StoryChapterView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject);
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. _ui = UI_StoryChapterUI.Create();
  32. viewCom = _ui.target;
  33. isfullScreen = true;
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. _valueBarController = new ValueBarController(_ui.m_valueBar);
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  41. _ui.m_bonusBox1.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox1, 0);
  44. });
  45. _ui.m_bonusBox2.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox2, 1);
  48. });
  49. _ui.m_bonusBox3.target.onClick.Add(() =>
  50. {
  51. OnClickBonusBox(_ui.m_bonusBox3, 2);
  52. });
  53. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.target.touchable = false;
  59. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  60. _chapterID = (int)viewData;
  61. MainStoryDataManager.currentChapterCfgId = _chapterID;
  62. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  63. StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  64. _compChapter.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath(cfg.bgRes);
  65. _ui.m_chapter.AddChild(_compChapter);
  66. InitChapter();
  67. _valueBarController.OnShown();
  68. _ui.target.touchable = true;
  69. }
  70. protected override void OnHide()
  71. {
  72. base.OnHide();
  73. _unPasslevelItem = null;
  74. _endLevelItem = null;
  75. _ui.m_chapter.RemoveChildren(0, 0, true);
  76. _valueBarController.OnHide();
  77. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  78. }
  79. private void OnClickBtnBack()
  80. {
  81. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  82. }
  83. private void OnClickBtnHome()
  84. {
  85. GameController.GoBackToMainView();
  86. }
  87. private void InitChapter()
  88. {
  89. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  90. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  91. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  92. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  93. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  94. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  95. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  96. UpdateBonusBox();
  97. var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  98. int endLevel = 0;
  99. for (int i = 0; i < list.Count; i++)
  100. {
  101. StoryLevelCfg levelCfg = list[i];
  102. GObject obj = _compChapter.GetChild("g" + levelCfg.order);
  103. if (obj != null)
  104. {
  105. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  106. levelItem.target.data = levelCfg.id;
  107. if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  108. {
  109. levelItem.target.visible = true;
  110. levelItem.target.onClick.Clear();
  111. levelItem.target.onClick.Add(OnClickLevelItem);
  112. string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
  113. levelItem.m_txtOrder.text = showId;
  114. if (levelCfg.fightID.Length > 0)
  115. {
  116. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  117. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  118. if (score <= 0)
  119. {
  120. levelItem.m_flower.target.visible = false;
  121. }
  122. else
  123. {
  124. levelItem.m_flower.target.visible = true;
  125. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  126. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  127. }
  128. }
  129. else
  130. {
  131. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  132. levelItem.m_flower.target.visible = false;
  133. }
  134. // levelItem.m_iconUnPass.visible =
  135. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  136. // if (levelItem.m_holder.visible)
  137. // {
  138. // }
  139. if (levelItem.m_holder.visible)
  140. {
  141. //设置为解锁关卡
  142. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  143. _unPasslevelItem = levelItem.target;
  144. _gameObject = null;
  145. _wrapper = null;
  146. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  147. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  148. }
  149. if (levelCfg.order > endLevel)
  150. {
  151. endLevel = levelCfg.order;
  152. _endLevelItem = levelItem.target;
  153. }
  154. }
  155. else
  156. {
  157. levelItem.target.visible = false;
  158. }
  159. }
  160. }
  161. if (_endLevelItem != null)
  162. {
  163. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  164. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  165. tx = tx - _ui.m_chapter.width / 2;
  166. ty = ty - _ui.m_chapter.height / 2;
  167. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  168. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  169. }
  170. }
  171. private void OnClickLevelItem(EventContext context)
  172. {
  173. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  174. int levelCfgId = (int)levelItem.target.data;
  175. StoryController.ShowLevelView(levelCfgId);
  176. }
  177. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  178. {
  179. bonusBox.m_txtName.text = name;
  180. }
  181. private void UpdateBonusBox()
  182. {
  183. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  184. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  185. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  186. }
  187. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  188. {
  189. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  190. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  191. bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  192. if (status == ConstBonusStatus.GOT)
  193. {
  194. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  195. }
  196. else
  197. {
  198. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  199. }
  200. bonusBox.target.data = status;
  201. }
  202. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  203. {
  204. int status = (int)bonusBox.target.data;
  205. if (status == ConstBonusStatus.CAN_GET)
  206. {
  207. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  208. if (got)
  209. {
  210. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  211. if (bonusList != null && bonusList.Count > 0)
  212. {
  213. BonusController.TryShowBonusList(bonusList);
  214. }
  215. UpdateBonusBoxStatus(bonusBox, index);
  216. }
  217. }
  218. else if (status == ConstBonusStatus.GOT)
  219. {
  220. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  221. }
  222. else
  223. {
  224. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  225. }
  226. }
  227. protected override void UpdateToCheckGuide(object param)
  228. {
  229. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  230. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
  231. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
  232. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
  233. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.BUY_CLOTHING, 1, "");
  234. // GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
  235. // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
  236. // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
  237. }
  238. protected override void TryCompleteGuide()
  239. {
  240. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
  241. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  242. GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
  243. }
  244. }
  245. }