BagDataManager.cs 2.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using GFGGame;
  4. namespace GFGGame
  5. {
  6. public class BagDataManager : SingletonBase<BagDataManager>
  7. {
  8. private Dictionary<int, ItemData> _bagDataDic = new Dictionary<int, ItemData>();//背包数据字典
  9. private List<ItemData> _bagDatas = new List<ItemData>();//背包数据列表
  10. public List<ItemData> BagDatas
  11. {
  12. get
  13. {
  14. return _bagDatas;
  15. }
  16. }
  17. public void Clear()
  18. {
  19. _bagDatas.Clear();
  20. _bagDataDic.Clear();
  21. }
  22. public void Add(ItemData itemData)
  23. {
  24. if (!_bagDataDic.ContainsKey(itemData.id))
  25. {
  26. _bagDataDic.Add(itemData.id, itemData);
  27. }
  28. else
  29. {
  30. _bagDataDic[itemData.id] = itemData;
  31. }
  32. SetBagDatas();
  33. }
  34. public void Remove(int itemId)
  35. {
  36. if (_bagDataDic.ContainsKey(itemId))
  37. {
  38. _bagDataDic.Remove(itemId);
  39. SetBagDatas();
  40. }
  41. }
  42. private void SetBagDatas()
  43. {
  44. _bagDatas = _bagDataDic.Values.ToList<ItemData>();
  45. _bagDatas.Sort((ItemData a, ItemData b) =>
  46. {
  47. if (a.subType > b.subType) return -1;
  48. if (a.subType < b.subType) return 1;
  49. if (a.rarity > b.rarity) return -1;
  50. if (a.rarity < b.rarity) return 1;
  51. return a.id - b.id;
  52. });
  53. }
  54. public int GetItemIndex(int itemId, int curSelectIndex)
  55. {
  56. if (_bagDataDic.Count == 0) return -1;//背包无数数据
  57. if (itemId < 0 || curSelectIndex < 0) return 0;//未选中物品,默认选中第一个
  58. if (!_bagDataDic.ContainsKey(itemId))//已选中物品但背包无数据
  59. {
  60. if (curSelectIndex < _bagDatas.Count)
  61. {
  62. return curSelectIndex;
  63. }
  64. else
  65. {
  66. return _bagDatas.Count - 1;
  67. }
  68. }
  69. else//已选中物品且背包有数据
  70. {
  71. for (int i = 0; i < _bagDatas.Count; i++)
  72. {
  73. if (_bagDatas[i].id == itemId) return i;
  74. }
  75. return 0;
  76. }
  77. }
  78. public Dictionary<int, ItemData> GetBagData()
  79. {
  80. return _bagDataDic;
  81. }
  82. }
  83. }