| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 | using System;using System.Collections;using System.Collections.Generic;using System.Linq;using ET;using UnityEngine;namespace GFGGame{    public class CardDataManager    {        private static Dictionary<int, Dictionary<int, CardData>> _cardDicByType = new Dictionary<int, Dictionary<int, CardData>>();        public static Dictionary<int, Dictionary<int, int>> _selectList = new Dictionary<int, Dictionary<int, int>>();        private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();        public static void Clear()        {            _cardDicByType.Clear();        }        public static void Add(CardInfoProto cardInfoProto)        {            CardData cardData = new CardData();            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardInfoProto.CardId);            cardData.id = cardInfoProto.CardId;            cardData.lv = cardInfoProto.Lvl;            cardData.exp = cardInfoProto.Exp;            cardData.star = cardInfoProto.Star;            cardData.itemCfg = itemCfg;            cardData.resIndex = cardInfoProto.ResIndex;            cardData.scores = new Dictionary<int, int>();            for (int j = 0; j < cardInfoProto.KsAttribute.Count; j++)            {                cardData.scores.Add(cardInfoProto.KsAttribute[j], cardInfoProto.VsAttribute[j]);            }            cardData.mainScore = itemCfg.mainScore;            cardData.resources = CardDataManager.GetCardResources(itemCfg);            if (_cardDicByType.ContainsKey(0) == false)            {                _cardDicByType[0] = new Dictionary<int, CardData>();            }            if (_cardDicByType.ContainsKey(cardData.itemCfg.mainScore) == false)            {                _cardDicByType[cardData.itemCfg.mainScore] = new Dictionary<int, CardData>();            }            _cardDicByType[0][cardData.id] = cardData;            _cardDicByType[cardData.itemCfg.mainScore][cardData.id] = cardData;        }        private static List<string> GetCardResources(ItemCfg itemCfg)        {            List<string> resources = new List<string>();            resources.Add(itemCfg.res);            if (itemCfg.cardRes != "")            {                resources.Add(itemCfg.cardRes);            }            return resources;        }        private static List<CardData> SortItemList(List<CardData> arrayList)        {            arrayList.Sort((CardData a, CardData b) =>            {                int rarityA = a.itemCfg.rarity;                int rarityB = b.itemCfg.rarity;                if (rarityA < rarityB)                {                    return 1;                }                else if (rarityA > rarityB)                {                    return -1;                }                return string.Compare(a.itemCfg.res, b.itemCfg.res);            });            return arrayList;        }        /// <summary>        /// 根据卡牌Id获取卡牌升级升星数据,无数据返回null        /// </summary>        /// <param name="cardId"></param>        /// <returns></returns>        public static CardData GetCardDataById(int cardId)        {            return _cardDicByType[0].ContainsKey(cardId) ? _cardDicByType[0][cardId] : null;        }        /// <summary>        /// 根据男主类型获取卡牌列表        /// </summary>        public static List<CardData> GetCardListByRarity(int mainScore)        {            if (_cardDicByType.ContainsKey(mainScore))            {                Dictionary<int, CardData> cardDic = _cardDicByType[mainScore];                CardData[] cardArray = new CardData[cardDic.Count];                cardDic.Values.CopyTo(cardArray, 0);                List<CardData> cardList = new List<CardData>(cardArray);                cardList = CardDataManager.SortItemList(cardList);                return cardList;            }            return new List<CardData>();        }        public static bool isFullLv(int cardId, int lv, bool showTips = true)        {            CardData cardData = _cardDicByType[0][cardId];            if (lv >= CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl && cardData.exp >= CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(lv, cardData.itemCfg.rarity).needExp)            {                if (showTips == true)                {                    PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");                }                return true;            }            else            {                return false;            }        }        public static bool isFullStar(int cardId, int star, bool showTips = true)        {            CardData cardData = _cardDicByType[0][cardId];            if (CardStarCfgArray.Instance.GetCfgBycardTypeAndcardRarityAndstarLvl(cardData.itemCfg.subType, cardData.itemCfg.rarity, star + 1) == null)            {                if (showTips == true)                {                    PromptController.Instance.ShowFloatTextPrompt("已达到最大星级");                }                return true;            }            else            {                return false;            }        }        public static void GetPreViewLvAndExp(int rarity, int curLv, int curExp, int hasExp, out int showLv, out int showExp)        {            showLv = curLv;            showExp = curExp + hasExp;            int maxLv = CardRarityCfgArray.Instance.GetCfg(rarity).maxCardLvl;            CardLvlCfg tCurCfg = CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(showLv, rarity);            while (showExp >= tCurCfg.needExp && showLv <= maxLv)            {                showExp -= tCurCfg.needExp;                if (showLv + 1 > maxLv)                {                    //满级                    // showLv = showLv - 1;                    showExp = tCurCfg.needExp;                    break;                }                showLv++;                tCurCfg = CardLvlCfgArray.Instance.GetCfgBycardLvlAndcardRarity(showLv, rarity);                // if (showExp < tCurCfg.needExp)                // {                //     showLv = showLv - 1;                //     break;                // }            }        }        public static List<CardData> FilterCardList(List<CardData> cardList, Dictionary<int, Dictionary<int, int>> selectList)        {            List<CardData> _cardList = new List<CardData>();            if (selectList.ContainsKey((int)EnumCardFilterType.SubType) == true && selectList[(int)EnumCardFilterType.SubType].Keys.Count > 0)            {                for (int i = cardList.Count - 1; i >= 0; i--)                {                    if (selectList[(int)EnumCardFilterType.SubType].ContainsKey(cardList[i].itemCfg.subType) == false)                    {                        //稀有度                        cardList.RemoveAt(i);                        continue;                    }                }            }            if (selectList.ContainsKey((int)EnumCardFilterType.PROPERTY) == true && selectList[(int)EnumCardFilterType.PROPERTY].Keys.Count > 0)            {                for (int i = cardList.Count - 1; i >= 0; i--)                {                    if (selectList[(int)EnumCardFilterType.PROPERTY].ContainsKey(cardList[i].mainScore) == false)                    {                        cardList.RemoveAt(i);                        continue;                    }                }            }            //属性            if (selectList.ContainsKey((int)EnumCardFilterType.FOSTER) == true && selectList[(int)EnumCardFilterType.FOSTER].Keys.Count > 0)            {                for (int i = 0; i < cardList.Count; i++)                {                    //培养度                    int maxLv = CardRarityCfgArray.Instance.GetCfg(cardList[i].itemCfg.rarity).maxCardLvl;                    ICollection keys = selectList[(int)EnumCardFilterType.FOSTER].Keys;                    foreach (int key in keys)                    {                        if (key == ConstCardState.STATE_FULL_LV && cardList[i].lv == maxLv ||                            key == ConstCardState.STATE_LV && cardList[i].lv < maxLv ||                            key == ConstCardState.STATE_FULL_STAR && isFullStar(cardList[i].id, cardList[i].star, false) ||                            key == ConstCardState.STATE_STAR && !isFullStar(cardList[i].id, cardList[i].star, false))                        {                            if (_cardList.IndexOf(cardList[i]) >= 0) continue;//一张卡片同时满足星级和等级条件时,不能重复添加                            _cardList.Add(cardList[i]);                            continue;                        }                        //if ()                        //{                        //技能相关留空                        //}                    }                }                return _cardList;            }            else            {                return cardList;            }        }        public static List<CardStoryCfg> GetStoryCfgsById(int cardId)        {            if (_cardStoryCfgDic.Keys.Count == 0)            {                CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;                for (int i = 0; i < cardStoryCfgs.Length; i++)                {                    int _cardId = cardStoryCfgs[i].cardId;                    if (_cardStoryCfgDic.ContainsKey(_cardId) == false)                    {                        _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());                    }                    _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);                }            }            return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();        }    }}
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