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- using ET;
- using FairyGUI;
- using UI.Poem;
- using UnityEngine;
- namespace GFGGame
- {
- public class PoemView : BaseWindow
- {
- private UI_PoemUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_PoemUI.PACKAGE_NAME;
- _ui = UI_PoemUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
- _ui.m_btnback.onClick.Add(OnBtnBackClick);
- _ui.m_comphoto.target.onClick.Add(OnComPhotoClick);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void OnBtnBackClick()
- {
- ViewManager.GoBackFrom(typeof(PoemView).FullName);
- }
- private void OnComPhotoClick()
- {
- ViewManager.Show<PoemPhotoView>(null, new object[] { typeof(PoemView).FullName, this.viewData });
- }
- }
- }
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