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							- using System;
 
- using System.IO;
 
- using ET;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class PoemPhotoDataManager : SingletonBase<PoemPhotoDataManager>
 
-     {
 
-         /// <summary>
 
-         /// 将照片保存到本地
 
-         /// </summary>
 
-         public void SavePicturoToLocal(Texture2D tex)
 
-         {
 
-             string path = Application.persistentDataPath + "/Pictures/WanshiJing/";
 
-             //判断目录是否存在,不存在则会创建目录
 
-             if (!Directory.Exists(path))
 
-             {
 
-                 try
 
-                 {
 
-                     Directory.CreateDirectory(path);
 
-                 }
 
-                 catch (Exception exception)
 
-                 {
 
-                     throw new Exception("创建文件夹失败, error:" + exception.Message);
 
-                 }
 
-             }
 
-             string fileName = "wsj" + TimeHelper.ServerNowSecs + ".jpg";
 
-             var filePath = path + fileName;
 
-             byte[] bytes = tex.EncodeToJPG();//将纹理数据,转化成一个jpg图片
 
-             File.WriteAllBytes(filePath, bytes);
 
-             UpdateSystemPhoto(filePath);
 
-         }
 
-         //调用iOS或Android原生方法保存图片后更新相册.
 
-         private void UpdateSystemPhoto(string filePath)
 
-         {
 
- #if UNITY_ANDROID
 
-             AndroidJavaObject androidJavaObject = new AndroidJavaObject("com.gfg.gfglibrary.SaveImage"); //设置成我们aar库中的签名+类名
 
-             androidJavaObject.Call("scanFile", filePath, "已保存至相册"); //这里我们可以设置保存成功弹窗内容
 
- #endif
 
-         }
 
-     }
 
- }
 
 
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