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							- using UnityEngine;
 
- using FairyGUI.Utils;
 
- namespace FairyGUI
 
- {
 
-     /// <summary>
 
-     /// GMovieClip class.
 
-     /// </summary>
 
-     public class GMovieClip : GObject, IAnimationGear, IColorGear
 
-     {
 
-         MovieClip _content;
 
-         EventListener _onPlayEnd;
 
-         public GMovieClip()
 
-         {
 
-         }
 
-         override protected void CreateDisplayObject()
 
-         {
 
-             _content = new MovieClip();
 
-             _content.gOwner = this;
 
-             _content.ignoreEngineTimeScale = true;
 
-             displayObject = _content;
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public EventListener onPlayEnd
 
-         {
 
-             get { return _onPlayEnd ?? (_onPlayEnd = new EventListener(this, "onPlayEnd")); }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public bool playing
 
-         {
 
-             get { return _content.playing; }
 
-             set
 
-             {
 
-                 _content.playing = value;
 
-                 UpdateGear(5);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public int frame
 
-         {
 
-             get { return _content.frame; }
 
-             set
 
-             {
 
-                 _content.frame = value;
 
-                 UpdateGear(5);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public Color color
 
-         {
 
-             get { return _content.color; }
 
-             set
 
-             {
 
-                 _content.color = value;
 
-                 UpdateGear(4);
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public FlipType flip
 
-         {
 
-             get { return _content.graphics.flip; }
 
-             set { _content.graphics.flip = value; }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public Material material
 
-         {
 
-             get { return _content.material; }
 
-             set { _content.material = value; }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public string shader
 
-         {
 
-             get { return _content.shader; }
 
-             set { _content.shader = value; }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public float timeScale
 
-         {
 
-             get { return _content.timeScale; }
 
-             set { _content.timeScale = value; }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public bool ignoreEngineTimeScale
 
-         {
 
-             get { return _content.ignoreEngineTimeScale; }
 
-             set { _content.ignoreEngineTimeScale = value; }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         public void Rewind()
 
-         {
 
-             _content.Rewind();
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="anotherMc"></param>
 
-         public void SyncStatus(GMovieClip anotherMc)
 
-         {
 
-             _content.SyncStatus(anotherMc._content);
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="time"></param>
 
-         public void Advance(float time)
 
-         {
 
-             _content.Advance(time);
 
-         }
 
-         /// <summary>
 
-         /// Play from the start to end, repeat times, set to endAt on complete.
 
-         /// 从start帧开始,播放到end帧(-1表示结尾),重复times次(0表示无限循环),循环结束后,停止在endAt帧(-1表示参数end)
 
-         /// </summary>
 
-         /// <param name="start">Start frame</param>
 
-         /// <param name="end">End frame. -1 indicates the last frame.</param>
 
-         /// <param name="times">Repeat times. 0 indicates infinite loop.</param>
 
-         /// <param name="endAt">Stop frame. -1 indicates to equal to the end parameter.</param>
 
-         public void SetPlaySettings(int start, int end, int times, int endAt)
 
-         {
 
-             ((MovieClip)displayObject).SetPlaySettings(start, end, times, endAt);
 
-         }
 
-         override public void ConstructFromResource()
 
-         {
 
-             this.gameObjectName = packageItem.name;
 
-             
 
-             PackageItem contentItem = packageItem.getBranch();
 
-             sourceWidth = contentItem.width;
 
-             sourceHeight = contentItem.height;
 
-             initWidth = sourceWidth;
 
-             initHeight = sourceHeight;
 
-             contentItem = contentItem.getHighResolution();
 
-             contentItem.Load();
 
-             _content.interval = contentItem.interval;
 
-             _content.swing = contentItem.swing;
 
-             _content.repeatDelay = contentItem.repeatDelay;
 
-             _content.frames = contentItem.frames;
 
-             SetSize(sourceWidth, sourceHeight);
 
-         }
 
-         override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos)
 
-         {
 
-             base.Setup_BeforeAdd(buffer, beginPos);
 
-             buffer.Seek(beginPos, 5);
 
-             if (buffer.ReadBool())
 
-                 _content.color = buffer.ReadColor();
 
-             _content.graphics.flip = (FlipType)buffer.ReadByte();
 
-             _content.frame = buffer.ReadInt();
 
-             _content.playing = buffer.ReadBool();
 
-         }
 
-     }
 
- }
 
 
  |