| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297 | using ET;using FairyGUI;using System;using System.Collections.Generic;using UI.ActivityWanShiLi;using UnityEngine;namespace GFGGame{    public class ActivityWanShiLiView : BaseWindow    {        private UI_ActivityWanShiLiUI _ui;        private int _minProgressOffset = 11;        private int _maxProgressOffset = -11;        private ActivityInfo _activityInfo;        private ActivityRecharge2Cfg[] _rechargeCfgs;        private EffectUI effect;        public override void Dispose()        {            EffectUIPool.Recycle(effect);            effect = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_ActivityWanShiLiUI.PACKAGE_NAME;            _ui = UI_ActivityWanShiLiUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.modal = true;            _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);            _rechargeCfgs = ActivityRecharge2CfgArray.Instance.GetCfgsByactivityId(_activityInfo.ActivityId).ToArray();            InitProgressValueList();            InitReward();            _ui.m_btnBack.onClick.Add(Hide);            effect = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_Activity", "Activity_18_CQ");        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);            EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);            EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);        }        protected override void OnShown()        {            base.OnShown();            UpdateView();            UpdateTime(null);            Timers.inst.Add(1, 0, UpdateTime);        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(UpdateTime);        }        private int[] _progressValuePart;        private int _partNum = 4;        /// <summary>        /// 计算奖励的分段列表        /// </summary>        private void InitProgressValueList()        {            if(_rechargeCfgs.Length == 0)            {                return;            }            _progressValuePart = new int[_partNum];            _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Length - 1].value;            int max = (int)_ui.m_progress.target.max;            int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));            _progressValuePart[0] = 0;            _progressValuePart[_partNum - 1] = max;            for (int i = 1; i < _partNum - 1; i++)            {                _progressValuePart[i] = i * average;            }        }        /// <summary>        /// 初始化奖励的UI        /// </summary>        private void InitReward()        {            if (_rechargeCfgs.Length == 0)            {                return;            }            for (int i = 0; i < _partNum; i++)            {                GObject gift = _ui.target.GetChild("DBGiftItem" + i);                // 大奖icon                UI_item item = UI_item.Proxy(gift);                item.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(_rechargeCfgs[i].bonusArr[0][0]));                gift.data = _rechargeCfgs[i].bonusArr[0][0];                UI_item.ProxyEnd();                // 进度条分段值Text                GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);                UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);                bonus.m_count.text = _rechargeCfgs[i].value.ToString();                UI_ComProBonus2.ProxyEnd();            }        }        private void UpdateProgress()        {            int max = (int)_ui.m_progress.target.max;            long count = _activityInfo.CountValue;            int index = 1;            // 确定count的区间            if (count == 0 || count >= max)            {                _ui.m_progress.target.value = Mathf.Min(count, max);                index = (count == 0 ? 0 : _partNum - 1);            }            else            {                for (; index < _progressValuePart.Length; index++)                {                    if (count < _progressValuePart[index])                    {                        --index;                        break;                    }                }                // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误                int minProgressValue = _progressValuePart[index] + _minProgressOffset;                int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;                if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])                {                    _ui.m_progress.target.value = count;                }                else                {                    _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);                }            }            // 检测玩家是否领取奖励            UpdateRewardState(index);        }        private void UpdateTime(object param)        {            long curTime = TimeHelper.ServerNow();            var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);            if (activityInfo != null)            {                long endTime = activityInfo.EndTime;                _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);            }        }        private void UpdateView()        {            _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);            UpdateProgress();        }        private struct GetState        {            public int rewardID;            public bool canGet;        }        /// <summary>        /// 更新奖励状态        /// </summary>        /// <param name="index">玩家可领取的最大奖励index</param>        private void UpdateRewardState(int index)        {            if (_rechargeCfgs.Length == 0)            {                return;            }            for (int i = 0; i < _partNum; i++)            {                GObject gift = _ui.target.GetChild("DBGiftItem" + i);                bool arrive = (i <= index);                GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);                UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);                // 下方礼物icon加上data                bonus.target.data = new GetState                {                    rewardID = _rechargeCfgs[i].id,                    canGet = arrive                };                UI_item item = UI_item.Proxy(gift);                item.m_c1.SetSelectedIndex(0);                // 大奖icon加上data                item.target.data = new GetState                {                    rewardID = _rechargeCfgs[i].id,                    canGet = arrive                };                // 玩家已经达到的奖励                if (arrive)                {                    // 已领                    if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) >= 0)                    {                        item.m_c1.SetSelectedIndex(1);                        bonus.m_state.SetSelectedIndex(2);                        bonus.target.touchable = false;                        item.target.touchable = false;                        // 隐藏红点                        RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);                        RedDotController.Instance.SetComRedDot(item.target, false);                    }                    // 未领                    else                    {                        bonus.m_state.SetSelectedIndex(0);                        bonus.target.touchable = true;                        item.target.touchable = true;                        // 显示红点                        RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, true);                        RedDotController.Instance.SetComRedDot(item.target, true);                    }                }                else                {                    bonus.target.touchable = true;                    item.target.touchable = true;                    bonus.m_state.SetSelectedIndex(1);                                        // 隐藏红点                    RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);                    RedDotController.Instance.SetComRedDot(item.target, false);                }                progressItem.onClick.Set(OnGiftClick);                item.target.onClick.Set(OnGiftClick);                UI_ComProBonus2.ProxyEnd();                UI_item.ProxyEnd();            }        }        /// <summary>        /// 点击最下方的礼物icon        /// </summary>        /// <param name="eventContext"></param>        private void OnGiftClick(EventContext eventContext)        {            GObject gObject = eventContext.sender as GObject;            GetState getState = (GetState)(gObject.data);            if (getState.canGet)            {                ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();            }            else            {                // 显示奖励详细列表                ActivityRecharge2Cfg _rechargeCfgs = ActivityRecharge2CfgArray.Instance.GetCfg(getState.rewardID);                ViewManager.Show<GiftDetailView>(_rechargeCfgs.bonusArr);            }        }    }}
 |