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							- using System.Collections.Generic;
 
- using System.Linq;
 
- using Assets.Game.HotUpdate.Data;
 
- using ET;
 
- using Hutool;
 
- namespace GFGGame
 
- {
 
-     public class RedDotDataManager : SingletonBase<RedDotDataManager>
 
-     {
 
-         /// <summary>
 
-         /// 公告
 
-         /// 是否有未读公告
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetNoticeRed()
 
-         {
 
-             List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
 
-             for (int i = 0; i < noticeInfos.Count; i++)
 
-             {
 
-                 if (noticeInfos[i].readStatus == false) return true;
 
-             }
 
-             List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();
 
-             for (int i = 0; i < showActivity.Count; i++)
 
-             {
 
-                 if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 任务
 
-         /// 是否有任务奖励、任务宝箱奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTaskRed()
 
-         {
 
-             //判断活跃奖励是否有可以领取
 
-             var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
 
-             if (hadGetRewardNum)
 
-             {
 
-                 return true;
 
-             }
 
-             if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
 
-             {
 
-                 return true;
 
-             }
 
-             if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
 
-             {
 
-                 return true;
 
-             }
 
-             if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-             //判断是否有通行证奖励可领取
 
-             //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
 
-         }
 
-         //七日活动红点
 
-         public bool GetActivityDay7Red()
 
-         {
 
-             //任务奖励
 
-             var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
 
-             for (var day = maxDay; day > 0; day--)
 
-             {
 
-                 if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             //活跃奖励
 
-             var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
 
-             foreach (var cfg in activity7DaysCfgs)
 
-             {
 
-                 if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 有邮件未读或未领奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMailRed()
 
-         {
 
-             if (MailDataManager.Instance.UnreadCount > 0) return true;
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 套装收集奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFieldGuideRed()
 
-         {
 
-             List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
 
-             for (int i = 0; i < _suitIds.Count; i++)
 
-             {
 
-                 int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
 
-                 if (status == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 套装收集种类界面奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetSuitGuideRed(int typeIndex)
 
-         {
 
-             List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
 
-             for (int i = 0; i < _suitIds.Count; i++)
 
-             {
 
-                 int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
 
-                 if (status == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 根据章节Id判断是否有奖励可领
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetChapterRed(int chapterId)
 
-         {
 
-             for (int i = 0; i < 3; i++)
 
-             {
 
-                 int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
 
-                 if (state == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 好友红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendRed()
 
-         {
 
-             return GetFriendApplyRed() || GetFriendGiftRed();
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友申请
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendApplyRed()
 
-         {
 
-             return FriendDataManager.Instance.ApplyDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 是否有好友可领体力
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFriendGiftRed()
 
-         {
 
-             if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
 
-             List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
 
-             for (int i = 0; i < friendInfos.Count; i++)
 
-             {
 
-                 FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
 
-                 if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 商城-礼包红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetRechargeGiftFreeRed()
 
-         {
 
-             // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
 
-             // for (int i = 0; i < _giftCfgs.Count; i++)
 
-             // {
 
-             //     GiftBagCfg cfg = _giftCfgs[i];
 
-             //     bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
 
-             //     int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
 
-             //     bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
 
-             //     if (isUnLock && canBuy && cfg.price == 0) return true;
 
-             // }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 田野调查红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetFieldRed()
 
-         {
 
-             List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
 
-             for (int i = 0; i < _cfgs.Count; i++)
 
-             {
 
-                 int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
 
-                 if (state == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 工作室红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetStudioFilingRed(bool checkCurChapter = true)
 
-         {
 
-             List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
 
-             for (int i = 0; i < studioCfgs.Count; i++)
 
-             {
 
-                 if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
 
-                 if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 寻奇访胜
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTravelRed()
 
-         {
 
-             if (TravelDataManager.Instance.TravelData == null) return false;
 
-             return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
 
-         }
 
-         /// <summary>
 
-         /// 千山万水-图鉴红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetTravelGuideRed()
 
-         {
 
-             if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
 
-                 TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
 
-             for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
 
-             {
 
-                 if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 千山万水-图鉴区域红点
 
-         /// </summary>
 
-         /// <param name="areaId"></param>
 
-         /// <returns></returns>
 
-         public bool GetTravelGuideAreaRed(int areaId)
 
-         {
 
-             if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
 
-                 TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
 
-             return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
 
-         }
 
-         /// <summary>
 
-         /// 头像-获得新头像红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetHeadRed()
 
-         {
 
-             return RoleInfoManager.Instance.newHeadDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 头像-获得新头像框红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetHeadBorderRed()
 
-         {
 
-             return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
 
-         }
 
-         /// <summary>
 
-         /// 词牌
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetCardRed()
 
-         {
 
-             if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
 
-             List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
 
-             for (int i = 0; i < cardDatas.Count; i++)
 
-             {
 
-                 if (GetCardRed(cardDatas[i].id)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 词牌
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetCardRed(int cardId)
 
-         {
 
-             // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
 
-             return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) ;
 
-         }
 
-         /// <summary>
 
-         /// 词牌-升级红点
 
-         /// </summary>
 
-         /// <param name="cardId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardUpLvRed(int cardId)
 
-         {
 
-             CardData cardData = CardDataManager.GetCardDataById(cardId);
 
-             int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
 
-             if (cardData.lv >= maxLv) return false;
 
-             if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
 
-             int curExp = cardData.exp;
 
-             int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
 
-             int cardUpLvGoldsNeed = 0;
 
-             int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
 
-             for (int i = 0; i < materials.Length; i++)
 
-             {
 
-                 int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
 
-                 for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
 
-                 {
 
-                     cardUpLvGoldsNeed += cardUpLvGolds[1];
 
-                     curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
 
-                     if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 词牌-升星红点
 
-         /// </summary>
 
-         /// <param name="cardId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardUpStarRed(int cardId)
 
-         {
 
-             CardData cardData = CardDataManager.GetCardDataById(cardId);
 
-             List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             if (cardData.star >= starCfgs.Count) return false;
 
-             CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
 
-             if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
 
-             if (cardData.lv < starCfg.needLv) return false;
 
-             if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// 词牌-词牌技能升级
 
-         /// </summary>
 
-         /// <param name="cardId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardSkillsRed(int cardId)
 
-         {
 
-             List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             for (int i = 0; i < skillCfgs.Count; i++)
 
-             {
 
-                 if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 词牌-词牌技能升级
 
-         /// </summary>
 
-         /// <param name="skillId"></param>
 
-         /// <returns></returns>
 
-         public bool GetCardSkillRed(int skillId)
 
-         {
 
-             PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
 
-             int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
 
-             PassivitySkillLvlCfg skillLvlCfg =
 
-                 PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
 
-             PassivitySkillLvlCfg nextSkillLvlCfg =
 
-                 PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
 
-             if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
 
-             long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
 
-             int itemNeed = skillLvlCfg.materiarsArr[0][1];
 
-             long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
 
-             int costNeed = skillLvlCfg.costNum;
 
-             return itemHas >= itemNeed && costHas >= costNeed;
 
-         }
 
-         //词牌-词牌升星奖励状态
 
-         public bool GetCardStarReward(int cardId)
 
-         {
 
-             CardData cardData = CardDataManager.GetCardDataById(cardId);
 
-             List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
 
-             for (int i = 0; i < cardStarCfgs.Count; i++)
 
-             {
 
-                 if (cardStarCfgs[i].rewardsArr.Length > 0 &&
 
-                     cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
 
-                     cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 服装养护红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetClothingFosterRed()
 
-         {
 
-             List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
 
-             for (int i = 0; i < _suitIds.Count; i++)
 
-             {
 
-                 if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 服装养护红点
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingFosterRed(int suitId)
 
-         {
 
-             int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
 
-             List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
 
-             if (index >= fosterCfgs.Count)
 
-             {
 
-                 return false;
 
-             }
 
-             if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
 
-             SuitFosterCfg fosterCfg = fosterCfgs[index];
 
-             if (fosterCfg.materialsArr.Length == 0) return false;
 
-             CardData cardData = new CardData();
 
-             List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
 
-             for (int i = 0; i < itemCfgs.Count; i++)
 
-             {
 
-                 if (itemCfgs[i].itemType == ConstItemType.CARD)
 
-                 {
 
-                     cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
 
-                     break;
 
-                 }
 
-             }
 
-            
 
-             if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
 
-                 return false;
 
-             } 
 
-             long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
 
-             int itemNeed = fosterCfg.materialsArr[0][1];
 
-             long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
 
-             int costNeed = fosterCfg.costNum;
 
-             return itemHas >= itemNeed && costHas >= costNeed;
 
-         }
 
-         /// <summary>
 
-         /// 服装换新红点
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingRenewRed(int suitId)
 
-         {
 
-             SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
 
-             if (suitFosterData.makeNewState > 0) return false;
 
-             List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
 
-             if (suitFosterData.maintainStep >= fosterCfgs.Count
 
-             && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
 
-             && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 服装合成红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetClothingSyntheticRed()
 
-         {
 
-             return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
 
-         }
 
-         /// <summary>
 
-         /// 服装合成页签红点
 
-         /// </summary>
 
-         /// <param name="tab"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingSyntheticTabRed(int tab)
 
-         {
 
-             List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
 
-             for (int i = 0; i < suitCfgs.Count; i++)
 
-             {
 
-                 if (GetClothingSyntheticBonusRed(suitCfgs[i].id) || GetClothingSyntheticRewardRed(suitCfgs[i].id)) return true;
 
-                 bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
 
-                 if (!isLevelPass) continue;
 
-                 if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 服装合成红点
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingSyntheticRed(int suitId)
 
-         {
 
-             int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (suitCfg == null) return false;
 
-             for (int i = 0; i < suitCfg.partsArr.Length; i++)
 
-             {
 
-                 if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 服装合成奖励红点
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingSyntheticBonusRed(int suitId)
 
-         {
 
-             bool isLock = false;
 
-             int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (suitCfg.syntheticStoryLevelId > 0)
 
-             {
 
-                 bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
 
-                 if (!isLevelPass)
 
-                 {
 
-                     isLock = true;
 
-                 }
 
-             }
 
-             if (suitCfg.syntheticPreSuitId > 0)
 
-             {
 
-                 bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
 
-                 if (!hasPreSuit)
 
-                 {
 
-                     isLock = true;
 
-                 }
 
-             }
 
-             return status == ConstBonusStatus.CAN_GET && !isLock;
 
-         }
 
-         /// <summary>
 
-         /// 套装合成奖励2红点
 
-         /// </summary>
 
-         /// <param name="suitId"></param>
 
-         /// <returns></returns>
 
-         public bool GetClothingSyntheticRewardRed(int suitId)
 
-         {
 
-             bool isLock = false;
 
-             int status = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(suitId);
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (suitCfg.syntheticStoryLevelId > 0)
 
-             {
 
-                 bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
 
-                 if (!isLevelPass)
 
-                 {
 
-                     isLock = true;
 
-                 }
 
-             }
 
-             if (suitCfg.syntheticPreSuitId > 0)
 
-             {
 
-                 bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
 
-                 if (!hasPreSuit)
 
-                 {
 
-                     isLock = true;
 
-                 }
 
-             }
 
-             return status == ConstBonusStatus.CAN_GET && !isLock;
 
-         }
 
-         /// <summary>
 
-         /// 合成-服装部件红点
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <param name="showTips"></param>
 
-         /// <returns></returns>
 
-         public bool CheckCanSynthetic(int itemId)
 
-         {
 
-             //合成材料判断
 
-             if (ItemDataManager.GetItemNum(itemId) > 0) return false;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-             if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
 
-             {
 
-                 return false;
 
-             }
 
-             List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
 
-             for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
 
-             {
 
-                 ItemData itemData = materiarsOfSelectedItem[i];
 
-                 long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
 
-                 if (numSynthetic < itemData.num)
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// 商城
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetShopRed()
 
-         {
 
-             return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed() || GetGrowthFundRewardRed();
 
-         }
 
-         //商店-充值-会员中心
 
-         public bool GetChargeAddUpRewardRed()
 
-         {
 
-             VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
 
-             for (int i = 1; i < vipCfgs.Length; i++)
 
-             {
 
-                 bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
 
-                     vipCfgs[i].id);
 
-                 if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
 
-             }
 
-             return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
 
-                    RoleDataManager.vipLv > 0;
 
-         }
 
-         //商店-礼包-活动礼包
 
-         public bool GetGiftBagRewardRed()
 
-         {
 
-             List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
 
-             shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
 
-             for (int i = 0; i < shopCfgs.Count; i++)
 
-             {
 
-                 if (shopCfgs[i].Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
 
-             }
 
-             return false;
 
-         }
 
-         //商店-礼包-返利商城
 
-         public bool GetGiftBagRebateRed()
 
-         {
 
-             List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);
 
-             foreach (var info in shopCfgs) {
 
-                 var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);
 
-                 if (weekGiftBoxState)
 
-                     return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 商城-月卡-成长基金
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetGrowthFundBuy()
 
-         {
 
-             return GameGlobal.myNumericComponent.GetAsInt(NumericType.BuyGrowthFund) == 0;
 
-         }
 
-         public bool GetGrowthFundRewardRed()
 
-         {
 
-             if (ShopDataManager.Instance.GrowthFundRewardList.Count == GrowthFundCfgArray.Instance.dataArray.Length)
 
-             {
 
-                 return false;
 
-             }
 
-             if (GetGrowthFundBuy())
 
-             {
 
-                 return false;
 
-             }
 
-             for (int i = 0; i < GrowthFundCfgArray.Instance.dataArray.Length - 1; i++)
 
-             {
 
-                 if (RoleDataManager.lvl < GrowthFundCfgArray.Instance.dataArray[i].level)
 
-                 {
 
-                     //可领取数量和已领取数量比较
 
-                     if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)
 
-                     {
 
-                         return true;
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 商城-月卡-红包卡
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetGoldCardRewardRed()
 
-         {
 
-             return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
 
-         }
 
-         /// <summary>
 
-         /// 商城-月卡-福气卡
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetBlackCardRewardRed()
 
-         {
 
-             return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
 
-         }
 
-         /// <summary>
 
-         /// 商城-月卡-福气卡-单品奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetBlackCardClothingRed()
 
-         {
 
-             int _year = TimeUtil.GetCurYear();
 
-             int _month = TimeUtil.GetCurMonth();
 
-             MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
 
-             return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
 
-         }
 
-         /// <summary>
 
-         /// 商城-月卡-锦罗织造
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetStoreBrocadeWeavRewardRed()
 
-         {
 
-             return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
 
-                 || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
 
-         }
 
-         /// <summary>
 
-         /// 联盟
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLeagueRed()
 
-         {
 
-             return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();
 
-         }
 
-         /// <summary>
 
-         /// 联盟-成员申请
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLeagueMemberJoinRed()
 
-         {
 
-             LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
 
-             int myPos = LeagueDataManager.Instance.GetMyPos();
 
-             return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
 
-         }
 
-         /// <summary>
 
-         /// 联盟-雅集福利
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLeagueGiftBoxRed()
 
-         {
 
-             if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
 
-             List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
 
-             for (int i = 0; i < _getDatas.Count; i++)
 
-             {
 
-                 if (!_getDatas[i].IsGet) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 联盟-雅集祈福
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLeaguePrayRed()
 
-         {
 
-             return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
 
-         }
 
-         /// <summary>
 
-         /// 联盟-茶话会
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLeagueTeaPartyRed()
 
-         {
 
-             return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();
 
-         }
 
-         /// <summary>
 
-         /// 限时抽奖活动奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetActLuckyBoxRewardRed(int _typeId)
 
-         {
 
-             int _activityId = ActivityDataManager.Instance.actLuckyBoxId;
 
-             var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
 
-             var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
 
-             if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)
 
-             {
 
-                 _activityId = ActivityDataManager.Instance.actLimitTsyId;
 
-                 _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
 
-                 _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
 
-             }
 
-             else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
 
-             {
 
-                 _activityId = ActivityDataManager.Instance.actLimitStlycId;
 
-                 _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
 
-                 _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
 
-             }
 
-             if (_activityId <= 0) return false;
 
-             List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
 
-             for (int i = 0; i < _bonueCfgs.Count; i++)
 
-             {
 
-                 int key = _bonueCfgs[i].num;
 
-                 int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
 
-                 bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;
 
-                 if (canGet) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 限时抽奖活动任务奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetActLuckyBoxTaskdRed()
 
-         {
 
-             if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
 
-             List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
 
-             for (int i = 0; i < _bonueCfgs.Count; i++)
 
-             {
 
-                 int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
 
-                 if (state == ConstBonusStatus.CAN_GET) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 限时抽奖剧情奖励
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetActLuckyBoxStudioFilingRed()
 
-         {
 
-             if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
 
-             var filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
 
-             StudioDataManager.Instance.filingChapterId = filingChapterId;
 
-             var studioCfg = StudioCfgArray.Instance.GetCfg(filingChapterId);
 
-             RoleLimitData limitData = RoleLimitDataManager.GetLimitData(studioCfg.limit);
 
-             if (StudioDataManager.Instance.GetStudioFilingRewardRed() || limitData.TotalPlayMax - limitData.PlayTimes > 0)
 
-                 return true;
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 开服活动(神都宸游)
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetOpenServerRed()
 
-         {
 
-            if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed() || ActivityDataManager.Instance.CanGetNewYearLoginRed())
 
-                 return true;
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 摘星-每日特惠
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMeiRiTeHuiRed()
 
-         {
 
-             var activityInfoByTypeList =
 
-                 ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
 
-             var list = activityInfoByTypeList
 
-                 .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
 
-             if (list.Count == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             bool isSoldOut = true;
 
-             foreach (var activityInfo in list)
 
-             {
 
-                 ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
 
-                 var paramsArr = activityOpenCfg.paramsArr;
 
-                 foreach (var shopCfgId in paramsArr)
 
-                 {
 
-                     var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
 
-                     var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
 
-                     //只要有一个商品还能购买,就不是售罄
 
-                     if (remainBuyNum > 0)
 
-                     {
 
-                         isSoldOut = false;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             if (isSoldOut)
 
-             {
 
-                 return false;
 
-             }
 
-             return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
 
-         }
 
-         /// <summary>
 
-         /// 开服活动-剧情
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetOpenServerStoryRed()
 
-         {
 
-             var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
 
-             if (activityId != 0) { 
 
-                 var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
 
-                 Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
 
-                 for (int i = 0; i < 4; i++) {
 
-                     ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);
 
-                     var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);
 
-                     storyLevelCfgs.Add(i, storyLevelCfg);
 
-                     if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))
 
-                     {
 
-                         return true;
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 背包中存在礼包就一直给主界面 背包 红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetMainBagGiftRed()
 
-         {
 
-             return ItemDataManager.BagIsExistGiftBag();
 
-         }
 
-         // /// <summary>
 
-         // /// 背包内 是礼包物品就一直给红点
 
-         // /// </summary>
 
-         // /// <returns></returns>
 
-         // public bool GetBagGiftRed(int itemId)
 
-         // {
 
-         //     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
 
-         //     if (itemCfg.itemType == ConstItemType.USEABLE)
 
-         //     {
 
-         //         if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
 
-         //             itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
 
-         //         {
 
-         //             return true;
 
-         //         }
 
-         //     }
 
-         //
 
-         //     return false;
 
-         // }
 
-         /// <summary>
 
-         /// 福利大厅
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetDailyWelfareRed()
 
-         {
 
-             return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);
 
-         }
 
-         /// <summary>
 
-         ///福利大厅-限时累充可领奖励红点
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLimiteChargeRewardRed()
 
-         {
 
-             List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
 
-             for (int i = 0; i < _limitChargeInfo.Count; i++)
 
-             {
 
-                 if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         public bool GetLimiteChargeRewardRed(int activityId)
 
-         {
 
-             ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
 
-             if (_activityInfo == null) return false;
 
-             List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
 
-             for (int i = 0; i < _rechargeCfgs.Count; i++)
 
-             {
 
-                 if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 福利大厅-七天登录
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetSevenDayLoginRed()
 
-         {
 
-             return ActivityDataManager.Instance.CanGetSevenDayBonus();
 
-         }
 
-         /// <summary>
 
-         /// 福利大厅-每日签到
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool DailySignRed()
 
-         {
 
-             int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
 
-             List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
 
-             for (int i = 0; i < signCfgs.Count; i++)
 
-             {
 
-                 bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
 
-                 if (_signCount >= signCfgs[i].day && !isGot) return true;
 
-             }
 
-             return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
 
-         }
 
-         /// <summary>
 
-         /// 每日签到-是否签到
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool DailySignGot()
 
-         {
 
-            return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
 
-         }
 
-         /// <summary>
 
-         /// 福利大厅-每日补给
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool DailySupplyRed()
 
-         {
 
-             for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
 
-             {
 
-                 DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
 
-                 if (DailySupplyRed(supplyCfg)) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 福利大厅-每日补给
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool DailySupplyRed(DailySupplyCfg supplyCfg)
 
-         {
 
-             long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
 
-             long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
 
-             bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
 
-             long curTime = TimeHelper.ServerNow();
 
-             if (!isGet && curTime > openTime && curTime < endTime)
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 常驻礼包是否有需要领取的金币
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetGoldRed()
 
-         {
 
-             var shopCfgList = ShopCfgArray.Instance
 
-                 .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
 
-                 .OrderBy(a => a.refreshType).ToList();
 
-             foreach (var shopCfg in shopCfgList)
 
-             {
 
-                 var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
 
-                 if (weekGiftBoxState)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 常驻礼包是否有需要领取的体力
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetPowerRed()
 
-         {
 
-             var shopCfgList = ShopCfgArray.Instance
 
-                 .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
 
-                 .OrderBy(a => a.refreshType).ToList();
 
-             foreach (var shopCfg in shopCfgList)
 
-             {
 
-                 var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
 
-                 if (weekGiftBoxState)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public bool GetActivityWanShiLiRed()
 
-         {
 
-             return ActivityWanShiLiDataManager.Instance.CanGetReward();
 
-         }
 
-         public bool GetActivityYuanXiaoRed()
 
-         {
 
-             return ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay()
 
-             || ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity);
 
-         }
 
-         public bool GetActivityFYJYRed()
 
-         {
 
-             return ActivityFYJYDataManager.Instance.CheckRed();
 
-         }
 
-         /// <summary>
 
-         /// 摘星免费抽奖
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public bool GetLuckyBoxFreeTimes()
 
-         {
 
-             if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
 
-                 return false;
 
-             long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
 
-             if (freeTime > 0)
 
-             {
 
-                 if (freeTime - TimeHelper.ServerNow() < 0)
 
-                     return true;
 
-             }
 
-             freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);
 
-             if (freeTime > 0)
 
-             {
 
-                 if (freeTime - TimeHelper.ServerNow() < 0)
 
-                     return true;
 
-             }
 
-             return false;
 
-         }
 
-         public bool CheckActivityLuckyBoxCanChallenge(int limit, int activityID)
 
-         {
 
-             int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
 
-             ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(chapterID);
 
-             var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
 
-             RoleLimitData limitData = RoleLimitDataManager.GetLimitData(limit);
 
-             int times = limitData.TotalPlayMax - limitData.PlayTimes;
 
-             bool canChallenge = ((times > 0) && (!InstanceZonesDataManager.CheckLevelPass(list[list.Count - 1].id)));
 
-             return canChallenge;
 
-         }
 
-         public bool GetActivityLuckyBoxRed(int activityID)
 
-         {
 
-             int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
 
-             return GetMeiRiTeHuiRed()
 
-                 || GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
 
-                 || GetActLuckyBoxTaskdRed() || CheckActivityLuckyBoxCanChallenge(300, chapterID) || GetGiftBagRewardRed();
 
-         }
 
-     }
 
- }
 
 
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