  237. ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { _rewardList, FirstGetCardViewType.JUMP });
  238. this.Hide();
  239. }
  240. }
  241. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  242. {
  243. return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
  244. }
  245. private void RemoveListener()
  246. {
  247. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  248. _ui.target.onTouchMove.Remove(OnClickUIMove);
  249. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  250. }
  251. private void OnClickBtnBack()
  252. {
  253. this.Hide();
  254. RemoveListener();
  255. ViewManager.Show(ViewName.LUCKY_BOX_VIEW);
  256. }
  257. protected override void UpdateToCheckGuide(object param)
  258. {
  259. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  260. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX, 5, "点击将星星链接在一起", -1, true, (int)(this.viewCom.height - 150));
  261. TryCompleteGuide();
  262. }
  263. protected override void TryCompleteGuide()
  264. {
  265. if (comStars.Count == 0)
  266. {
  267. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX);
  268. GuideController.TryCompleteGuideIndex(cfg.id, 5);
  269. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 5);
  270. }
  271. else
  272. {
  273. GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);
  274. GuideDataManager.currentGuideIdIndex = 3;
  275. }
  276. }
  277. }
  278. }