12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- using System;
- using System.Collections;
- using System.IO;
- using ET;
- using FairyGUI;
- using UI.DressUp;
- using UnityEngine;
- namespace GFGGame
- {
- public class PhotographSaveView : BaseView
- {
- private UI_PhotographSaveUI _ui;
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_PhotographUI.PACKAGE_NAME;
- _ui = UI_PhotographSaveUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnClose.onClick.Add(this.Hide);
- _ui.m_btnSave.onClick.Add(this.OnClickBtnSave);
- }
- protected override void OnShown()
- {
- base.OnShown();
- Texture2D tex = this.viewData as Texture2D;
- _ui.m_imgRes.texture = new NTexture(tex);
- float width = _ui.m_imgBorder.width;
- float height = width * tex.height / tex.width;
- _ui.m_imgRes.SetSize(width, height);
- _ui.m_imgBorder.SetSize(width, height + 12);
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- private void OnClickBtnSave()
- {
- Texture2D tex = this.viewData as Texture2D;
- PoemPhotoDataManager.Instance.SavePicturoToLocal(tex);
- }
- }
- }
|