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							- using System.Collections;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class VersionUtil
 
-     {
 
-         /// <summary>
 
-         /// 比较目标版本号是否比当前的大
 
-         /// </summary>
 
-         /// <param name="vCurrent"></param>
 
-         /// <param name="vTarget"></param>
 
-         /// <returns></returns>
 
-         public static bool compare(string vCurrent, string vTarget)
 
-         {
 
-             string[] infoTarget = vTarget.Split('.');
 
-             string[] infoCurrent = vCurrent.Split('.');
 
-             if(infoTarget.Length == infoCurrent.Length)
 
-             {
 
-                 for(int i = 0; i < infoCurrent.Length; ++i)
 
-                 {
 
-                     if (int.Parse(infoTarget[i]) > int.Parse(infoCurrent[i]))
 
-                     {
 
-                         return true;
 
-                     }
 
-                     else if (int.Parse(infoTarget[i]) < int.Parse(infoCurrent[i]))
 
-                     {
 
-                         return false;
 
-                     }
 
-                 }
 
-             }
 
-             
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
  |