RoleDataManager.cs 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. using System;
  2. using UnityEngine;
  3. using FairyGUI;
  4. using ET;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class RoleDataManager
  9. {
  10. public static bool powerTimeServerLock;
  11. public static long roleId;
  12. public static string roleName;
  13. public static int rechargeTotal;
  14. public static int rechargeTotalMon;
  15. public static int power
  16. {
  17. get
  18. {
  19. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Power);
  20. }
  21. }
  22. public static int gold
  23. {
  24. get
  25. {
  26. return ItemDataManager.GetItemNum(ConstItemID.GOLD); //GameGlobal.myNumericComponent.GetAsInt(NumericType.Gold);
  27. }
  28. }
  29. private static int _exp = 0;
  30. public static int exp
  31. {
  32. get
  33. {
  34. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  35. }
  36. }
  37. public static int lvl
  38. {
  39. get
  40. {
  41. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  42. }
  43. }
  44. public static int diaP
  45. {
  46. get
  47. {
  48. return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE); // GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondP);
  49. }
  50. }
  51. public static int diaR
  52. {
  53. get
  54. {
  55. return ItemDataManager.GetItemNum(ConstItemID.DIAMOND_RED); //GameGlobal.myNumericComponent.GetAsInt(NumericType.DiamondR);
  56. }
  57. }
  58. public static int Liveness
  59. {
  60. get
  61. {
  62. return GameGlobal.myNumericComponent.GetAsInt(NumericType.Liveness);
  63. }
  64. }
  65. public static bool CheckPowerFull()
  66. {
  67. return RoleDataManager.power >= GameGlobal.myNumericComponent.GetAsInt(NumericType.PowerLimit);
  68. }
  69. public static void InitServerData()
  70. {
  71. roleName = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();
  72. }
  73. private static int oldLvValue;
  74. public static void RoleLvUp(int oldValue)
  75. {
  76. oldLvValue = oldValue;
  77. Timers.inst.Remove(CheckUpLv);
  78. Timers.inst.Remove(OpenRoleLvUpView);
  79. Timers.inst.Add(1, 0, CheckUpLv);
  80. }
  81. private static void CheckUpLv(object param)
  82. {
  83. if (GuideDataManager.currentGuideId > 0) return;
  84. if (ViewManager.isViewOpen(typeof(FunctionOpenView).Name)) return;//等功能开启展示完成后再展示角色升级
  85. if (GRoot.inst.GetTopWindow() == null)
  86. {
  87. OpenRoleLvUpView(null);
  88. Timers.inst.Remove(CheckUpLv);
  89. }
  90. if (ViewManager.isViewOpen(typeof(StroyFightResultView).Name))
  91. {
  92. Timers.inst.Add(0.2f, 1, OpenRoleLvUpView);
  93. }
  94. }
  95. private static void OpenRoleLvUpView(object param)
  96. {
  97. ViewManager.Show<RoleLvUpView>(oldLvValue);
  98. Timers.inst.Remove(CheckUpLv);
  99. }
  100. }
  101. }