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- using UnityEngine;
- using FairyGUI;
- using UI.Friend;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class FriendAddView : BaseWindow
- {
- private UI_FriendAddUI _ui;
- private List<RoleInfoData> _searchDatas = new List<RoleInfoData>();
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- packageName = UI_FriendAddUI.PACKAGE_NAME;
- _ui = UI_FriendAddUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_listSearch.itemRenderer = RenderListSearchItem;
- _ui.m_btnSearch.onClick.Add(OnBtnSearchClick);
- _ui.m_btnClear.onClick.Add(OnBtnClearClick);
- _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
- _ui.m_listApply.itemRenderer = RenderListApplyItem;
- _ui.m_btnAgreeAll.onClick.Add(OnBtnAgreeAllClick);
- _ui.m_btnRefuseAll.onClick.Add(OnBtnRefuseAllClick);
- }
- protected override void OnInit()
- {
- base.OnInit();
- // _ui.m_c1.onChanged.Add(OnCtrlChange);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
- EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_c1.selectedIndex = 0;
- _ui.m_txtSearch.text = "";
- _ui.m_btnClear.visible = false;
- OnBtnRefreshClick();
- UpdateApplyList();
- UpdaterRed();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.FRIEND_APPLY_CHANGE, UpdateApplyList);
- EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, UpdateApplyList);
- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdaterRed);
- }
- /**************************************************好友搜索***********************************************/
- private void RenderListSearchItem(int index, GObject obj)
- {
- RoleInfoData roleInfoData = _searchDatas[index];
- UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj);
- item.m_txtName.text = roleInfoData.roleName;
- item.m_txtLvl.text = roleInfoData.roleLv.ToString();
- item.m_c1.selectedIndex = 0;
- item.m_c2.selectedIndex = roleInfoData.offlineTimeSec == 0 ? 0 : 1;
- if (item.m_btnAdd.data == null)
- {
- item.m_btnAdd.onClick.Add(OnBtnAddClick);
- }
- item.m_btnAdd.data = roleInfoData.roleId;
- UI_ListSearchItem.ProxyEnd();
- }
- //添加好友
- private async void OnBtnAddClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- long roleId = (long)obj.data;
- bool result = await FriendSProxy.ReqApplyForFriend(roleId);
- if (result)
- {
- UI_ListSearchItem item = UI_ListSearchItem.Proxy(obj.parent);
- item.m_c1.selectedIndex = 1;
- UI_ListSearchItem.ProxyEnd();
- }
- }
- //搜索好友
- private async void OnBtnSearchClick()
- {
- if (_ui.m_txtSearch.text.Length == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("查无此人");
- return;
- }
- if (_ui.m_txtSearch.text.Length < 2)
- {
- PromptController.Instance.ShowFloatTextPrompt("请输入至少两个字符");
- return;
- }
- bool result = await FriendSProxy.ReqSearchRole(_ui.m_txtSearch.text);
- if (result)
- {
- _ui.m_txtTips.text = "搜索结果";
- _ui.m_btnClear.visible = true;
- _searchDatas = FriendDataManager.Instance.SearchDatas;
- _ui.m_listSearch.numItems = _searchDatas.Count;
- if (_searchDatas.Count == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("查无此人");
- return;
- }
- }
- }
- //清空搜索
- private void OnBtnClearClick()
- {
- _ui.m_txtSearch.text = "";
- _ui.m_btnClear.visible = false;
- OnBtnRefreshClick();
- }
- //刷新好友列表
- private async void OnBtnRefreshClick()
- {
- _ui.m_txtTips.text = "推荐好友";
- _ui.m_listSearch.numItems = 0;
- bool result = await FriendSProxy.ReqRecommendFriends();
- if (result)
- {
- _searchDatas = FriendDataManager.Instance.RecommendDatas;
- _ui.m_listSearch.numItems = _searchDatas.Count;
- }
- }
- /**************************************************好友申请***********************************************/
- private void UpdateApplyList()
- {
- _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
- }
- private void RenderListApplyItem(int index, GObject obj)
- {
- FriendInfoData data = FriendDataManager.Instance.ApplyDatas[index];
- UI_ListApplyItem item = UI_ListApplyItem.Proxy(obj);
- item.m_txtName.text = data.roleInfo.roleName;
- item.m_txtLvl.text = data.roleInfo.roleLv.ToString();
- if (item.m_btnAgree.data == null)
- {
- item.m_btnAgree.onClick.Add(OnBtnAgreeClick);
- }
- item.m_btnAgree.data = data.roleInfo.roleId;
- if (item.m_btnRefuse.data == null)
- {
- item.m_btnRefuse.onClick.Add(OnBtnRefuseClick);
- }
- item.m_btnRefuse.data = data.roleInfo.roleId;
- UI_ListApplyItem.ProxyEnd();
- }
- //通过好友申请
- private async void OnBtnAgreeClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- long roleId = (long)obj.data;
- bool result = await FriendSProxy.ReqAcceptApplyForFriend(roleId);
- if (result)
- {
- _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
- }
- }
- //拒绝好友申请
- private async void OnBtnRefuseClick(EventContext context)
- {
- GObject obj = context.sender as GObject;
- long roleId = (long)obj.data;
- bool result = await FriendSProxy.ReqRefuseApplyForFriend(roleId);
- if (result)
- {
- _ui.m_listApply.numItems = FriendDataManager.Instance.ApplyDatas.Count;
- }
- }
- //一键通过好友申请
- private void OnBtnAgreeAllClick()
- {
- if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
- FriendSProxy.ReqAcceptAllApplyForFriend().Coroutine();
- }
- //一键拒绝好友申请
- private void OnBtnRefuseAllClick()
- {
- if (FriendDataManager.Instance.ApplyDatas.Count == 0) return;
- AlertUI.Show("是否拒绝所有好友申请?").SetLeftButton(true).SetRightButton(true, "确定", async (object data) =>
- {
- bool result = await FriendSProxy.ReqRefuseAllApplyForFriend();
- if (result)
- {
- _ui.m_listApply.numItems = 0;
- }
- });
- }
- private void UpdaterRed()
- {
- RedDotController.Instance.SetComRedDot(_ui.m_btnTabApply, RedDotDataManager.Instance.GetFriendApplyRed());
- }
- }
- }
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