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- using System;
- using System.IO;
- using ET;
- using UnityEngine;
- namespace GFGGame
- {
- public class PoemPhotoDataManager : SingletonBase<PoemPhotoDataManager>
- {
- /// <summary>
- /// 将照片保存到本地
- /// </summary>
- public void SavePicturoToLocal(Texture2D tex)
- {
- string path = Application.persistentDataPath + "/Pictures/WanshiJing/";
- //判断目录是否存在,不存在则会创建目录
- if (!Directory.Exists(path))
- {
- try
- {
- Directory.CreateDirectory(path);
- }
- catch (Exception exception)
- {
- throw new Exception("创建文件夹失败, error:" + exception.Message);
- }
- }
- string fileName = "wsj" + TimeHelper.ServerNowSecs + ".jpg";
- var filePath = path + fileName;
- byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
- File.WriteAllBytes(filePath, bytes);
- UpdateSystemPhoto(filePath);
- }
- //调用iOS或Android原生方法保存图片后更新相册.
- private void UpdateSystemPhoto(string filePath)
- {
- #if UNITY_ANDROID
- AndroidJavaObject androidJavaObject = new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
- androidJavaObject.Call("scanFile", filePath, "已保存至相册"); //这里我们可以设置保存成功弹窗内容
- #endif
- }
- }
- }
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