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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using FairyGUI.Utils;
 
- namespace FairyGUI
 
- {
 
-     /// <summary>
 
-     /// GGraph class.
 
-     /// 对应编辑器里的图形对象。图形有两个用途,一是用来显示简单的图形,例如矩形等;二是作为一个占位的用途,
 
-     /// 可以将本对象替换为其他对象,或者在它的前后添加其他对象,相当于一个位置和深度的占位;还可以直接将内容设置
 
-     /// 为原生对象。
 
-     /// </summary>
 
-     public class GGraph : GObject, IColorGear
 
-     {
 
-         Shape _shape;
 
-         public GGraph()
 
-         {
 
-         }
 
-         override protected void CreateDisplayObject()
 
-         {
 
-             _shape = new Shape();
 
-             _shape.gOwner = this;
 
-             displayObject = _shape;
 
-         }
 
-         /// <summary>
 
-         /// Replace this object to another object in the display list.
 
-         /// 在显示列表中,将指定对象取代这个图形对象。这个图形对象相当于一个占位的用途。
 
-         /// </summary>
 
-         /// <param name="target">Target object.</param>
 
-         public void ReplaceMe(GObject target)
 
-         {
 
-             if (parent == null)
 
-                 throw new Exception("parent not set");
 
-             target.name = this.name;
 
-             target.alpha = this.alpha;
 
-             target.rotation = this.rotation;
 
-             target.visible = this.visible;
 
-             target.touchable = this.touchable;
 
-             target.grayed = this.grayed;
 
-             target.SetXY(this.x, this.y);
 
-             target.SetSize(this.width, this.height);
 
-             int index = parent.GetChildIndex(this);
 
-             parent.AddChildAt(target, index);
 
-             target.relations.CopyFrom(this.relations);
 
-             parent.RemoveChild(this, true);
 
-         }
 
-         /// <summary>
 
-         /// Add another object before this object.
 
-         /// 在显示列表中,将另一个对象插入到这个对象的前面。
 
-         /// </summary>
 
-         /// <param name="target">Target object.</param>
 
-         public void AddBeforeMe(GObject target)
 
-         {
 
-             if (parent == null)
 
-                 throw new Exception("parent not set");
 
-             int index = parent.GetChildIndex(this);
 
-             parent.AddChildAt(target, index);
 
-         }
 
-         /// <summary>
 
-         /// Add another object after this object.
 
-         /// 在显示列表中,将另一个对象插入到这个对象的后面。
 
-         /// </summary>
 
-         /// <param name="target">Target object.</param>
 
-         public void AddAfterMe(GObject target)
 
-         {
 
-             if (parent == null)
 
-                 throw new Exception("parent not set");
 
-             int index = parent.GetChildIndex(this);
 
-             index++;
 
-             parent.AddChildAt(target, index);
 
-         }
 
-         /// <summary>
 
-         /// 设置内容为一个原生对象。这个图形对象相当于一个占位的用途。
 
-         /// </summary>
 
-         /// <param name="obj">原生对象</param>
 
-         public void SetNativeObject(DisplayObject obj)
 
-         {
 
-             if (displayObject == obj)
 
-                 return;
 
-             if (_shape != null)
 
-             {
 
-                 if (_shape.parent != null)
 
-                     _shape.parent.RemoveChild(displayObject, true);
 
-                 else
 
-                     _shape.Dispose();
 
-                 _shape.gOwner = null;
 
-                 _shape = null;
 
-             }
 
-             displayObject = obj;
 
-             if (displayObject != null)
 
-             {
 
-                 displayObject.alpha = this.alpha;
 
-                 displayObject.rotation = this.rotation;
 
-                 displayObject.visible = this.visible;
 
-                 displayObject.touchable = this.touchable;
 
-                 displayObject.gOwner = this;
 
-             }
 
-             if (parent != null)
 
-                 parent.ChildStateChanged(this);
 
-             HandlePositionChanged();
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public Color color
 
-         {
 
-             get
 
-             {
 
-                 if (_shape != null)
 
-                     return _shape.color;
 
-                 else
 
-                     return Color.clear;
 
-             }
 
-             set
 
-             {
 
-                 if (_shape != null && _shape.color != value)
 
-                 {
 
-                     _shape.color = value;
 
-                     UpdateGear(4);
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// Get the shape object. It can be used for drawing.
 
-         /// 获取图形的原生对象,可用于绘制图形。
 
-         /// </summary>
 
-         public Shape shape
 
-         {
 
-             get { return _shape; }
 
-         }
 
-         /// <summary>
 
-         /// Draw a rectangle.
 
-         /// 画矩形。
 
-         /// </summary>
 
-         /// <param name="aWidth">Width</param>
 
-         /// <param name="aHeight">Height</param>
 
-         /// <param name="lineSize">Line size</param>
 
-         /// <param name="lineColor">Line color</param>
 
-         /// <param name="fillColor">Fill color</param>
 
-         public void DrawRect(float aWidth, float aHeight, int lineSize, Color lineColor, Color fillColor)
 
-         {
 
-             this.SetSize(aWidth, aHeight);
 
-             _shape.DrawRect(lineSize, lineColor, fillColor);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="aWidth"></param>
 
-         /// <param name="aHeight"></param>
 
-         /// <param name="fillColor"></param>
 
-         /// <param name="corner"></param>
 
-         public void DrawRoundRect(float aWidth, float aHeight, Color fillColor, float[] corner)
 
-         {
 
-             this.SetSize(aWidth, aHeight);
 
-             this.shape.DrawRoundRect(0, Color.white, fillColor, corner[0], corner[1], corner[2], corner[3]);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="aWidth"></param>
 
-         /// <param name="aHeight"></param>
 
-         /// <param name="fillColor"></param>
 
-         public void DrawEllipse(float aWidth, float aHeight, Color fillColor)
 
-         {
 
-             this.SetSize(aWidth, aHeight);
 
-             _shape.DrawEllipse(fillColor);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="aWidth"></param>
 
-         /// <param name="aHeight"></param>
 
-         /// <param name="points"></param>
 
-         /// <param name="fillColor"></param>
 
-         public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor)
 
-         {
 
-             this.SetSize(aWidth, aHeight);
 
-             _shape.DrawPolygon(points, fillColor);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="aWidth"></param>
 
-         /// <param name="aHeight"></param>
 
-         /// <param name="points"></param>
 
-         /// <param name="fillColor"></param>
 
-         /// <param name="lineSize"></param>
 
-         /// <param name="lineColor"></param>
 
-         public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor, float lineSize, Color lineColor)
 
-         {
 
-             this.SetSize(aWidth, aHeight);
 
-             _shape.DrawPolygon(points, fillColor, lineSize, lineColor);
 
-         }
 
-         override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos)
 
-         {
 
-             base.Setup_BeforeAdd(buffer, beginPos);
 
-             buffer.Seek(beginPos, 5);
 
-             int type = buffer.ReadByte();
 
-             if (type != 0)
 
-             {
 
-                 int lineSize = buffer.ReadInt();
 
-                 Color lineColor = buffer.ReadColor();
 
-                 Color fillColor = buffer.ReadColor();
 
-                 bool roundedRect = buffer.ReadBool();
 
-                 Vector4 cornerRadius = new Vector4();
 
-                 if (roundedRect)
 
-                 {
 
-                     for (int i = 0; i < 4; i++)
 
-                         cornerRadius[i] = buffer.ReadFloat();
 
-                 }
 
-                 if (type == 1)
 
-                 {
 
-                     if (roundedRect)
 
-                         _shape.DrawRoundRect(lineSize, lineColor, fillColor, cornerRadius.x, cornerRadius.y, cornerRadius.z, cornerRadius.w);
 
-                     else
 
-                         _shape.DrawRect(lineSize, lineColor, fillColor);
 
-                 }
 
-                 else if (type == 2)
 
-                     _shape.DrawEllipse(lineSize, fillColor, lineColor, fillColor, 0, 360);
 
-                 else if (type == 3)
 
-                 {
 
-                     int cnt = buffer.ReadShort() / 2;
 
-                     Vector2[] points = new Vector2[cnt];
 
-                     for (int i = 0; i < cnt; i++)
 
-                         points[i].Set(buffer.ReadFloat(), buffer.ReadFloat());
 
-                     _shape.DrawPolygon(points, fillColor, lineSize, lineColor);
 
-                 }
 
-                 else if (type == 4)
 
-                 {
 
-                     int sides = buffer.ReadShort();
 
-                     float startAngle = buffer.ReadFloat();
 
-                     int cnt = buffer.ReadShort();
 
-                     float[] distances = null;
 
-                     if (cnt > 0)
 
-                     {
 
-                         distances = new float[cnt];
 
-                         for (int i = 0; i < cnt; i++)
 
-                             distances[i] = buffer.ReadFloat();
 
-                     }
 
-                     _shape.DrawRegularPolygon(sides, lineSize, fillColor, lineColor, fillColor, startAngle, distances);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |